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The experimental special effects are the bonus "roulette wheel" at the bottom, that you can also "buy" by pressing adjust and choosing the one you want, for the price of some engineering rank loss. These also reduce the weapon's DPS by 10%.
Not all effects reduce DPS by 10%. Some will increase it, some will reduce, some will add jitter, etc.
https://forums.frontier.co.uk/showthread.php/321084-Side-effects-of-weapon-special-effects-complete-table
So the current secondary effect will be wipe out as well?
Have a look at obsidians video about it.
Still RNG, also have to roll from grade 1 to grade 5 everytime for every module.
Potentially looks even worse.
OTOH, Frontier can just cancel the changes now since apparently everyone has tried them and knows for a fact that they're garbage.
Oh, and you can pretty much buy materials via the brokers.
God rolls may be going, but so are experimental builds. Everyone will basically have the same modules now.
The changes will makw the PVP meta even more narrow.
Seems you'll be doing that for ever y single module on every single ship though.
No pinned blueprints, no decent upgrades available from previous work/grind.
unlocking every individual module upgrades from grade 1 to 5 for 10 ships is going to suck.
Well, that is what the PvPers wanted. They want parity between ships. Or at least between ships of the same type. Basically everyone can achieve the same results.
In theory, they are getting what they wanted in terms of end result, if not in how the actual process works.