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And if your speed was appropriate, then you can drop manually, too, if you have a good reaction of pressing a button the right moment.
That's entirely the point of why you can escape interdiction, it works at high speeds. Maybe there are ship speeds I'm not obtaining where it won't work, but I haven't experienced any yet.
As far as manual approaches, it's far too iffy for me to calculate the button press timing for any specific speed - the Supercruise assist avoids all of that, the speed doesn't matter, just press at four seconds. If you can calculate when to press the "drop out" button AT FULL SPEED AND FULL POWER (I.E. the blue bar predictors lines aren't optimal) then you're a better pilot than I am and I salute you.
In fact I think that might be impossible, that's the reason for the "seven second/75% power" technique, it optimizes the approach for a manual drop out - I don't think you can come in full power full speed as you can with a last few seconds Supercruise Assist drop out unless you're absolutely amazing at time/speed/distance prediction.
EDIT: Update thought and thumbs up to the new comment. Yeah duh, I wasn't addressing the "glitch' directly - it allows you to drop in at a point in speed and distance that the game absolutely doesn't allow you to do manually. Supercruise assist will drop at higher speeds that will always result in a "loop of shame" (and no drop from Supercruise) with a manual attempt.
That being said, the last few seconds technique doesn't work EVERY time, but it works most of the time, so save it for non-critical experiments.
This is incorrect. SCA can drop you into realspace going faster than the game will allow manually. The speed cursor doesn't have to be anywhere near the dropout range as long as it's slower than lightspeed.
https://1drv.ms/v/s!ArgbD5f_01lomlpJVwlJywZ8vyiJ
Yeah I haven't found a particularly brilliant use for this, but I thought I'd document it, since I hadn't seen it specifically written out anywhere.
Perhaps your supercruise assist comouter is more accurate than human control?
I am betting simply that the speed gauge cannot keep up with the quick halt in velocity is why it appears as though it is broken.
TBH all they'd need to do would be reinstating collision with the stations when that happens.
And also you can see at what moment it is dropping, as it freezes the indicators for 2 seconds at that moment (between 10th and 12th second of the video). It's still far in the orange zone, barely 1/6th bar towards the safe disengage.
Admitting it does work though but probably working as intended.
Either way, this doesn't work for me. A much less extreme version does, but I wish I could get the ones that really shave over 30 seconds off to work...