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if it's your only weapon that can be corrosive, then make it so.
Huge beams used to be worse. They are better now. Have you tried one lately? Tried a pair of huge MC overcharged on my vette and meh lacklustre. Had the corrosive mod. But not the ridiculous spin up as before. Could be just me, I haven't used a huge multi-cannon since i rode an FDL. But it does seem heaps better.
I once outfitted a ship with burst lasers with rapid fire and intertial impact. It made for an amazing light show but couldn't hit a type 9 at point blank range.
I wish sturdy mount provided a reduction in jitter, that might make inertial impact somewhat usable.
Done. g6 OC + autoloader all the way. Packs hell of a punch!
by the way speaking of jitter inertial impact check this out, you could also use cytoscambler for extra spice :)
https://www.youtube.com/watch?v=P_Vcni7YwSc
https://youtu.be/sen8Tn8CBA4
Using huge kinetic weapons is not wrong - small kinetic weapons have a hull piercing penalty against large ships.
H multi oc + autoloader
L beam long range + oversized
L multi oc + corrosive
S beam long range + thermal vent
S railgun long range + cascade
There a few reasons for this:
1. Multicannons (especially gimballed ones) will hardly hit the enemy over 2 kilometers due to tracking deviations of the gimballed weapons. Plus the falloff for mcs start over 1.8 km. Which means even if you hit you'll deal significantly less damage over 1.8 kms.
2. Short-range-blaster (SRB) does not draw extra power from the distributor (like overcharged). Meaning you can fire longer with SRB modded weapons. Some consider this effect to be too low for multi-cannons (as they already draw small amount of energy). But I don't think it is the case. Because freeing up 1 pip from weapons is great as you can assign it to shields or engines during fight. If you use SRB then you can continuously fire the huge multi-cannon (together with other multi-cannons in your setup) with only 1 pip in weapons.
SRB mods add up some extra heat generation to the weapon. But for multi-cannons this addition is ignoreable. Plus during multi-cannon reloads your ship will get cool fast enough to enable another salvo.
Inertial Impact, Rapid Fire, Cytoscramblers, You can hit stuff behind you.