Elite Dangerous

Elite Dangerous

Paradox May 5, 2019 @ 4:38am
?: Thermal Vent, Thermal Conduit
Does anyone know how these two things work? All I've seen is some very old information and nothing recent.

Thermal Vent-
Is the cooling based on damage or just landing strikes combined with the size/class of module? What is the heat cost for missing? Old information said there was a penalty displayed in outfitting of 25% more heat, regardless of whether you missed or not, that is no longer there, suggesting these work differently than the old information.

Thermal Conduit-
What is the increased damage and at what temperatures? Old information said there was a damage penalty of 20% for running too cool that was displayed in outfitting, that is no longer there, suggesting these work differently than the old information.
Last edited by Paradox; May 5, 2019 @ 4:40am
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Wolf May 5, 2019 @ 4:56am 
Thermal Conduit for Beam Lasers, Plasma Accelerators

Experimental upgrade that increases damage output based on heat level of the firing ship.


Thermal Vent for Beam Lasers

Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

so one will help keep your heat down if you use "hot" loadouts allowing you to keep fireing as long as you hit the target. has oppisite effect if you miss

the other increases your dps by adding thermal damage porportional to your current heat level. great if you run your ship at around 90% heat and all modules are reinforced. the hotter you are the more punch your weapons will have

having one of each can be quite useful :)

source[inara.cz]
Last edited by Wolf; May 5, 2019 @ 4:56am
Paradox May 5, 2019 @ 4:59am 
Originally posted by wolf:
Thermal Conduit for Beam Lasers, Plasma Accelerators

Experimental upgrade that increases damage output based on heat level of the firing ship.


Thermal Vent for Beam Lasers

Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

so one will help keep your heat down if you use "hot" loadouts allowing you to keep fireing as long as you hit the target. has oppisite effect if you miss

the other increases your dps by adding thermal damage porportional to your current heat level. great if you run your ship at around 90% heat and all modules are reinforced. the hotter you are the more punch your weapons will have

having one of each can be quite useful :)

source[inara.cz]
That doesn't actually answer my questions...
Last edited by Paradox; May 5, 2019 @ 5:01am
Wolf May 5, 2019 @ 5:04am 
Originally posted by Paradox:
Originally posted by wolf:
Thermal Conduit for Beam Lasers, Plasma Accelerators

Experimental upgrade that increases damage output based on heat level of the firing ship.


Thermal Vent for Beam Lasers

Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

so one will help keep your heat down if you use "hot" loadouts allowing you to keep fireing as long as you hit the target. has oppisite effect if you miss

the other increases your dps by adding thermal damage porportional to your current heat level. great if you run your ship at around 90% heat and all modules are reinforced. the hotter you are the more punch your weapons will have

having one of each can be quite useful :)

source[inara.cz]
That doesn't actually answer my questions...
theres no damage penalty just heat induction penalty. it goes into the enemy or into your own ship when missing.
Ottomic May 5, 2019 @ 5:06am 
Thermal vent in gimballed weapons (provided your target isn't chaffing) will effectively prevent you from overheating while firing your lasers, which is very useful particularly in things like a Mamba which already runs hot if you are packing a class 4 laser for example. Thermal conduit proved to be popular with silent builds and/or super hot FDL shield tanks back then, I dunno how it is regarded now.

I personally always use thermal vent on my lasers. They are my favourite special effect. I dunno what's the heating rate for missing, but suffice to say I've never ever overheated while firing a thermal vent laser, even with an empty capacitor. Actually quite useful while popping a cell, too, although it won't suffice to dump all the heat from it obviously.
Last edited by Ottomic; May 5, 2019 @ 5:12am
Paradox May 5, 2019 @ 5:11am 
Originally posted by Ottomic:
Thermal vent in gimballed weapons (provided your target isn't chaffing) will effectively prevent you from overheating while firing your lasers. Thermal conduit proved to be popular with silent builds and/or super hot FDL shield tanks back then, I dunno how it is regarded now.
Right, but I'm more curious in the numbers.

What is the cooling based off of? Is it based on just landing strikes, so a flat number that's either true or false (hit or miss). Is it based off of damage? Something else?

Same with conduit, how much and when is it applied? If i am at 250% heat how much extra damage am I doing? If I am at 50% heat, how much then? What about 150% heat?
Originally posted by wolf:
Originally posted by Paradox:
That doesn't actually answer my questions...
theres no damage penalty just heat induction penalty. it goes into the enemy or into your own ship when missing.
That sounds more like thermal shock than either vent or conduit. Well the "into the enemy" bit. And what goes into my own ship? The heat? Okay, how much is it? What is it based off? The heat of the weapon? So, would using efficient lower the heat on a miss, but also lower the cooling that vent grants? Would short range increase the heat on a miss, but also increase the cooling?
Last edited by Paradox; May 5, 2019 @ 5:16am
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Date Posted: May 5, 2019 @ 4:38am
Posts: 5