Elite Dangerous

Elite Dangerous

caaront (Banned) Jan 23, 2018 @ 8:22pm
What vanilla (Non engineered) but A leveled ship has the highest jump range
I have been using an Asp Explorer as my runner/gopher, go fer this, go fer that, lol.

I thought it was the best, but discovered the Diamond Back Exploerer last night and tradfed for it and knowcked 1-2 jumps off of my Jemison Vision/LTT 538 to Jameson Station/Founders Word ship run, from 5-6 jumps to 4 jumps.

All A rated core internals netted me 30 ly jump range in the AE, but 38.? almost 39ly in the DBX.

I do not quite know which A grade stuff is heavier than the lower level stuff yet and know that can make a huge difference, but I did go back and forth with everything, even opt int stuff watching the jump range.

Now hear this, (an old lady I loved that died a year ago would say that, it cracked me up and I loved it)huh?

Now hear this, the AX, and now the DBX is simply for going to FW and omstalling A grade stuff and transferring to whatever ship I had missed installing it on while purchasing at FW, , or just going to get something and put into storage there to transfer to wherever I am, or, to get a new ship then get back in 4 hops and transfer my new ship home upon arriving, etc...

Without the DBX, it would mean 15-20+ hops for every trip to FW for whatecver in any other ship.

Online someone stated they get 40ly jumps in their vanilla A level Anaconda, I bought one and got 21 after putting half a billion into it, so sold it immediately.

Thank you for any help.
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Showing 1-15 of 23 comments
Turd Ferguson Jan 23, 2018 @ 8:24pm 
I think the Anaconda still has the best jump range...engineered or not.
caaront (Banned) Jan 23, 2018 @ 8:30pm 
How did I only get 21 ly jump range in it but 38 in the DBX?

I will go to FW and get one right now if I knew how to get the highest jump range.
caaront (Banned) Jan 23, 2018 @ 8:31pm 
I tried many combos and clicked on every single item in opt int and core int and could not get better than 21 ly in the Anaconda.
Turd Ferguson Jan 23, 2018 @ 8:32pm 
you can play with every possible build here:

https://coriolis.edcd.io/
caaront (Banned) Jan 23, 2018 @ 8:35pm 
Ooh, aww, yeah, let me try it out, and thank you. I am a forgetful ole phart, I knew about this.
caaront (Banned) Jan 23, 2018 @ 8:55pm 
It is the DBS I got, and it beats the Anaconda by .4, but how did they get 41.4 in the Conda, I do not understand the graph, is it set to where you get what is listed by loading it just like that, but if you change an item it will change th jump range etc?
nikola_703 Jan 23, 2018 @ 9:05pm 
Originally posted by caaront:
I tried many combos and clicked on every single item in opt int and core int and could not get better than 21 ly in the Anaconda.

For exploring ship build, go for all D rated internals, they are the lightes modules. Obviously, the only exception is A rated FSD. Play with lowest acceptable class options on other core modules (powerplant, thrusters, power distributor). Eliminate all weapons and utitlities other than heatsink. Go for the lowest class shields possible, also D rated, or without any for a more daring configuration (IMO, not worth the risk for a marginal gain). Add the highest class/rating fuel scoop you can afford (no weight) and AFMUs (no weight). Plus long range scanner and surface scanner for out of bubble trips. No hangar for you in vanilla :)

Again, if you really care about the maximum range only, lose the heatsink, shields, and scanners, and you have the bare bones ship with minumum weight - but not for longer trips.

For vanilla version, the order by jump range is: DBX, Anaconda, AspX.
Last edited by nikola_703; Jan 23, 2018 @ 9:07pm
JinKo82 Jan 23, 2018 @ 9:08pm 
almost at 40 ly https://eddp.co/u/lVF79B41

slightly over 40 and the best option like everyone says https://eddp.co/u/i3z1cvu5
Last edited by JinKo82; Jan 23, 2018 @ 9:11pm
nikola_703 Jan 23, 2018 @ 9:20pm 
Originally posted by JinKo82:
almost at 40 ly https://eddp.co/u/lVF79B41

slightly over 40 and the best option like everyone says https://eddp.co/u/i3z1cvu5

You can still go lower in weight with power management - 2D power plant, 2D power distributor (even 1d for masohists, it will fly but no recharging), and 3D shields (a lot lighter than 4E).
Last edited by nikola_703; Jan 23, 2018 @ 9:26pm
caaront (Banned) Jan 23, 2018 @ 9:22pm 
Will check the builds out, this is simply for getrting to FW the quickest and easiest way possible, nothing more, would not even have to carry anything ever, as long as I can buy something and store it there, then tranfer it wherever and add it to my ship without a 10-20 jump trip to FW in whatever ship.

Thank you, will post my findings.
caaront (Banned) Jan 23, 2018 @ 9:23pm 
Don't need shields, will have nothing to protect and have never been attacked with nothing aboard.
caaront (Banned) Jan 23, 2018 @ 9:25pm 
So I don't need a scanner then, thought they were a must?

Just want to be able to travel to FW from anywhere as easily as possible, purchase whatever, store it there, and have it shipped to me. Thank you.
nikola_703 Jan 23, 2018 @ 9:37pm 
Originally posted by caaront:
So I don't need a scanner then, thought they were a must?

Just want to be able to travel to FW from anywhere as easily as possible, purchase whatever, store it there, and have it shipped to me. Thank you.

The optional internals are, well... optional. You can sell them all.

Only three core modules have fixed class - bulkheads, life support, and sensors. You can lower class on everything else and play with power management to make it work. A smaller fuel tank will also increase base range, but you will have fewer jumps possible before refueling.
Last edited by nikola_703; Jan 23, 2018 @ 9:43pm
caaront (Banned) Jan 23, 2018 @ 9:54pm 
Will also play with the DBS and see if I can shed some weight then. and see which nets the best h-jump range.
caaront (Banned) Jan 23, 2018 @ 9:56pm 
I just want to maximize jump range so it is not a headache to go shopping, I love going huntin at the res site while waiting for new ships or parts to get transferred anyway. the 15-20 jumps kill me, lol.
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Date Posted: Jan 23, 2018 @ 8:22pm
Posts: 23