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If the Pink Pirates of Pollux take over, then the system becomes an Anarchy, and the differences become much less subtle. Anarchies have no patrol ships near stations (therefore no-one scans you entering them; your criminally-inclined passengers are much happier). And crimes like assault and murder no longer attract bounties, so they're great for PvPers looking for somewhere to do some general death-dealing without having to worry about C&P consequences.
The BGS also feeds back into PowerPlay. Yes, I know, you're probably thinking PowerPlay is equally useless, and you wouldn't be alone in thinking that, but let's assume for the moment that you care about a specific PowerPlay faction. How easily your Power expands into and maintains control over certain systems and areas is heavily modified by the type of government present in the area. And government type is controlled by the BGS. PowerPlayers therefore go in and use the BGS to change the governments of systems under their control, to make them more profitable for their Power.
Finally, the BGS is one of only two ways that players can make any kind of impact or leave their mark on the galaxy in a way that other players can notice. The only other way is claiming a First Discoverer tag on an unexplored star or planet, and let's face it, unless the planet is particularly interesting or noteworthy enough to attract visitors, no-one else is ever likely to visit that system and see your "mark". The BGS is much more visible, even if it is less permanent.
For example, I've just spent the past month overthrowing an Indie corporation and putting a Fed democracy in charge of a medium-sized, out-of-the-way system. I can point to the galaxy map and say "See that Fed system there? The reason it's Fed is because I made it Fed". Sure, some player group can come along tomorrow and overthrow my good work, but even if they did, my legacy will live on in a blip on the INARA report for that system.
you need certain BGS states to line up to get certain types of jobs, that is how you find what you are looking for, be that money or mats
Why do we try to build communities, when we're all gonna die in the end...
Some people find it fun, that doesn't mean you should. Another classic "Do whatever you want"
If you don't like it, it doesn't influance you 80% of the time.
A lot of players find it fun to see their faction grow, to enforce their rules and their ideology.
There is no need to make a page long threads for things you don't care about, but is a reason some players play the game.
I think what BGS has failed is that apart from a few states/government like Lockdown, boom, (civil) war and anarchy, no state really matters. The game's lack of meaningful allegiance and lack of consequence (beyond PP) means in a way BGS doesn't really do much for players. Yes, I feel the implementation of BGS is a bit of a loss opportunity, but is another issue.
Would it be the same if is RNG? MMmm, I won't say so, but in a way, the difference is inconsequential. If is completely random and stateless, then is not very different to players flying randomly and doing random missions. Whereas if the state is RNG controlled, the difference is that you can't change it. The way the BGS is implemented gives us a reason to stick with a system/faction, because in a very simplistic way, doing missions for a given faction helps it. Which in turn gives you more income from their missions, and further help allows the faction to stay that way.
Many player groups would indeed notice. So would traders as prices would become static and there would be no system states to take advantage of. Combat pilots because there would be no CZ. Mission runners because there would be no system states, therefore no boom, famine, outbreak missions.
Sure, helping a faction helps you (very, very slowly) by increasing their influence in a system. But if it didn't, or if you couldn't be bothered to do that grind, you could just go to a neighbouring system and work the exact same missions for another RNG-named faction that already had more influence.
Every faction is effectively the same, just a random string of nouns and adjectives and character-sheet stats that very, very slightly affect the probabilities of which of the six or seven mission types are available and what goods are available to buy.
It would make offline mode a hell of a lot easier, too.
Some people like it, so don't try to remove other folks fun.
It's a point of view, chum, no need to get your knickers in a twist.
BGS and PP need to have real, tangible advantages to engage players into them, they need to be so good that being unpledged becomes what it is today: a gameplay advantage.
That would take so much that is good away from the game.
You might need to understand that just because you don't like something doesn't mean that others don't enjoy it.
I mean, take Powerplay for example. To my mind its a steaming pile of doo doo, but some people actually enjoy it.
The BGS on the other hand is widely utilized by a large % of the community for various reasons.
What, exactly? I don't understand. Doing missions for any faction in any state is the same as doing missions for any other faction in the same state. Isn't it? What am I missing? Is this one of those things I need to add my own imagination to?