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so small weapons do damage like mediums.... mediums do damage like large.... etc.
That's been the complaint ever since that was implementedbas part of a "balance" update. Its not really a huge deal in PvE once you get the hang of it but for PvP its certainly part of the meta.... and it was indented as a PvP thing to encourage people to use the more difficult weapons.
they also toyed with the idea of a very major shield nerf that never happened.
you can get plasma slug but it drops damage by 20%.....still if you're set up for a single fight... there's plenty of ammo to ruin someone's day.
Pierce values:
Rails: S: 30 M: 48 (not that high actually.. higher than lasers, but lower than a cannon)
PAC: M: 55 L: 70 H: 85 (that's quite high! A huge cannon has 90, which is even a tad higher)
Strongest hull hardness in the game is 70 (Cutter, Corvette, FDL)
So the large PAC has no penalty against any ship.
Not sure if they have a certain percentage of thermal/kinetic damage that they deal and how corresponding resistance on the target applies.
I did some calculations about hardness, pierce, damage, DPS though.
PACs have the highest pierce x damage value for sure (cannons are second; rails are pretty good, too in their limited size classes)
As for pierce x DPS it looks a bit different. The large frag cannons have just INSANE DPS (213.8) value (pierce 52), which makes them first by far.
PAC (H), Beam (H) and Railguns (M) are pretty close together in this value, which is a tad strange, since the rails are medium. But that means if you can hit with rails you do as much DPS as a huge beam or PAC would.
yes they are just like PAC's but armor pierce has noting to do with resistances
your ship has 2 armor rating stat's which makes it a bit confusing
the first which i prefer to call hull integrity or strength this is your ship's HP
the second is a bit harder to find I think you can see it in the stat panel of your ship somewhere in small letters it's easy to miss you can almost call it a hidden stat
this is damage reduction to wapons that dont have enouf armor pierce to overcome it and I think this is calculated first and that damage tipes and resistances are calculated on top of that afterwards
Interesting that rails have been pushed in their pierce value.
pa is 60% absolute the rest 40% is under resistance restrictions i think is 20 thermal 20 kin.
rails have full resistance restrictions are about 70 kinetic 30 thermal
penetration is non issue both weapons even small rail have 100 well above any hull :)
Thanks, good to know :D
but it's a niche build, and fun for kicks.