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And besides, if you're looking for best jump range, you should almost never go for A-rate, unless A-rate is the absolute smallest variant you can get away with. Often your only a-rated module should be your FSD, everything else should be D-rated.
And to get 45+ Ly laden on a T7, you'll probably have to do a bit more than just the FSD: weight reductions, overcharging power plant (so you can fit a smaller one) etc.
(just to clarify: that would be for an exploration build. For a cargo build, weight reductions are less significant, as the overwhelming majority of your mass will be your cargo)
(clarificarion nº2: just to be clear, with cargo, your jump range won't be anywhere near 45Ly. For that sort of range with cargo, you'll need a Conda)
if you provide more specific requirements (ship¡s purpose, level of engineering available) i could come up with a build for you.
Frankly I would use a different ship if you want to move cargo and credits aren't an issue.
Humm....sorry, but i can't help it...Why the lightweight mod in the lightweight alloy hull? the vanilla hull mass is already 0...can't reduce that. With Lightweight alloy, it's always best to go with Heavy Duty, as in lightweight alloy the mass penalty is forfeited.
I could see that, but that's just 10-12 percentile points more than what Heavy Duty gives you, And heavy Duty gives you 32 percentile points for Hull boost, while Lightweight takes away 5%...The slightly better resistance don't make up for the overwhelmingly worse hull HP. Which is kind of important for the sort of build in which you'd use Lightweight Alloys.
Considering that neither mod increases mass and that HD makes the hull a hell of a lot stronger than Lightweight, even after considering resistances, i'd say goung Lightweight is kinda pointless.