Elite Dangerous

Elite Dangerous

Going to the other side of the Galaxy
So I want to go to the other side of the galaxy, and what I want to know is,
1. What should I take with me?
2. What hazards should I prepare for?
3. What is the best ship to take?
4. (optional) What are some points of interests along the way?
5. Can the journey be done?
6. Any other info you would like to put out.
Last edited by DarthSandpaper; Feb 23, 2018 @ 7:00pm
Originally posted by Agony_Aunt:
1) Well, you can forgot your sanity :D An SRV is good for collecting materials. A small mining laser isn't a bad idea as well if going into remote areas of space. Once guy who ran out of fuel and jumponium was saved by having a mining laser to collect materials from a belt. An AMFU is a good idea if you are prone to crashing into things. A heat sink in case you run into a star is also a good idea.

2) Lack of attention is the biggest risk. Jumping, not throttling down, getting distracted, and running into a star. Be very careful around Neutron stars and white dwarfs, those can be fatal. Also high G planets, be careful when landing on those. You might want to think twice before trying to land on planets over 3g.

3) Whichever you want. If you are going somewhere remote, then a big jump range is obviously better, and also if you are going a long way. Anaconda, Asp X, Orca, DBX - those have the highest jump range. You really want to engineer your FSD as well.

4) Obviously Sag A* at the core. A bit closer than that is the Great Annihilator - also a black hole. Past the core, to the right (from Sol perspective) is New Botany Bay. A neutron star with 6 earthlikes (yeah, it doesn't make sense). The Eagle nebula is a nice place to go as well. Once at the far side, you might want to visit Beagle Point - 65k LY from Sol. You can use EDSM.NET to look for interesting places to visit or the galactic mapping project: https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub?p=3660696&viewfull=1#post3660696

5) Of course. Over 1000 CMDRs flew to Beagle Point in 3302. People have gone further, but only with high jump range ships and jumponium. Getting there you either have to swing around the arms or find a place to cross the arms - there are paths across that have been mapped out.

6) Just be careful out there. One mistake can cost you everything. If you run out of fuel, don't panic, call the fuel rats. With regards to outfitting, if you want range, D rate everything except FSD, fuel scoop, and power plant. Powerplant fit the smallest A rated one you can that will power your modules. Once out in the black, disable your shield for less heat generation and fuel consumption, except when landing, you want to reenable when doing that.
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Agony_Aunt Feb 21, 2018 @ 8:55pm 
1) Well, you can forgot your sanity :D An SRV is good for collecting materials. A small mining laser isn't a bad idea as well if going into remote areas of space. Once guy who ran out of fuel and jumponium was saved by having a mining laser to collect materials from a belt. An AMFU is a good idea if you are prone to crashing into things. A heat sink in case you run into a star is also a good idea.

2) Lack of attention is the biggest risk. Jumping, not throttling down, getting distracted, and running into a star. Be very careful around Neutron stars and white dwarfs, those can be fatal. Also high G planets, be careful when landing on those. You might want to think twice before trying to land on planets over 3g.

3) Whichever you want. If you are going somewhere remote, then a big jump range is obviously better, and also if you are going a long way. Anaconda, Asp X, Orca, DBX - those have the highest jump range. You really want to engineer your FSD as well.

4) Obviously Sag A* at the core. A bit closer than that is the Great Annihilator - also a black hole. Past the core, to the right (from Sol perspective) is New Botany Bay. A neutron star with 6 earthlikes (yeah, it doesn't make sense). The Eagle nebula is a nice place to go as well. Once at the far side, you might want to visit Beagle Point - 65k LY from Sol. You can use EDSM.NET to look for interesting places to visit or the galactic mapping project: https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub?p=3660696&viewfull=1#post3660696

5) Of course. Over 1000 CMDRs flew to Beagle Point in 3302. People have gone further, but only with high jump range ships and jumponium. Getting there you either have to swing around the arms or find a place to cross the arms - there are paths across that have been mapped out.

6) Just be careful out there. One mistake can cost you everything. If you run out of fuel, don't panic, call the fuel rats. With regards to outfitting, if you want range, D rate everything except FSD, fuel scoop, and power plant. Powerplant fit the smallest A rated one you can that will power your modules. Once out in the black, disable your shield for less heat generation and fuel consumption, except when landing, you want to reenable when doing that.
DarthSandpaper Feb 21, 2018 @ 9:01pm 
Originally posted by Agony_Aunt:
1) Well, you can forgot your sanity :D An SRV is good for collecting materials. A small mining laser isn't a bad idea as well if going into remote areas of space. Once guy who ran out of fuel and jumponium was saved by having a mining laser to collect materials from a belt. An AMFU is a good idea if you are prone to crashing into things. A heat sink in case you run into a star is also a good idea.

2) Lack of attention is the biggest risk. Jumping, not throttling down, getting distracted, and running into a star. Be very careful around Neutron stars and white dwarfs, those can be fatal. Also high G planets, be careful when landing on those. You might want to think twice before trying to land on planets over 3g.

3) Whichever you want. If you are going somewhere remote, then a big jump range is obviously better, and also if you are going a long way. Anaconda, Asp X, Orca, DBX - those have the highest jump range. You really want to engineer your FSD as well.

