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It only decays when ingame so offline time does not count
But lots of people have had bugs with it never reducing. Report it and join the line waiting for a fix....not like the devs think it's urgent, been known about since the beta and no action....good luck!
https://support.frontier.co.uk/kb/
Obviously I suggest one more double check before logging...nothing worse than logging a ticket with any sort of IT support and then finding the issue is fixed and looking a bit silly lol - having been on the support side I know how infuriating it can be too :)
Just spent another 2+ hours at a high res in a different system, and still can't pay off my bounty, so it's definitely not that I'm just hanging out waiting and not playing the game properly or something.
Gonna go report it now, cos it's been at least 5+ hours of actual in flight/combat time, probably 8 hours total in game, and well over a day total time since I recieved the bounty... punishment seems just a tad severe for the crime of taking 0.5% off some friendly dudes shield in a >10 ship skirmish, I'm sure it must be bugged.
Meanwhile my mate who's private server I play on has been basically exiled from the empire completely, for a similar reason except the guy he accidentally hit was only on 2% hull and he got the kill shot in and is now a murderer and apparently wanted through the entire emipre for it, not just the system it happened in.
I go to system controlled by same faction.
Find outpost owned by the same faction yet again-
I get 1,000 credit bounty for trespassing.
So they sent me to a system they control to a facility they control- so they could issue a bounty on me!?!?
The programming is ♥♥♥♥!
just don't pick on the controlling factions and i guess wings of 3 pythons up
"Notoriety does decay while docked, however, it will not update in your statistics until you undock and jump to supercruise." https://support.frontier.co.uk/kb/faq.php?id=423
At a nav beacon I scanned a clean Krait, it was clean until I scanned, killed it and got 1 notoriety. Can't figure out why ships with bounties on their head (from other systems) after being scanned result in + notoriety.
If, say, Burkina Faso issues a death warrant on your head, but you have no problems with the law anywhere else in the world, can I lawfully kill you in your home country?
That's why.
Today law enforcement agencies work together to ensure right will prevail by arresting fleeing criminals in other countries/states since every law upholding government wants their criminals taken to justice too if they flee the country where the criminal act took place.
In Elite's world it seems every criminal has a safe space once outside of the borders which makes every government complicit to the act. I can easily understand why it's possible in anarchistic systems but totally not in all other systems that uphold any law since being a safe heaven for criminals is contradictory to it's own system...
It's more different than a Somali pirate, sitting somewhere in Africa, issuing a bounty on some American citizen's head. Will you be able to kill that American in America with no repercussions? No - they will throw you into a jail for life in there. But you could in Somali, if that American had a misfortune to get to that pirate's territory.
No law enforcement agency has an authority to enforce their own laws in other countries. They may work together to request an extraction (which can be denied - Edward Snowden, anyone?), but they can't hunt for their criminals on foreign soils. And if they do and kill somebody there, they will be caught and thrown in jail.
And in E:D you are not even a law enforcement. You are a mere bounty hunter, a mercenary.
What I'm trying to say is you get the same notoriety for killing a truly innocent white sheet, clean ship as for one with a record long criminal sheet in another system.
Since you can't capture the ship or use any other form of legal action against it, killing is the only possible way to deal with criminals (they got life pods too I guess, but the hot ship is destroyed), it's not very logical to grant them the same rights as clean ships get as long as you're in law upholding systems.
I expect those other names had exactly the same situation - no foreign LEs could do anything lawfully on a sovereign territory without an explicit permission of that territory's governments.
If the target is marked as "Clean", then the country does not give a permission to attack that target on their territory, regardless on what crimes he may have committed elsewhere.
And if you attack him - you will be treated in that country like you have killed any other innocent, "Clean" target. You will not be treated like that in the country, who have issued a bounty, cause they wanted him dead. But you will be a criminal, where you killed a clean target.
So, if you can't do anything legally, you are permitted to take illegal actions? Nope, it doesn't work like that. You will still be charged with the illegal activity.
And they are not criminals in that star system, where they are marked as "Clean".
Edit: I have decided to check one random name from your list, Simon Wiesenthal. A great choice. I just wanted to mention that there are some Israeli strike groups, that identify WWII Nazi criminals, who managed to avoid the lawful sentence, and liquidate them anywhere in the world.
But, despite on a noble case, they still act illegally in those countries. And if they will be caught in those countries - they will be judged there for the murder.
Simon Wiesenthal was working with other governments to get those Nazis to be brought to the justice (in game terms - to turn them from being "Clean" in that country to being "Wanted"). But while they were "Clean" - he couldn't do anything lawfully to execute them, himself.