Elite Dangerous

Elite Dangerous

What is the best ASP Explorer build?
Hey. I have been playing Elite Dangerous for a while now and I know that my favourite thing to do in this game is exploring. So a little while I decided to buy a fully outfitted Diamondback explorer with some great jumprange. With that ship I have now explored a fairly nice amount of things but I started looking at the ASP Explorer since that ship has more internal compartments and a gorgeous cockpit. I have been searching for good Asp explorer exploration builds and these are the two that interest me the most:

https://coriolis.io/outfit/asp/03A5A5A4D3D5D5C------0202--3c0s0iv6432i2f.AwRj4jTZrI==.Aw18WQ==

https://coriolis.io/outfit/asp?code=A0p0tdFfliddsnf5------0202--3c0s432i0i2fv6.AwRj4jRZtYg%3D.Aw18WQ%3D%3D..EweloBhBmSQUwIYHMA28QgIwV0A%3D

Which one do you guys think is the best for exploration?



Thanks for reading!
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Se afișează 16-30 din 36 comentarii
do atleast the FSD, the engineers are easy to unlock and if you just drop into a few even DED USS you will have everything you need quick enough to atleast G4 probably G5 an FSD except the rocks which can all be found in the same system (planet even) of the engineers
you will thank yourself later
By the way. I have seen that if you upgrade the FSD range that it will decrease other things. Are you sure it is worth it when doing that?
Some more tweaking tips:
- a 2nd AFMU makes in my experience only sense if you're not carefull what you're doing (and in that case you might need a limpet and repair drones too). Even if you get some heat damage every now and then it still takes weeks until the first AFMU absolutely needs a repair. So unless you're planning a very long trip one is plenty enough. (For trips with less then ~30 neutron jumps you shouldn't even need one at all). (But if you have nothing to do with that slot it's either. Personally i'm just lazy and prefer a docking computer instead)


- 2nd Heat Launcher: I really don't know why so much people equip two of these. You don't cool more when firing both and you need to reload them with synthesis anyway pretty often. You don't need less materials in the end if you equip two, all it does is sacrificing some jumprange to not reload them as often as you would need with one. One heatsink is plenty enough. (My guess is that equiping two of these is more a relic from pre-synthesis times)

- As you where saying that you don't like engineering because of the grind: You need anyway to grind some materials to be able to reload the AFMU / Heat Sink. I know it's a pain to engineer (and i hate it too) but really: Just engineer the FSD. Even if you need to grind like 5-10 hours if you're just flying to Sag*A and back you already saved at least 5 hours of time with the increased jumprange.

And if you're the kind of explorer that scans a lot: Engineer the advanced discovery scanner (the same engineer that does your FSD can make grade 3 to scanner too). You save so much time scanning whole systems that it's very much worth the effort. (it would even be better if you take the time to level Lei Chung after Fecility too, just too upgrade scanners to grade 5 and reduce the weight of your sensors. Although lightweight sensors might not be of much use in an AspX maybe somewhen you want to fly an Anaconda too and you really need those lightweight sensors to make that ship useable).


Mine is something like that:
https://beta.coriolis.io/outfit/asp?code=A0p3tdFfliddsnf5------02---3c0s4324v62i2f.AwRjNcu5co%3D%3D.Aw18WQ%3D%3D.H4sIAAAAAAAAA2P%2BJ8XAwPCXFUj8KQcS%2FCq%2F%2Fv8X2sHNwCBSI8rAIHEHKPOf7V8CTBF%2FxRug%2FIEH%2F%2F%2Fr2Xz7%2F%2F%2B%2F%2BL94mJSQgDoDg6GDPFDDfyAXAG7iku1aAAAA.EweloBhBGA2EoFMCGBzANokMK6A%3D

