Elite Dangerous

Elite Dangerous

Thoughts on this ax anaconda build?
https://s.orbis.zone/3e2s

It's function is to enter an ax conflict zone and do as much damage as possible, killing 4- 10 scouts then 1-2 interceptors and then running away to the nearest station.
Note that the scoop and fsd booster can be replaced if there's closer ax combat near shinrartra as I'll have spares
The main things I'm thinking about changing are:

The fighter hanger, in my experience they just die immediately in regular pve, do they do anything against thargoids?

The decontamination limpets could be ditched for more hull or I could add some meta alloy hull if I unlock it and I just cook my current ax ship to remove it. How well do they work?

Will the thermal vent beams work against an interceptor to stop me from cooking?

I could add a lo draw prismatic in 2 weeks, is that a good idea? The shield will drop anyway if they use their lightning. There are also shield cell banks to consider but the weapons alone give it serious heat issues

And finally are the weapons. I have guardian stuff to spare for unlocks, I could put some shard cannons or plasma chargers on there to damage the goid before gauss sniping the heart.
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Showing 1-15 of 15 comments
Chro (Banned) Jun 7, 2019 @ 12:31pm 
1 - the fighters can support u on taking down those pesky scouts but they melt pretty quickly, stick to either the guardian lance or the taipan ax

2 - decontamination limpets are EXTREMELY helpful, not having to take the overheating dmg to cook off the acid is really helpfun specially in the ax czs where endurance is everything

3 - yes, use them on the interceptor/scout to cool ur ship

4 - forget the scbs and dont care too much about the shield, just go for regular or bi-weave for a faster regen also go for reinforced and hi-cap

5 - I would say go full gauss but he overheating on every shot is sad, you may want to try 2 large plasma and 2 rails or 2 shards and 2 rails see what works better for u

ps: thanks frontier for the ♥♥♥♥♥♥ limit of 4 ax weapons
Last edited by Chro; Jun 7, 2019 @ 12:35pm
Mr Robert House Jun 7, 2019 @ 12:34pm 
Are you sure about hi cap? Generally when I use a bi-weave I end up needing lo draw or I end up with an empty capacitor, saying that my pd isn't maxed out yet. And I need the systems power for the shutdown neutraliser
bongerman85 Jun 7, 2019 @ 12:34pm 
hrm its raising my eyebrow so there might be something to this. have you tested this thing out yet?
bongerman85 Jun 7, 2019 @ 12:36pm 
i have a thargoid killer ship its a chieftain but i hate flying it. it feels a little soft. so if u can turn one of the big 3 into a thargoid hunter im down
Chro (Banned) Jun 7, 2019 @ 12:37pm 
Originally posted by Mr Robert House:
Are you sure about hi cap? Generally when I use a bi-weave I end up needing lo draw or I end up with an empty capacitor, saying that my pd isn't maxed out yet. And I need the systems power for the shutdown neutraliser

you will end up with an empty sys capacitor either way, ur best bet is to get as far away as possible during the emp surge phase and let the interceptor be busy with the npcs or time the sys capacitor regen/emp surge phase properly
Mr Robert House Jun 7, 2019 @ 12:42pm 
Well, I havnt tested the above build out but I have used an early version of that build with far less engineering and no deacon limpet or fighter hanger. The 4x gauss can instantly nuke an interceptor EDIT I MEAN SCOUT lol but you can't fire twice quickly without a heat sink with an un engineered power plant.

The best part about an ax combat zone at the beginning is that the interceptors are already enguaged so you can "stealthily" gauss them one by one without huge aggro.

I have killed 2 of the smallest interceptor with it and ended up at 55% hull with a down shield

Last edited by Mr Robert House; Jun 7, 2019 @ 12:58pm
Mr Robert House Jun 7, 2019 @ 12:45pm 
Originally posted by Chro:
Originally posted by Mr Robert House:
Are you sure about hi cap? Generally when I use a bi-weave I end up needing lo draw or I end up with an empty capacitor, saying that my pd isn't maxed out yet. And I need the systems power for the shutdown neutraliser

you will end up with an empty sys capacitor either way, ur best bet is to get as far away as possible during the emp surge phase and let the interceptor be busy with the npcs or time the sys capacitor regen/emp surge phase properly

Hmm if the sys capacitor is going to be empty anyway I could just ditch it for a shield booster. I'll keep it for now though
Chro (Banned) Jun 7, 2019 @ 12:47pm 
ax czs are very tricky for the solo commander, u can get anything from 2 cyclops to 2 medusas at the first interceptor wave, gotta watch out for that, as for the Lo-draw vs Hi-cap checking the numbers now the lo-draw may seems better in the long run
Mr Robert House Jun 7, 2019 @ 12:52pm 
Yeah I have no delusions that I'll ever be able to solo one even with a maxed out build. Hell, I don't even think the gauss cannons have enough ammo.

