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When opponent and I are going to each other I full reverse and begin to turn toward where he is going to go when he passes. I also full thrust down to avoid fire and give more room for my turn arc.
Pretend your left hand is opponent and right hand is you.
Now in the air use your hands to simulate the jousting ships.
Now in the air slow simulate what you need to do.
This will let you see exactly what you will try to do in game.
It will take practice.
.... in the name of love?
.... collaborate and listen?
.... hammer time?
In the training scenarios for example, the ships do this quite a lot.
Thanks to all the suggestions, i had an idea to use vertical thrusters not only to turn and get behind them, but to continue using them to get lined up behind them! This seems to be really effective, and i think this is what i used to do back before i took such a long break from the game.
For example Pythons don't really like turning around. I even find my Anaconda more manoeverable... I've read that Vultures are the best at it but I've never tried one cause of the (only) two hardpoints...