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Experimental upgrade that increases damage output based on heat level of the firing ship.
Thermal Vent for Beam Lasers
Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.
so one will help keep your heat down if you use "hot" loadouts allowing you to keep fireing as long as you hit the target. has oppisite effect if you miss
the other increases your dps by adding thermal damage porportional to your current heat level. great if you run your ship at around 90% heat and all modules are reinforced. the hotter you are the more punch your weapons will have
having one of each can be quite useful :)
source[inara.cz]
I personally always use thermal vent on my lasers. They are my favourite special effect. I dunno what's the heating rate for missing, but suffice to say I've never ever overheated while firing a thermal vent laser, even with an empty capacitor. Actually quite useful while popping a cell, too, although it won't suffice to dump all the heat from it obviously.
What is the cooling based off of? Is it based on just landing strikes, so a flat number that's either true or false (hit or miss). Is it based off of damage? Something else?
Same with conduit, how much and when is it applied? If i am at 250% heat how much extra damage am I doing? If I am at 50% heat, how much then? What about 150% heat?
That sounds more like thermal shock than either vent or conduit. Well the "into the enemy" bit. And what goes into my own ship? The heat? Okay, how much is it? What is it based off? The heat of the weapon? So, would using efficient lower the heat on a miss, but also lower the cooling that vent grants? Would short range increase the heat on a miss, but also increase the cooling?