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Αναφορά προβλήματος μετάφρασης
but for safety sake you use laden range, which if you have no cargo space is the same as unladen range
So really, it's up to you. Here are two unengineered builds, one for each (without FSD booster). If you can get the guardian FSD booster, that'll make life so much better.
https://coriolis.io/outfit/krait_phantom?code=A0pitdFfliddssf5--------3c--0s439ev5012i.Iw18WQ%3D%3D.Aw18WQ%3D%3D..EweloBhBmSQUwIYHMA28QgIwVyKBQA%3D%3D
https://coriolis.io/outfit/asp?code=A0pitdFfliddsnf5----------3c0s9ev543-012i.Iw18eQ%3D%3D.Aw18eQ%3D%3D..EweloBhBmUBYQFMCGBzANokICMF8hRFA
You can play a bit with shields, but they're really only there in case some muckery happens when landing on high G planets.
but if you want to test it out that is simple....
plot a course and jump. " see how far you go on that jump"
after that jump
plot the same course and you will see you can now jump even further.
keep doing it and you will see you will be able to jump further and further.
most people to get the max jump range out of your ship changes the core fuel tank and then add another fuel tank in your optional ...
this is a great way to get more jump range but have same amount of fuel...
it would be great to have the ability to dump excess fuel
Laden range can be misleading if you have cargo space on an explorer. For example my exploraconda with 160t cargo capacity has 59ly laden, compared to 73ly out in the field (and 76ly max).
With little or no cargo space it'll be a good enough indicator, though.
To be 100% accurate you'll probably want to just check current jump range in outfitting or ship stats in the right panel. There's also coriolis.io which is great for checking the numbers on a ship setup.
In general, you want to err on the side of fuller fuel, because you don't want to get stranded if you run in to a few unscoopable systems, so most of the time that is the value you'll be working with. Those who are trying to travel at the very edges of the galaxy equip plasma munition railguns and use jumponium, and they might care about the unladen values, but for everyone they are almost never relevant.
Anaconda flies like a brick but have the best jump range and can outfit more then enough.
(a good fuel scoop etc) (my travel snake can do +-72ly)
https://s.orbis.zone/53w_
Diamond Explorer, nice small ship, but lack a few outfit slots.
Krait Phantom, nice ship but lack a few outfit slots
Spreadsheet with ship builds.
Engineered + FSD boosted
https://docs.google.com/spreadsheets/d/15iW5-Gnni7PELS5DSoVM4prIqEA9Cnz8do8w7nIbvCU/edit#gid=501687787
there are plenty of resources that a simple search will uncover.
If you want luxury - go with the Orca. You will lose ~10Ly of the jump range, comparing to the Anaconda, but you will gain on everything listed above. The Orca is a fast turner, has a great cockpit view, and is very slim to land at places where the Anaconda wouldn't find a clearance.