4) Obviously Sag A* at the core. A bit closer than that is the Great Annihilator - also a black hole. Past the core, to the right (from Sol perspective) is New Botany Bay. A neutron star with 6 earthlikes (yeah, it doesn't make sense). The Eagle nebula is a nice place to go as well. Once at the far side, you might want to visit Beagle Point - 65k LY from Sol. You can use EDSM.NET to look for interesting places to visit or the galactic mapping project: https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub?p=3660696&viewfull=1#post3660696

5) Of course. Over 1000 CMDRs flew to Beagle Point in 3302. People have gone further, but only with high jump range ships and jumponium. Getting there you either have to swing around the arms or find a place to cross the arms - there are paths across that have been mapped out.

6) Just be careful out there. One mistake can cost you everything. If you run out of fuel, don't panic, call the fuel rats. With regards to outfitting, if you want range, D rate everything except FSD, fuel scoop, and power plant. Powerplant fit the smallest A rated one you can that will power your modules. Once out in the black, disable your shield for less heat generation and fuel consumption, except when landing, you want to reenable when doing that.
Thank you Agony_Aunt, I will take everything into account.
DarthSandpaper Feb 21, 2018 @ 9:17pm 
Originally posted by HairballHacker:
https://www.alpha-orbital.com/news/the-ultimate-guide-to-elite-dangerous-exploration

Phew! I'm beat. Googling is a lot of work.
Thank you HairballHacker, I will look at the site later for more notes.
Agony_Aunt Feb 21, 2018 @ 9:54pm 
Oh by the way. You might consider waiting until the end of the year and join up with Distant Worlds 2. Again, over 1000 CMDRs will be going back to Beagle Point. It will launch after the Q4 update so hopefully a lot more interesting planets to visit then.

However, i understand the desire to go out with the coming update for the new planet textures. That's why i organized Silly Ships 3 to launch after the new patch drops. Looking forward to seeing some sights.
DarthSandpaper Feb 21, 2018 @ 10:46pm 
Originally posted by Agony_Aunt:
Oh by the way. You might consider waiting until the end of the year and join up with Distant Worlds 2. Again, over 1000 CMDRs will be going back to Beagle Point. It will launch after the Q4 update so hopefully a lot more interesting planets to visit then.

However, i understand the desire to go out with the coming update for the new planet textures. That's why i organized Silly Ships 3 to launch after the new patch drops. Looking forward to seeing some sights.
I did not know of this thank you for informing me of the update. Although I will still be going, when I arrive I could just create a new character (if thats even possible) or create a new account to play with.
Agony_Aunt Feb 21, 2018 @ 11:19pm 
One character per account. You'd need to buy a second copy.
DarthSandpaper Feb 21, 2018 @ 11:47pm 
Originally posted by Agony_Aunt:
One character per account. You'd need to buy a second copy.
Hmm... I'll cross that bridge when I get to Beagle Point.
Hobo Misanthropus Feb 21, 2018 @ 11:51pm 
I'm saving my personal trip to Beagle Point for Distant Worlds 3304, but I've got a trip to Colonia planned after I play with the Chieftain and some of the new toys in Beyond CH1.
Stakhanovite Feb 22, 2018 @ 12:22am 
Its gonna be boring you just jump scoop jump scoop, there are few different star textures and it is monotonous
DarthSandpaper Feb 22, 2018 @ 1:17am 
Originally posted by Stakhanovite:
Its gonna be boring you just jump scoop jump scoop, there are few different star textures and it is monotonous
I would still like to go.
Agony_Aunt Feb 22, 2018 @ 2:33am 
Originally posted by Stakhanovite:
Its gonna be boring you just jump scoop jump scoop, there are few different star textures and it is monotonous

Most explorers like seeing the different configurations of systems. Not everyone likes that though.
DLM Feb 22, 2018 @ 4:26am 
Originally posted by Agony_Aunt:
Also high G planets, be careful when landing on those. You might want to think twice before trying to land on planets over 3g.

Once you know what you have to do (and as importantly not to do) high G planets are nothing special. Every time there is a beta I always take the chance to practice on Achenar 3 (6.7G) not to get rusty.
Agony_Aunt Feb 22, 2018 @ 4:59am 
Originally posted by DLM:
Originally posted by Agony_Aunt:
Also high G planets, be careful when landing on those. You might want to think twice before trying to land on planets over 3g.

Once you know what you have to do (and as importantly not to do) high G planets are nothing special. Every time there is a beta I always take the chance to practice on Achenar 3 (6.7G) not to get rusty.

Yeah, its best to practice in the bubble though rather than trying for the first time out in the black.
AISTHESIS Feb 22, 2018 @ 5:07am 
Originally posted by Stakhanovite:
Its gonna be boring you just jump scoop jump scoop, there are few different star textures and it is monotonous
When I explore I have a hard time returning. The closer to the bubble I get the more I start to wander. When I first get back and that station control says "Watch your speed" I wanna leave again ASAP.
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Date Posted: Feb 21, 2018 @ 8:28pm
Posts: 23