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Well, the thing is, a lot of the info is outdated, things have changed, PLUS, that build is mostly for people with all MCs.
I currently have that set up and I feel that the Incendairy may be a mistake, so I'm asking here.
I've spent days looking into this, so please refrain from assuming I am too lazy to research.
Sorry but again you are not reading the post. I clearly stated that I intend on using beams for shield work. The MCs will be just for hull damage.
If Incendairy rounds converts a lot of the kinetic damage to thermal then you are decreasing the effectiveness, yes?
If it augments the current damage with thermal then yes it is worth taking, but the current in-game description reads:
"Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal."
To me, that states a coversion, not addition. It may have been an addition at one time, but no longer.
https://coriolis.edcd.io/outfit/federal_corvette?code=A0pyttFolodDsyf57o7o-------------4o05-------02012h.Iw18ZlA%3D.Aw18ZlA%3D.H4sIAAAAAAAAA%2BP4F8HAwPCXFUj84QESLDbf%2Fv9nnSLIwMDWIczA8J%2BTgPx%2FBgYAMlJU70MAAAA%3D.EweloBhBmUHYBsIBmBTAJqgTgQwDYD6AxgPZYBuqALlaiCAIwTNA
Dmg. with vent Beams:
https://coriolis.edcd.io/outfit/federal_corvette?code=A0pyttFolodDsyf50x0x-------------4o05-------02012h.Iw18ZlA%3D.Aw18ZlA%3D.H4sIAAAAAAAAA%2BP4F8HAwPCXFUj8kQMSrFMEGRjYOoQZGP5z4pb6z8AAALA0pQI5AAAA.EweloBhBmUHYBsIBmBTAJqgTgQwDYD6AxgPZYBuqALlaiCAKwCcTQA%3D%3D
You see that you can do more dmg. with beams, but only if you´re engagment range is max. 600 and let us don´t forget about the heat/distributor draining problem.
The Mcs do less dmg. , but you can shoot much longer -> more dmg. over the time.
Your engagment range can be 1800 for max. dmg. and it´s easier to destroy the pp.
Add:
What i forgot to say: Don´t forget about the resistance from the other ship (hull/shield).
That can change much on your current dmg. .
Totally irrelevant to my question.
Was only a description/explanation for your second "question"/theory (not main question).
For your main question:
You can use on all hardpoints Mcs overcharged with incendrary rounds except on 1 small one. There you use corrosive with high capacity.
And here´s my question:
Do you aim for modules or not if you talk about hull ?
So you're saying that with Incendairy rounds there is no real kinetic damage loss, even now after several changes over patches.
A simple yes or no to that is all that I am asking from this thread. If there is kinetic damage loss, then I'd be looking into autoloader or multiservos.
the ax cannons are amazing for pve(large ones that is) strip shields and hul nicely.
now that i have eng'ed it, i use a efficent beam with friend/foe on the nose... the ax cannons use very little power and are just...amazing for pve... tested alot of setups and cant find anything that works better for my play style for the top 2 mounts on my python...
even worked against the one gunship player who thought he would interdict me one of the rare times i didnt notice it put me in open play when i asked for our private group...dude couldnt chaff enough or pilot well enough to keep me in front of him... and my weapons off him...or me from ramming his ass... HAHAHAHA!!!!! he tried to run... death by python enima... LOL(cost me 20% hul because. my shields where down to less then 1 full ring thank to the last 2 rams...LOL.....the whole time...my turrets just pewing even when caffed hitting his shields more then not...LOL..gods he had to be a noob... or really really over confident...
wish i had my packhounds then...he would have been overheating to death LOL...
#CinemaSinsSigh
That is indeed good thinking, and an option I had not considered.
After searching using various phrases along the line of "incendairy rounds damage modifier" I think I have found an answer that should still hold up. Please feel free to comment on it with relevant information or thoughts.
https://forums.frontier.co.uk/showthread.php/363834-A-question-about-how-incendiary-rounds-effect-multi-cannon-performance
"Question 2: Yes, incendiary MCs deal less damage to hulls than regular kinetic ones, at least against NPCs. Players are likely to have balanced resistances and take roughly equal damage from either type."
Which is what I thought when I created my OP. While stacking Incendairy is good for monoloaders, it isn't if you have some form of laser or other thermal weapon.
Now, I could be wrong still, but I have seena couple of answers akin to this. Any counter arguement?
With incendiary there´s not kinetic dmg. only thermal.