Elite Dangerous

Elite Dangerous

Unsure of what Kinetic weapon to use
up until my first visit with the Engineer Tod Mcquinn, I've been using the Cannons as my go-to weapon against hulls, but when I noticed that I can only modify Cannons up to "level" 2 instead of 5, I've been trying to look into other weapons that I can use, and in case anyone knows which would fit me the best, these is what I want for my Kinetic Weapon:


(Also have the Horizons Season Pass if that matters)

Burst/Alpha Damage over "Sustained" damage (hence why I don't really enjoy the Multi-Canons all that much, especially the Spin-Up time... I mean, It's not bad, but that it's there at all)

Close~Close/Mid Range? (max distance being around 500m)

Rather than crippling the target, (a.k.a, firing at specific sub-systems) I prefer to just damage the hull


(If possible)

Don't want it to generate too much heat. (as in, Above Average at most)

Doesn't mind at all if it's useless on Shields, since I'd only use them on Hulls


Although the Fragment Cannon may sound like it'd fit my prefrences, it's spread concerns me, especially when I tend to fire at that distance.
Last edited by Ultima_Weapons [SWE]; Mar 14, 2018 @ 2:17pm
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Showing 1-15 of 22 comments
CaptainKINGPIN Mar 14, 2018 @ 2:39pm 
i've never like cannons much; with the exception of using the huge cannon with High yield explosive ordenance Experimental Effect since it causes internals to take damage.

that said Mulitcannons can be devastating when used exclusively like on a Gunship with all seven hardpoints as MCs, spin up time isnt really that bad once you've gotten used to it.

Frags can be great if you have them on a manueverable ship that can get in close and stay there in the targets blindspot and just dump grapeshot into their backsides.
Tough2Name Mar 14, 2018 @ 2:43pm 
If you don't mind going through the process of unlocking a powerplay weapon have you looked at Zachary Hudson's Pacifier Frag-Cannon? It's a class 3 Frag-Cannon that has slightly reduced damage but increased range and a tighter spread. If you're looking for the engineer that does grade 5 Cannons so you can stick to your current weaponry I believe "The Sarge" is the guy you want to unlock.
Eddo Mar 14, 2018 @ 2:48pm 
Seems like nothing really fits your style. Cannon is probably the least damaging overall, frag can be lethal in close range with the short comings as you have stated, whereas MC is the best DPS. Whereas cannons did the thing you said you dont need, module crippling well. It also probably the better ranged of weapon of the lot if my memory serves me right.

Maybe try Hudson's frag cannon, the spread is lower so you have more of a chance at a distance? Haven't really used it for a while, but I I don't remember enjoy using it. Otherwise I say give the MC another go.

The alternatives, Plasma Accelerator or Railguns are heat generating beasts but also fit your bill in alpha damage. But PA is fun to use.


Also realise that the level 5 Cannon is given to you by another engineer, you just need to unlock him.
Hobo Misanthropus Mar 14, 2018 @ 2:59pm 
Cannons are hard to use. As someone already said, High Yield huge cannons are about the only legitimate use, and make for some entertaining "Battleship" builds that are fun to take on Skimmer Raids (Probably more so now that Skimmer missions will only be at well-defended settlements)

Multicannons are good, but unless you have a huge slot, or are willing to go full multicannon, they're not ideal.

Huge Multis make good "Sniping" weapons, even gimballed, when engineered to be Long-Range.

Frag Cannons are probably the best kinetic weapon, but you have to 'Git gud" and put them on the right ship.

Chieftain and Vulture are the best platforms for Frag Cannons. Try them on a Vulture with one Inced for shield stripping, and one corrosive for hull cracking. Or, go Double Corrosive (Or one corrosive and one drag munitions) on a chieftain, with lasers for shield stripping. YOu won't be disappointed, especially when you are fighting Anacondas, Cutters, Pythons and Corvettes. All of which present easy targets for Frag cannons.
Originally posted by Eddo:
Seems like nothing really fits your style. Cannon is probably the least damaging overall, frag can be lethal in close range with the short comings as you have stated, whereas MC is the best DPS. Whereas cannons did the thing you said you dont need, module crippling well. It also probably the better ranged of weapon of the lot if my memory serves me right.

Maybe try Hudson's frag cannon, the spread is lower so you have more of a chance at a distance? Haven't really used it for a while, but I I don't remember enjoy using it. Otherwise I say give the MC another go.