2D Powerplant: Note that a lot stuff is deactivated. This is the config for flying around and exploring.
- To repair deactivate FSD & thrusters, then activate AFMU.
- To land on a planet (or dock just in case): deactivate FSD & Fuelscoop once you droped out of supercruiser, then activate Shield Generator & Planetary vehicle hangar.
(Or just be lazy and use 2A PP or engineer the 2D)
Editat ultima dată de Thyriel; 22 mai 2018 la 4:14
Postat inițial de coledragonknight:
4 Railguns, 2 Beams, A rated Class 4 OC, Just encase someone gets lippy 30,000 LY out.
I hope you're joking right ? Not only that i never ever heard of someone being ganked far outside the bubble, it's literally impossible to gank an AspX with it's turnrate...
Postat inițial de Thyriel:
Postat inițial de coledragonknight:
4 Railguns, 2 Beams, A rated Class 4 OC, Just encase someone gets lippy 30,000 LY out.
I hope you're joking right ? Not only that i never ever heard of someone being ganked far outside the bubble, it's literally impossible to gank an AspX with it's turnrate...

I am, hhowever i have found that build quite effective with a weapon enhanced distributer
Thyriel 22 mai 2018 la 12:01 
Postat inițial de coledragonknight:
Postat inițial de Thyriel:
I hope you're joking right ? Not only that i never ever heard of someone being ganked far outside the bubble, it's literally impossible to gank an AspX with it's turnrate...

I am, hhowever i have found that build quite effective with a weapon enhanced distributer
Effective against what ? Chances of meeting another player far outside the bubble (with the exception of colonia/sag*a maybe) are smaller than winning the lottery... (and there are no NPCs too)
Editat ultima dată de Thyriel; 22 mai 2018 la 12:02
Rick 22 mai 2018 la 12:46 
another option for you but requires engineering. This gives you just about as much as you can get with an ASPX that you will use for exploration including planetary landings. You have 2 bays for your SRV because ♥♥♥♥ happens but you could save some mass with only one bay.

http://www.edshipyard.com/new/#/L=Cg0H4C0S0,,CjwG5G22_pD6y00,9p3G5H44v7iAkPcEkPcIkPcA3wG7HZ6u008wPcCu00AN8G3I56r7i8r7iEoPcGuUkMypDAdsG5Ga0upD6qpD8qpDGyPcAsOG3022_006wPcB2QG7I0BNC0Bcg0,,52201LU07Q4G3Jb2y006u00AwPcIlhXKqpD05U00KU02jw02UI0,EXPLORATION_0ASP_0X
Alright. So I have been looking a little bit longer for ASP Explorer builds and before I wanted to buy this one: https://coriolis.io/outfit/asp/03A5A5A4D3D5D5C------0202--3c0s0iv6432i2f.AwRj4jTZrI==.Aw18WQ==

But I do not want to grind for THAT long when not even sure that I will actually like the ship. So I decided to change my course to this build: https://coriolis.io/outfit/asp/0p0tdFfliddsnf5-------0202-3ev4020i432f2i.AwRj4jmnTI==.MwBjEZLawJn2xiNmIA==?bn=EM-280

It may be a little bit less good but it is also alot less expensive. Also went to the New dawn station to hopefully get the Atypical Disrupted Wake Echoes to be able to engineer and stuff.

Thx for all the help!
Rick 22 mai 2018 la 14:00 
remember that this weekend you get grade 5 upgrades for the cost of grade 4. its a great oportunity to get everything upgraded


https://steamcommunity.com/gid/103582791437859002/announcements/detail/1667900114470763924
Editat ultima dată de Rick; 22 mai 2018 la 14:02
Postat inițial de Thyriel:
Postat inițial de coledragonknight:

I am, hhowever i have found that build quite effective with a weapon enhanced distributer
Effective against what ? Chances of meeting another player far outside the bubble (with the exception of colonia/sag*a maybe) are smaller than winning the lottery... (and there are no NPCs too)
As a light fighter, lots of small railguns add up, and the beams can strip sheilds
Postat inițial de ↪ SwagMaster ↩:
Postat inițial de Hobo Misanthropus:
A better shield for exploration is a 3A Standard, modified for Enhanced Lo-Power which reduces power consumption and mass. You can even cool-run an Asp with shields active depending on the rest of your stuff (Obviously A rated powerplant with maximum thermal effeciency Engineering)
I know that engineering makes everything ALOT easier and better but I almost threw my PC out of the window because of how tedious it is to get the materials you need to get those engineered upgrades. It just isn't worth the suffering for me.

