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Relatar um problema com a tradução
Never jump within scoop range or outside of the scoop range of a star.
You have to break and put some distance in till it turns orange again on radar then you wont build heat as you jump.
Iv never had a ship overheat charging an fsd except when too close to the star :)
This. I'm exploring in my Type 7 and have similar issues but nowhere near as bad.
For some ships, like the AspX/Anaconda, more combat/multi role ships, they can jump soon as the star on radar turns back to normal HUD colour. I normally activate after I'm out of fuel scoop zone.
For the Type 7 I'm flying, I need to fly further, I let the heat sink below 69% or so (no, I didn't choose a dirty number intentionally, anything 70 and above I run the risk of going to 100% while charging). Maybe the Beluga needs even furher distance. Heat management on non-combat ship tends to be a little iffy.
can you post your build?