Elite Dangerous

Elite Dangerous

Hydra570 Jan 24, 2018 @ 1:13am
Second effect for weapon engineering
I was reading up on Adle's Armada's - Guide to PvP Engineering, and it says try to get a side effect that reduce your weapon distributor draw and thermal load for pulse laser. In my understanding second effect are the experimental effect that you get by chance. There are no experimental effect that reduce distributor draw and their load for pulse laser. Is the guide wrong or i' m mistaken?
Originally posted by Dolphin Bottlenose:
No, the secondary effects you see on your right part of the engineering "casino". They are randomly applying to your main roll on the left.

The experimental special effects are the bonus "roulette wheel" at the bottom, that you can also "buy" by pressing adjust and choosing the one you want, for the price of some engineering rank loss. These also reduce the weapon's DPS by 10%.
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No, the secondary effects you see on your right part of the engineering "casino". They are randomly applying to your main roll on the left.

The experimental special effects are the bonus "roulette wheel" at the bottom, that you can also "buy" by pressing adjust and choosing the one you want, for the price of some engineering rank loss. These also reduce the weapon's DPS by 10%.
Last edited by Dolphin Bottlenose; Jan 24, 2018 @ 1:21am
Hydra570 Jan 24, 2018 @ 1:27am 
Originally posted by Dolphin Bottlenose:
No, the secondary effects you see on your right part of the engineering "casino". They are randomly applying to your main roll on the left.

The experimental special effects are the bonus "roulette wheel" at the bottom, that you can also "buy" by pressing adjust and choosing the one you want, for the price of some engineering rank loss. These also reduce the weapon's DPS by 10%.
Thanks for your clarification, just bought Horizon and hoping to try it out. Still figuring out how to engineer.
Agony_Aunt Jan 24, 2018 @ 1:59am 
Originally posted by Dolphin Bottlenose:
No, the secondary effects you see on your right part of the engineering "casino". They are randomly applying to your main roll on the left.

The experimental special effects are the bonus "roulette wheel" at the bottom, that you can also "buy" by pressing adjust and choosing the one you want, for the price of some engineering rank loss. These also reduce the weapon's DPS by 10%.

Not all effects reduce DPS by 10%. Some will increase it, some will reduce, some will add jitter, etc.

https://forums.frontier.co.uk/showthread.php/321084-Side-effects-of-weapon-special-effects-complete-table
TiberiuS Jan 24, 2018 @ 2:25am 
Also note that with the Next Update there will be no more secondary effects and engineering will have much less rng involved
Hydra570 Jan 24, 2018 @ 2:26am 
No secondary effect?
So the current secondary effect will be wipe out as well?
Laurreth Jan 24, 2018 @ 2:28am 
You will be able to just buy a specific effect. I would not waste time and resources on the lottery at this point.
Originally posted by YW:
No secondary effect?
So the current secondary effect will be wipe out as well?
The secondary effect is another random change of the roll, it happens before the special effect roulette wheel spin. It will not be removed from your engineered weapons. FDevs just wouldn't use these random changes in new engineering.
Last edited by Dolphin Bottlenose; Jan 24, 2018 @ 2:53am
steve.neverslept Jan 24, 2018 @ 2:54am 
Originally posted by TiberiuS:
Also note that with the Next Update there will be no more secondary effects and engineering will have much less rng involved

Have a look at obsidians video about it.

Still RNG, also have to roll from grade 1 to grade 5 everytime for every module.

Potentially looks even worse.
Originally posted by steve.neverslept:
Still RNG, also have to roll from grade 1 to grade 5 everytime for every module.

Potentially looks even worse.
Nah, you will have all those mats to do 1-5 rolls in one visit. Just 12 extra rolls, that you can speed up by cancelling that RNG rolling effect.
Laurreth Jan 24, 2018 @ 3:13am 
Originally posted by steve.neverslept:
Have a look at obsidians video about it.
I knew Obsidian had slipped into the high-pitched whiner front, but so far I had assumed that he would not go so low and join all the people who absolutely condemn the system without ever having seen more of it than Ed clicking around the first two levels of a multicannon upgrade in a pre-production build. It's really sad.

OTOH, Frontier can just cancel the changes now since apparently everyone has tried them and knows for a fact that they're garbage.

Oh, and you can pretty much buy materials via the brokers.
steve.neverslept Jan 24, 2018 @ 3:22am 
Originally posted by Shadowdancer:
Originally posted by steve.neverslept:
Have a look at obsidians video about it.
I knew Obsidian had slipped into the high-pitched whiner front, but so far I had assumed that he would not go so low and join all the people who absolutely condemn the system without ever having seen more of it than Ed clicking around the first two levels of a multicannon upgrade in a pre-production build. It's really sad.

OTOH, Frontier can just cancel the changes now since apparently everyone has tried them and knows for a fact that they're garbage.

Oh, and you can pretty much buy materials via the brokers.


God rolls may be going, but so are experimental builds. Everyone will basically have the same modules now.
The changes will makw the PVP meta even more narrow.
Laurreth Jan 24, 2018 @ 3:33am 
Originally posted by steve.neverslept:
God rolls may be going, but so are experimental builds. Everyone will basically have the same modules now.
Everyone has the same BiS modules now if they can be arsed to do a couple hundred rolls. All the new system does is make that quicker to achieve.
steve.neverslept Jan 24, 2018 @ 3:36am 
Originally posted by Dolphin Bottlenose:
Originally posted by steve.neverslept:
Still RNG, also have to roll from grade 1 to grade 5 everytime for every module.

Potentially looks even worse.
Nah, you will have all those mats to do 1-5 rolls in one visit. Just 12 extra rolls, that you can speed up by cancelling that RNG rolling effect.


Seems you'll be doing that for ever y single module on every single ship though.

No pinned blueprints, no decent upgrades available from previous work/grind.
unlocking every individual module upgrades from grade 1 to 5 for 10 ships is going to suck.
Originally posted by steve.neverslept:
unlocking every individual module upgrades from grade 1 to 5 for 10 ships is going to suck.
Well, don't do it - you will keep your current modules as they are.
Agony_Aunt Jan 24, 2018 @ 5:28am 
Originally posted by steve.neverslept:
God rolls may be going, but so are experimental builds. Everyone will basically have the same modules now.
The changes will makw the PVP meta even more narrow.

Well, that is what the PvPers wanted. They want parity between ships. Or at least between ships of the same type. Basically everyone can achieve the same results.

In theory, they are getting what they wanted in terms of end result, if not in how the actual process works.
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Date Posted: Jan 24, 2018 @ 1:13am
Posts: 17