Gonna just point out that T1 Engineering is almost effortless once the engineer is unlocked, and represents the single biggest increase you can perform on a module.

I agree, T5 Engineering can be very tedious without solid material farming strategies or a ton of ships you want to upgrade, but 1-3 are virtually effortless if you play smart. The most work you'll have to do is spend like an hour a month on a planet's surface gathering dumpster-grade material.

T4 can often be more irritating than T5. Depends on the module, which is why I'm not too excited about this upcomming weekend. People are going to learn quickly that a lot of the T4 material is worse to find than T5 (Polonium and Selenium for example)
Editat ultima dată de Hobo Misanthropus; 22 mai 2018 la 18:51
i think you two have different ends of a stick, you coledragonknight are thinking of you aspx as a multi-explorer to be used anywhere which is fine in solo/group and Thyriel is thinking only of an explorer + it sounds like Thyriel might play in open a bit
for my part i don't go anywhere near open in my asp :tgrin: i couldn't care less if they gave even more and some large hardpoints, i won't take that thing in open
I'm in open all the time in my Asp, hanging about in Sol and scanning wakes.

It's fun :)
Postat inițial de Hobo Misanthropus:
Postat inițial de ↪ SwagMaster ↩:
I know that engineering makes everything ALOT easier and better but I almost threw my PC out of the window because of how tedious it is to get the materials you need to get those engineered upgrades. It just isn't worth the suffering for me.

Gonna just point out that T1 Engineering is almost effortless once the engineer is unlocked, and represents the single biggest increase you can perform on a module.

I agree, T5 Engineering can be very tedious without solid material farming strategies or a ton of ships you want to upgrade, but 1-3 are virtually effortless if you play smart. The most work you'll have to do is spend like an hour a month on a planet's surface gathering dumpster-grade material.

T4 can often be more irritating than T5. Depends on the module, which is why I'm not too excited about this upcomming weekend. People are going to learn quickly that a lot of the T4 material is worse to find than T5 (Polonium and Selenium for example)
I just got the Atypical Disrupted Wake Echoes thing and I am pretty sure if I now go to the engineer I can upgrade the FSD range T1. But two questions about that:
1. I have seen that when you engineer something it will decrease other things. Is that a big issue?
2. If you engineer your FSD will it only be that specific FSD or every one you ever use?
Postat inițial de ↪ SwagMaster ↩:
Postat inițial de Hobo Misanthropus:

Gonna just point out that T1 Engineering is almost effortless once the engineer is unlocked, and represents the single biggest increase you can perform on a module.

I agree, T5 Engineering can be very tedious without solid material farming strategies or a ton of ships you want to upgrade, but 1-3 are virtually effortless if you play smart. The most work you'll have to do is spend like an hour a month on a planet's surface gathering dumpster-grade material.

T4 can often be more irritating than T5. Depends on the module, which is why I'm not too excited about this upcomming weekend. People are going to learn quickly that a lot of the T4 material is worse to find than T5 (Polonium and Selenium for example)
I just got the Atypical Disrupted Wake Echoes thing and I am pretty sure if I now go to the engineer I can upgrade the FSD range T1. But two questions about that:
1. I have seen that when you engineer something it will decrease other things. Is that a big issue?
2. If you engineer your FSD will it only be that specific FSD or every one you ever use?
The answer to your first question is that the downsides of engineering normally won't make much of an impact. I have an A-rated G5 FSD on my Asp Explorer, and there are no noticeable downsides. Be careful, though - make sure you know the effects of an engineer's modification before you equip it.

For your second question, it will only work for the specific FSD you have. You'll need more materials to modify more than one. If your ship is destroyed, however, your engineered modules will stay as long as you buy them on the rebuy screen.
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Data postării: 22 mai 2018 la 1:49
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