It's nice to have some npcs though to distract.
Last edited by Mr Robert House; Jun 7, 2019 @ 12:53pm
Chro (Banned) Jun 7, 2019 @ 12:59pm 
AX czs are really intense and oddly enough the biggest danger is the scouts with their instance-wide buffs, its possible to solo if u have luck with the interceptor spawns and bring materials for lots of synthesis, if there were no ax wep limits or hell even if the limit was a 6 it would make way more easier for solo cmdrs, 2 ax mcs turreted to deal with the scouts and the rest guardian stuff for the interceptors... a man can dream i guess...
Originally posted by Mr Robert House:
https://s.orbis.zone/3e2s

It's function is to enter an ax conflict zone and do as much damage as possible, killing 4- 10 scouts then 1-2 interceptors and then running away to the nearest station.
Note that the scoop and fsd booster can be replaced if there's closer ax combat near shinrartra as I'll have spares
The main things I'm thinking about changing are:

The fighter hanger, in my experience they just die immediately in regular pve, do they do anything against thargoids?

The decontamination limpets could be ditched for more hull or I could add some meta alloy hull if I unlock it and I just cook my current ax ship to remove it. How well do they work?

Will the thermal vent beams work against an interceptor to stop me from cooking?

I could add a lo draw prismatic in 2 weeks, is that a good idea? The shield will drop anyway if they use their lightning. There are also shield cell banks to consider but the weapons alone give it serious heat issues

And finally are the weapons. I have guardian stuff to spare for unlocks, I could put some shard cannons or plasma chargers on there to damage the goid before gauss sniping the heart.


Changed a few things.

https://coriolis.io/outfit/anaconda?code=A2putpFklkdzsuf50H0H0H0Hx9x9181804040404Snxs0202p05n2d5n2d2d2d2d9ry20W2G2E.AwRj4yumg%3D%3D%3D.IwBj4jU9mmxA.H4sIAAAAAAAAA42SO0sDQRSFb97mYTa7eW1iYqJuDESQgJUQ0EZQULDTUnsLQQSLFNqIWImFlUV%2Bgp0WKVL4AywtxNoyRRCUONdzQzKVwmxxuMz55tyZnUsqQkQ%2FIcjwFhLv%2BommzxNE9j4q5ylO5A18ROxTa5psQ6aeo0RW65M517Hg%2B5Wr%2FROI1ftizrhD5mw%2FRuSuh4kWbj6YOaCKmjwT0vtmHnXKtLMg3%2BBwUK1MIKt5itXeElZDqqW3XkCisjUmMicyn1DMteM80WLTBh5WhxPcSdWJljcHzIXtMqyk2tNJ15DGLo2vO%2BpfEJwtEyilNjR0L8cVyxmdWX5R5TUJyDaBHBMobQLlVE2gAISu0uPbl6Ti%2FP%2BWq3Z09BHEL68XfghiLFbB2%2B%2BQrOR7XUwNF9SW4EHBLyE%2B6R%2FpYCLqL%2FCrB308dlE1dOadDNgjymS1hDipHJkdTyqeMYkrGceVjclZY7JiTDL9%2Ff0COFVsEnADAAA%3D.EwegDCAs4gzKBGAbCApgQwOYBtUhAmETBGEA&bn=AX%20Combat%20Anaconda
Last edited by Earth Defence Force!; Jun 7, 2019 @ 1:05pm
Mr Robert House Jun 7, 2019 @ 1:12pm 
I don't think that build can actually function can it? And from what I've read guardian module reinforcement is rather useless for the effort to get it and power draw.

Might add a repair limpet though

And maybe some long range turreted pulse lasers would be good for nabbing all the combat rank gain possible. Depends how the thermal vent beams perform
Last edited by Mr Robert House; Jun 7, 2019 @ 1:13pm
Originally posted by Mr Robert House:
I don't think that build can actually function can it? And from what I've read guardian module reinforcement is rather useless for the effort to get it and power draw.

Might add a repair limpet though

And maybe some long range turreted pulse lasers would be good for nabbing all the combat rank gain possible. Depends how the thermal vent beams perform

I changed it cause your build had less power and did'nt realize until after i posted it.

Plus guardian Modules have better integrity
Last edited by Earth Defence Force!; Jun 7, 2019 @ 2:06pm
Mr Robert House Jun 7, 2019 @ 6:03pm 
So I really like this build but I think I need to be a bit more careful in ax combat zones. Killed 6 scouts then 2 interceptors with huge swarms jump in, and ignore the npcs, the amount of fire was so intense that my canopy cracked (never had that happen in a large ship) then 5 seconds later I exploded. I had a high wake destination targeted but by the time it was halfway charged I was dead. I'm thinking that maybe I should make an AX cutter build so I can boost away from my problems rather face tanking them, I'm also building an ax type 10 for hunting scouts with extreme predjudice.

Also, even with a friend piloting the fighter and trying to stay at long range it seems to just randomly pop out of nowhere. A good distraction though.
Mr Robert House Jun 7, 2019 @ 6:08pm 
Luckily multi crew insurance is cheap af, and we both got about 10% of master with all the scouts. I think I got lucky with my first 2 ax combat zones being the 4 heart interceptor variant (can't scan the damn things because I need to be within 500m so I can't remember the name)

Might stick to class 4-5 uss for the time being and return to axcz once the build is maxed out or with the cutter that I'm about to test.

Type 10 is for comedic value and role play
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Date Posted: Jun 7, 2019 @ 12:12pm
Posts: 15