Elite Dangerous

Elite Dangerous

Kittenpox Apr 7, 2018 @ 8:32pm
Which (experimental weapon) Engineering upgrades do not work against NPCs?
So I haven't played in a little while, so my understanding of some of this stuff may be a bit rusty.
But with the new Engineering system, I'm looking at upgrading weapons on my ship(s) and adding experimental effects where possible.

At the moment I'm primarily using lasers / plasma accelerator, but my query is open to all weapon types.

1) From memory, NPCs don't care about heat generation - and it's needlessly difficult to damage them via heat, so unless that's changed then [Thermal Shock] is out.

2) Similarly, NPCs don't suffer module malfunction last I heard - so I assume [Scramble Spectrum] is out, because that has a chance to trigger module malfunction.

3) NPCs tend to act instantly, so this is one I'm unsure about... In a 1v1, I expect [Target Lock Breaker] would be useless; but would that still hold true in a Conflict Zone? Like, if everyone's swarming in a deathball, would there be any benefit to breaking target lock? Would they pick a new target in front of them, or would they immediately switch back to me?
Because if they retarget something in front of them, this might be useful - but if I'm gonna be retargeted instantly, I might as well save my mats.

4) Are there other Experimental effects that are noticeably good/bad for PvE, which I should be mindful of while outfitting/engineering?
And/or is my info on the above out-of-date / inaccurate?
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The Scramble Spectrum one does work. But not always, depends on an RNG. Still, it's fun to see NPC ships suddenly losing thrusters and spinning around.
Last edited by Dolphin Bottlenose; Apr 7, 2018 @ 8:38pm
Agony_Aunt Apr 7, 2018 @ 11:10pm 
Yeah, i've used scramble spectrum extensively, works ok.
Kittenpox Apr 8, 2018 @ 2:09pm 
Ooh. Thankyou for the tip! I've been eyeing-off that one for a while, but didn't want to waste resources on something that was primarily for PvE. :-)
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Date Posted: Apr 7, 2018 @ 8:32pm
Posts: 3