Elite Dangerous

Elite Dangerous

LanPartyGuy Apr 27, 2018 @ 2:39pm
Weapon loadout on noob Eagle
So, what weapons do I get as a beginner on an eagle?
Should I stick with pulse laser, upgrade them to gimbal or go with rockets, miniguns, cannons, torpedos or railguns?

What are good expansions for a combat fit eagle?
Do I upgrade hull or shield, will I need chaff lauchers, what will I actually buy?
Last edited by LanPartyGuy; Apr 27, 2018 @ 2:40pm
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Showing 1-6 of 6 comments
Mu77ley Apr 27, 2018 @ 2:46pm 
I'm in an Eagle at the moment and enjoying this loadout a lot: Coriolis Link[coriolis.io]
2 laser and one multi-canon or one laser and 2 multi-canon if you good your eagle going to be sell fast for a viper MK 3 and maybe upgrade the hull because is a little weak (ps: i rebuy an eagle for the lol because it was my first real ship )
Last edited by Commander Hitman2b; Apr 27, 2018 @ 2:49pm
LanPartyGuy Apr 27, 2018 @ 3:10pm 
Originally posted by Mu77ley:
I'm in an Eagle at the moment and enjoying this loadout a lot: Coriolis Link[coriolis.io]

Seems like a solid loadout, however I could just afford B-class modules on the more expensive stuff (FSA and shield). How is aiming done with those rockets? Should I rather go with guided rockets?
caaront (Banned) Apr 27, 2018 @ 3:36pm 
There are seeker missles that track the targeted ships and I don't think I have ever missed a target, just shoot.

If you want I can take you out in my Chieftain and show you a few weapons, laser beam, multi cannon, fragmentation canon, and seeker missles.

And to top it off, you will get to keep half of the bounties we collect.
Last edited by caaront; Apr 27, 2018 @ 3:37pm
caaront (Banned) Apr 27, 2018 @ 3:48pm 
A beam laser will bring shields down and multi cannons shred huls pretty quickly, but 1 beam laser and 2 pulse lazers work pretty good too.

To make sure you have plenty of power to run everything you might go with a D rated life support and sensors, if you go with A rated everything you'll end up over 100% and will have to shut some things down.

If you are right at 100% you can disable cargo hatch, etc...
Last edited by caaront; Apr 27, 2018 @ 4:02pm
Daveyboy Apr 27, 2018 @ 6:44pm 
If my coriolis thing is up to date, I apparantly have 1x1E beam + 2x1G multicannon on my original Eagle and on my Imperial Eagle I have 1x2B railgun + 2x1F burst laser.

The eagles are good ships to aim accurately with so if you're gonna use fixed weapons or railguns on anything I figure this is a good place to use them, but you may prefer gimballed varients depending on what your aim is like. But I'd probably go for 2 bursts plus 1 kinetic/thermal-kinetic or 1 beam plus 2 kinetic/thermal-kinetic. Railguns are only available fixed but can do a lot of damage when you get a good shot in, I have mine on secondary fire.

A seeking missile rack can also be used as an alternative to the kinetic and will often allow you to destroy your target quicker. However they tend to run out of ammo faster and if your target has point-defence / ECM the missiles may end up being pretty useless anyway. I tend to use missile racks on ships which I don't plan to attack with, and just use them for defense when I get attacked. On ships which I'm likely to be attacking multiple hostiles with, like a bounty hunting ship, I'll usually use multicannon.

I usually use different weapon groups depending on whether enemy shields are up or not. It they're up, I just use thermal weapons, if they're down I usually just use the others (though you can include the thermals in that group as well if your power distributer is coping fine).
Last edited by Daveyboy; Apr 27, 2018 @ 6:45pm
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Date Posted: Apr 27, 2018 @ 2:39pm
Posts: 6