Elite Dangerous

Elite Dangerous

meucha Jan 28, 2018 @ 10:43pm
Reload key
Really, i don't get it. There's no key binding that allows us to force reload our projectile weapons.

In any game with explosive-propelled metal slugs you can reload your magazine, but in ED you just have to wait till the magazine is empty. That 10-second window between your former target and the next one may be the opportunity to reload, yet you have to run into the next fight with almost empty clips.

Not that belt-fed guns would be a thing in the 33rd century, nope. We have space guns with 20th century clips and no way to reload them until the clip empties itself...
/rant
Last edited by meucha; Jan 28, 2018 @ 10:46pm
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PlutonArioch Jan 28, 2018 @ 10:50pm 
I shoot them empty... but yeah, it can be annoying. One of the reasons I like the new engineer system is that I can just buy autoloaders for all my multicannons, and keep it that way, no matter if I reroll it later. Instead of having to get lucky, or buying it with access grades which I have to bring up again afterwards.
Laurreth Jan 28, 2018 @ 11:14pm 
Welcome to game mechanics. Deal with them.
Static Jan 28, 2018 @ 11:42pm 
I've thought about that as well... however... we aren't really in military ships are we? Yes the chassie is the same but if you read about some of the ships like the imperial cutter "I think" you can read about civilian grade ships having features removed or edited. Maybe stuff like that is only approved for military ships? (Just trying to find a lore reason honestly)

((But I get your point))
meucha Jan 28, 2018 @ 11:48pm 
Originally posted by Static:
I've thought about that as well... however... we aren't really in military ships are we? Yes the chassie is the same but if you read about some of the ships like the imperial cutter "I think" you can read about civilian grade ships having features removed or edited. Maybe stuff like that is only approved for military ships? (Just trying to find a lore reason honestly)

((But I get your point))
Yeah i understand the Lore point, and that's exactly what it's about. Game mechanics to prevent you from abusing projectile weapons, OK.

But seriously i mean how does the "clip change" thing happens in 33rd century space warfare ? There's a robot arm that removes the clip from a huge-a$$ gun and fits a new clip in. Really ?
That's like if you told an A-10 Thunderbolt pilot to land and change clips on his GAU8 Avenger every 3 seconds. Belt-fed ammo has been there for a reason.

I get the "game balance" thing but it kills immersion. So just let us Dakka-Dakka and if it means reducing DPS, fine, i can deal with that better than clip reload on a huge slug thrower.

Last edited by meucha; Jan 28, 2018 @ 11:51pm
Harrison Jan 29, 2018 @ 12:00am 
Could also be a mass limitation. Maybe not on the huge multis you’d use for the Cutter or Corvette, but certainly on the smaller ones.

I’ve had the same question about clips for the projectile weapons in other games as well. Here we are, twenty plus thousand years separated from the modern day and my 425mm autocannons have to reload? Well... at least there I can reload when I want.
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Date Posted: Jan 28, 2018 @ 10:43pm
Posts: 5