Elite Dangerous

Elite Dangerous

caaront (Banned) May 25, 2018 @ 3:39pm
Jump range of Type 7, A rated, G5 engineered FSD?
I know it was not buffed as much as first announced (62 Ly I believe) I did a build on Coriolis and got just under 28 Ly max jump range with A rated core internals.

I estimate it would get around 45 or so with a long range G5 FSD.

Any of you guys have one maxed out on jump range?

Thank you.

07
Originally posted by Petrus Magnus:
I tested a max jump cargo PvE Type-7 with this configuration https://eddp.co/u/WYEqHSLz a month or so back.

Frankly I would use a different ship if you want to move cargo and credits aren't an issue.
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Showing 1-7 of 7 comments
Toastie Buns May 25, 2018 @ 3:57pm 
You can apply engineering effects on coriolis. That's what the little spanner underneath the mass of the module is all about. Click on it :D:
caaront (Banned) May 25, 2018 @ 3:58pm 
Thank you, I thought there was a way but forgot how.
HamakiBCN2 May 25, 2018 @ 4:02pm 
You mean for Cargo? Or for exploration?

And besides, if you're looking for best jump range, you should almost never go for A-rate, unless A-rate is the absolute smallest variant you can get away with. Often your only a-rated module should be your FSD, everything else should be D-rated.

And to get 45+ Ly laden on a T7, you'll probably have to do a bit more than just the FSD: weight reductions, overcharging power plant (so you can fit a smaller one) etc.

(just to clarify: that would be for an exploration build. For a cargo build, weight reductions are less significant, as the overwhelming majority of your mass will be your cargo)

(clarificarion nº2: just to be clear, with cargo, your jump range won't be anywhere near 45Ly. For that sort of range with cargo, you'll need a Conda)

if you provide more specific requirements (ship¡s purpose, level of engineering available) i could come up with a build for you.
Last edited by HamakiBCN2; May 25, 2018 @ 4:10pm
The author of this thread has indicated that this post answers the original topic.
Petrus Magnus May 25, 2018 @ 4:11pm 
I tested a max jump cargo PvE Type-7 with this configuration https://eddp.co/u/WYEqHSLz a month or so back.

Frankly I would use a different ship if you want to move cargo and credits aren't an issue.
HamakiBCN2 May 25, 2018 @ 4:18pm 
Originally posted by Petrus Magnus:
I tested a max jump cargo PvE Type-7 with this configuration https://eddp.co/u/WYEqHSLz a month or so back.

Frankly I would use a different ship if you want to move cargo and credits aren't an issue.

Humm....sorry, but i can't help it...Why the lightweight mod in the lightweight alloy hull? the vanilla hull mass is already 0...can't reduce that. With Lightweight alloy, it's always best to go with Heavy Duty, as in lightweight alloy the mass penalty is forfeited.
Last edited by HamakiBCN2; May 25, 2018 @ 4:19pm
Aris May 25, 2018 @ 5:05pm 
better resistances stats
HamakiBCN2 May 25, 2018 @ 5:35pm 
Originally posted by Aris:
better resistances stats

I could see that, but that's just 10-12 percentile points more than what Heavy Duty gives you, And heavy Duty gives you 32 percentile points for Hull boost, while Lightweight takes away 5%...The slightly better resistance don't make up for the overwhelmingly worse hull HP. Which is kind of important for the sort of build in which you'd use Lightweight Alloys.

Considering that neither mod increases mass and that HD makes the hull a hell of a lot stronger than Lightweight, even after considering resistances, i'd say goung Lightweight is kinda pointless.
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Date Posted: May 25, 2018 @ 3:39pm
Posts: 7