The alternatives, Plasma Accelerator or Railguns are heat generating beasts but also fit your bill in alpha damage. But PA is fun to use.


Also realise that the level 5 Cannon is given to you by another engineer, you just need to unlock him.


Yeah, I admit that I seem to have an odd prefrence in just about any "violent" games ^^'

And just to make sure I guessed it right, those kinds of weapons can't be traded between players, is it?
Originally posted by CaptainKINGPIN:
i've never like cannons much; with the exception of using the huge cannon with High yield explosive ordenance Experimental Effect since it causes internals to take damage.

that said Mulitcannons can be devastating when used exclusively like on a Gunship with all seven hardpoints as MCs, spin up time isnt really that bad once you've gotten used to it.

Frags can be great if you have them on a manueverable ship that can get in close and stay there in the targets blindspot and just dump grapeshot into their backsides.

Yeah, the spin up time, especially gimballed, can be confusing, since I'd worry that the MC will only fire when they are facing my target (only played for... up to a month)

As for the Frag Canons, well, I've read that the I-Courier (my current favorite Bounty Hunting/Combat Ship) is pretty maneuverable, and I tried to improve that by combining with high-grade thrusters, and leave more than half of the optional module slots empty to reduce mass. Though my ship tends to be above, or below the target ship

Oh, and FYI, it's only against PvE ships so far.
malorob Mar 14, 2018 @ 4:57pm 
as a noob the first thing i ever used was only heat seeking missles every hard point.
fire 6 or more rockets at once , two lock on's total of 12 rockets and no more npc.....

the only problem is they attach from behind some would kill me as the ships i like are very bad to turn.......

even a tank has its weaknesses. still a work in progress.

find what works for you and make it better.
Neotropic Mar 14, 2018 @ 5:18pm 
MC's for the win. Incendiary + Corrosive for Shields. Overcharged + Corrosive for Hull. Bam. Been using this for ages and annihilate NPC's. This is for PvE. PvP I would use different weapons.
DDRMANIAC007 Mar 14, 2018 @ 5:54pm 
Guys high yield was nerfed into the ground.
CaptainKINGPIN Mar 14, 2018 @ 5:58pm 
Originally posted by ℜ | DDRMANIAC007:
Guys high yield was nerfed into the ground.

was this recent? because ive been using it on my Huge hardpoint on my battle cutter for a few weeks and it just spells death for eagles and vipers
malorob Mar 14, 2018 @ 6:24pm 
Originally posted by CaptainKINGPIN:
Originally posted by ℜ | DDRMANIAC007:
Guys high yield was nerfed into the ground.

was this recent? because ive been using it on my Huge hardpoint on my battle cutter for a few weeks and it just spells death for eagles and vipers
would love to see your set up for your cutter......
i just got a cutter last week only using it for passenger at the moment.
maybe i should start a cutter build post?
HairballHacker (Banned) Mar 14, 2018 @ 6:24pm 
I am loving the gauss cannon. Is that kinetic? Not sure now.
CaptainKINGPIN Mar 14, 2018 @ 7:11pm 
Originally posted by malorob:
Originally posted by CaptainKINGPIN:

was this recent? because ive been using it on my Huge hardpoint on my battle cutter for a few weeks and it just spells death for eagles and vipers
would love to see your set up for your cutter......
i just got a cutter last week only using it for passenger at the moment.
maybe i should start a cutter build post?

https://eddp.co/u/P6M5ZyFt

heres my build
CaptainKINGPIN Mar 14, 2018 @ 7:11pm 
Originally posted by HairballHacker:
I am loving the gauss cannon. Is that kinetic? Not sure now.

guass cannons are listed as Thermal
Witcher Mar 14, 2018 @ 7:13pm 
Originally posted by CaptainKINGPIN:
that said Mulitcannons can be devastating when used exclusively like on a Gunship with all seven hardpoints as MCs, spin up time isnt really that bad once you've gotten used to it.

Frags can be great if you have them on a manueverable ship that can get in close and stay there in the targets blindspot and just dump grapeshot into their backsides.

+1 re MCs. I also read Frag cannons or Rail guns do more damage than PlasmaAs.

I have also seen a ganker use mine launchers from a SW on bigger ships quite effectively. I tried using them on NPCs last month but t'was futile for me.
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Date Posted: Mar 14, 2018 @ 2:10pm
Posts: 22