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For long supercruises where you do absolutely nothing it would indeed be kind of cool to have some kind of minigame. But It's not really important, I usually just alt-tab out of the game and go to reddit or watch youtube or whatever.
I completely agree jumping is tedious.
I also completely agree that autopilot is not an ideal solution; it's treating the symptom, not the cause.
The cause is simple; jumping isn't engaging gameplay.
The solution is equally simple; make it engaging gameplay!
For it to be engaging gameplay, it has to be challenging & diverse, with a risk/reward tradeoff.
My suggestion is something along the lines of:
- Make witch-space navigable, with hazards for the player to avoid.
- Get rid of jump range limits; you can jump as far as you like, it just means you have to survive longer in witch-space.
- scale the length of time in witch-space, and its difficulty, such that:
- short jumps (~20ly) take ~10 seconds, and your aim is to avoid taking damage.
- long jumps (~500ly) take ~1 minute and are dangerous; damage minimisation is the goal, though death is possible.
- extreme jumps (~10000ly) take ~5 minutes, heavy damage is certain, death is likely.
Do you give equipment to mitigate the dangers of witch-space? or do you leave it entirely in the domain of player skill?
That's a question for play testing.
Precisely what makes witch-space dangerous?
No idea; that's for designers & artists to dream up.
Yeah, how about no? Thankfully FD will almost certainly never change how jumping works or do a silly change like being able to jump to the other side of the galaxy with 1 jump. It would make exploration and traveling long distances meaningless. The would be no sense in scale of the galaxy if you can cross it with 1 jump. Even if that jump is risky and would take 10 minutes or 30 minutes.
*sigh*
It's an idea; a starting point; a draft.
Nitpicking on petty balancing really is quite silly.
Ask yourself the overarching question:
What does having finite jump ranges accomplish?
Answer:
Repetition.
Repetitive tasks become boring to the human brain; it's part of our biology, and why we build machines.
So either:
1) You concede that a core part of your game is boring
2) You automate it via an autopilot
3) You do away with the repetition, substituting it with something else, e.g. varying difficulty.
Autopilot is also out of the question and they already confirmed that they will never implement an auto pilot since they don't want that the game basically plays itself. With an auto pilot people would just set Beagle Point as target, leave the PC running and the next day check back and your ship has made it to beagle point without you doing anything. I mean while we are ad it, why not also automate system scanning as well?
I mean within the bubble you can already reach most systems with just a few jumps, that takes a few minutes tops. And if you want to explore the galaxy then you simply have to live with the time investment and repetition of jumping.
You've got all that UTTERLY backwards.
You could probably make a macro though if you have a keyboard with the keys to do it and take some of the pain out of jumping.... I might try that myself actually.
The first problem that comes to mind is that what we call Witchspace is in fact nothing more than a fancy loading screen, a scripted animation that runs in a loop while you connect to the server instance in your destination. Most of the game (certainly not the flight mechanics) isn't even running at the time.
Which means that, if they did that, each jump would take twice as long: first the after the mini-game, you'd still have to go thorugh the 45-60 seconds instance loading animation.
Not a problem for those 500+Ly, but it would make those 20ly jumps way, way worse than they're already.
They could always just make an auto-jump slot that you could (at your option), buy an auto-jump computer for. It would be optional. If you don't like it, don't buy it.
EXACTLY!
Besides, by the time you exit out of your mini game or autopilot, you've been interdicted... unless you propose they do away with interdictions too.
What would really be nice is another FSD engineering option to travel faster in supercruise.