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2 - decontamination limpets are EXTREMELY helpful, not having to take the overheating dmg to cook off the acid is really helpfun specially in the ax czs where endurance is everything
3 - yes, use them on the interceptor/scout to cool ur ship
4 - forget the scbs and dont care too much about the shield, just go for regular or bi-weave for a faster regen also go for reinforced and hi-cap
5 - I would say go full gauss but he overheating on every shot is sad, you may want to try 2 large plasma and 2 rails or 2 shards and 2 rails see what works better for u
ps: thanks frontier for the ♥♥♥♥♥♥ limit of 4 ax weapons
you will end up with an empty sys capacitor either way, ur best bet is to get as far away as possible during the emp surge phase and let the interceptor be busy with the npcs or time the sys capacitor regen/emp surge phase properly
The best part about an ax combat zone at the beginning is that the interceptors are already enguaged so you can "stealthily" gauss them one by one without huge aggro.
I have killed 2 of the smallest interceptor with it and ended up at 55% hull with a down shield
Hmm if the sys capacitor is going to be empty anyway I could just ditch it for a shield booster. I'll keep it for now though
It's nice to have some npcs though to distract.
Changed a few things.
https://coriolis.io/outfit/anaconda?code=A2putpFklkdzsuf50H0H0H0Hx9x9181804040404Snxs0202p05n2d5n2d2d2d2d9ry20W2G2E.AwRj4yumg%3D%3D%3D.IwBj4jU9mmxA.H4sIAAAAAAAAA42SO0sDQRSFb97mYTa7eW1iYqJuDESQgJUQ0EZQULDTUnsLQQSLFNqIWImFlUV%2Bgp0WKVL4AywtxNoyRRCUONdzQzKVwmxxuMz55tyZnUsqQkQ%2FIcjwFhLv%2BommzxNE9j4q5ylO5A18ROxTa5psQ6aeo0RW65M517Hg%2B5Wr%2FROI1ftizrhD5mw%2FRuSuh4kWbj6YOaCKmjwT0vtmHnXKtLMg3%2BBwUK1MIKt5itXeElZDqqW3XkCisjUmMicyn1DMteM80WLTBh5WhxPcSdWJljcHzIXtMqyk2tNJ15DGLo2vO%2BpfEJwtEyilNjR0L8cVyxmdWX5R5TUJyDaBHBMobQLlVE2gAISu0uPbl6Ti%2FP%2BWq3Z09BHEL68XfghiLFbB2%2B%2BQrOR7XUwNF9SW4EHBLyE%2B6R%2FpYCLqL%2FCrB308dlE1dOadDNgjymS1hDipHJkdTyqeMYkrGceVjclZY7JiTDL9%2Ff0COFVsEnADAAA%3D.EwegDCAs4gzKBGAbCApgQwOYBtUhAmETBGEA&bn=AX%20Combat%20Anaconda
Might add a repair limpet though
And maybe some long range turreted pulse lasers would be good for nabbing all the combat rank gain possible. Depends how the thermal vent beams perform
I changed it cause your build had less power and did'nt realize until after i posted it.
Plus guardian Modules have better integrity
Also, even with a friend piloting the fighter and trying to stay at long range it seems to just randomly pop out of nowhere. A good distraction though.
Might stick to class 4-5 uss for the time being and return to axcz once the build is maxed out or with the cutter that I'm about to test.
Type 10 is for comedic value and role play