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Raportează o problemă de traducere
https://coriolis.io/outfit/asp?code=A0patiFflidisnf5------0202--3d0v40-v62i2f.Iw19gDOQ.Aw18WQ%3D%3D.H4sIAAAAAAAAA2P4x87AwPCXFUhw72FiYOBt4GFgEIwAsoR2cDMwqHxhZGD4z%2FjPAaSIBUj8qQcSHC2v%2Fv8XcmBjYBAL%2BP3%2F%2F3%2BmfxIwQ%2F6UAQl%2BkKjIgz%2F%2F%2F4t%2B4GJgkNgA1Kk84QVQJfM%2FKbjKCpBKlV9Ak0A2idSIAlXeAcr8Z%2FlnCFLEDJL3%2BAKUn%2FMMqJX1nyVMlPPKv%2F%2F%2FuXqARiuCWEogliqIpQZi%2FWf7lwCzhL%2FiDVD%2FgQf%2F%2F%2BvZfAMawvdPDVXqzD2gKD9WUZF%2FPnBRkGYhkJTIir9AX53iALo14QNQ0X8GOAAA73v4HksBAAA%3D.EweloBhBmSQUwIYHMA28QgIwV0A%3D
it's engineered, but the parts don't change, all bought at Li-Yongs, so under a mill if it goes pop, you can go 6A fuelscoop instead but costs rise alot
and yes, it is worth it plenty (FSD)
- a 2nd AFMU makes in my experience only sense if you're not carefull what you're doing (and in that case you might need a limpet and repair drones too). Even if you get some heat damage every now and then it still takes weeks until the first AFMU absolutely needs a repair. So unless you're planning a very long trip one is plenty enough. (For trips with less then ~30 neutron jumps you shouldn't even need one at all). (But if you have nothing to do with that slot it's either. Personally i'm just lazy and prefer a docking computer instead)
- 2nd Heat Launcher: I really don't know why so much people equip two of these. You don't cool more when firing both and you need to reload them with synthesis anyway pretty often. You don't need less materials in the end if you equip two, all it does is sacrificing some jumprange to not reload them as often as you would need with one. One heatsink is plenty enough. (My guess is that equiping two of these is more a relic from pre-synthesis times)
- As you where saying that you don't like engineering because of the grind: You need anyway to grind some materials to be able to reload the AFMU / Heat Sink. I know it's a pain to engineer (and i hate it too) but really: Just engineer the FSD. Even if you need to grind like 5-10 hours if you're just flying to Sag*A and back you already saved at least 5 hours of time with the increased jumprange.
And if you're the kind of explorer that scans a lot: Engineer the advanced discovery scanner (the same engineer that does your FSD can make grade 3 to scanner too). You save so much time scanning whole systems that it's very much worth the effort. (it would even be better if you take the time to level Lei Chung after Fecility too, just too upgrade scanners to grade 5 and reduce the weight of your sensors. Although lightweight sensors might not be of much use in an AspX maybe somewhen you want to fly an Anaconda too and you really need those lightweight sensors to make that ship useable).
Mine is something like that:
https://beta.coriolis.io/outfit/asp?code=A0p3tdFfliddsnf5------02---3c0s4324v62i2f.AwRjNcu5co%3D%3D.Aw18WQ%3D%3D.H4sIAAAAAAAAA2P%2BJ8XAwPCXFUj8KQcS%2FCq%2F%2Fv8X2sHNwCBSI8rAIHEHKPOf7V8CTBF%2FxRug%2FIEH%2F%2F%2Fr2Xz7%2F%2F%2B%2F%2BL94mJSQgDoDg6GDPFDDfyAXAG7iku1aAAAA.EweloBhBGA2EoFMCGBzANokMK6A%3D
2D Powerplant: Note that a lot stuff is deactivated. This is the config for flying around and exploring.
- To repair deactivate FSD & thrusters, then activate AFMU.
- To land on a planet (or dock just in case): deactivate FSD & Fuelscoop once you droped out of supercruiser, then activate Shield Generator & Planetary vehicle hangar.
(Or just be lazy and use 2A PP or engineer the 2D)
I am, hhowever i have found that build quite effective with a weapon enhanced distributer
http://www.edshipyard.com/new/#/L=Cg0H4C0S0,,CjwG5G22_pD6y00,9p3G5H44v7iAkPcEkPcIkPcA3wG7HZ6u008wPcCu00AN8G3I56r7i8r7iEoPcGuUkMypDAdsG5Ga0upD6qpD8qpDGyPcAsOG3022_006wPcB2QG7I0BNC0Bcg0,,52201LU07Q4G3Jb2y006u00AwPcIlhXKqpD05U00KU02jw02UI0,EXPLORATION_0ASP_0X
But I do not want to grind for THAT long when not even sure that I will actually like the ship. So I decided to change my course to this build: https://coriolis.io/outfit/asp/0p0tdFfliddsnf5-------0202-3ev4020i432f2i.AwRj4jmnTI==.MwBjEZLawJn2xiNmIA==?bn=EM-280
It may be a little bit less good but it is also alot less expensive. Also went to the New dawn station to hopefully get the Atypical Disrupted Wake Echoes to be able to engineer and stuff.
Thx for all the help!
https://steamcommunity.com/gid/103582791437859002/announcements/detail/1667900114470763924
Gonna just point out that T1 Engineering is almost effortless once the engineer is unlocked, and represents the single biggest increase you can perform on a module.
I agree, T5 Engineering can be very tedious without solid material farming strategies or a ton of ships you want to upgrade, but 1-3 are virtually effortless if you play smart. The most work you'll have to do is spend like an hour a month on a planet's surface gathering dumpster-grade material.
T4 can often be more irritating than T5. Depends on the module, which is why I'm not too excited about this upcomming weekend. People are going to learn quickly that a lot of the T4 material is worse to find than T5 (Polonium and Selenium for example)
for my part i don't go anywhere near open in my asp
It's fun :)
1. I have seen that when you engineer something it will decrease other things. Is that a big issue?
2. If you engineer your FSD will it only be that specific FSD or every one you ever use?
For your second question, it will only work for the specific FSD you have. You'll need more materials to modify more than one. If your ship is destroyed, however, your engineered modules will stay as long as you buy them on the rebuy screen.