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Favorite Krait MK II Weapon Loadouts?
What weapons or weapon combinations (including engineering and special effects) do you like for the Krait MK II? I am curious as to what combinations other people prefer/find effective,
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Showing 1-15 of 17 comments
Agony_Aunt Sep 6, 2019 @ 1:18am 
3 large PAs
2 medium beam lasers

All efficient
PAs have dispersal field, dazzle shell, target lock breaker (not sure how useful these are vs NPCs)

Another option i like for this sort of setup is on the mediums a MC turret with corrosive and a pulse laser turret with scramble spectrum.

I just switched to the beams some time ago because the turrets were not working on my Krait for some reason.
Last edited by Agony_Aunt; Sep 6, 2019 @ 1:19am
jnemecky Sep 6, 2019 @ 2:17am 
My most favourite - 5 efficient BEAMS (fully engineered + fully engineered PD too)
HamakiBCN2 Sep 6, 2019 @ 8:27am 
  • 2 x Efficient Beams (1 medium, 1 Large)(gimballed)
  • 1 x High Capacity MC, Corrosive (medium)(gimballed)
  • 2 x Shock Cannons (large)(Gimballed)

Mostly for use in HazRES and the eventual Combat Zone. The 2 Beams are a nice balance between DPS and distributor depletion when dealing with enemy shields.

The medium Corrosive MC has a single function: apply the corrosive effect to the target, which makes the Beam lasers a lot more effective against hull than they would otherwise be. Shot along the beams in 5 second intervals (that's the duration of corrosive). High Capacity for longer stays in HazRES. Medium Size since Large sizes have too long of a spin up delay to make proper use of the corrosive effect.

While those 3 weapons alone can deal with pretty much anything without ever moving 1 pip away from shields (4-0-2), there are the 2 large Shock Cannons for short bursts of insane DPS for those occasions when i want something dead NOW. There's little ammo and it completel depletes de distributor, so they're not for constant use.

I don't mention the experimental of the beams because they're heavily user-dependant. I use Regenerative Sequence in both because i often fly in a wing.

Full build: https://s.orbis.zone/4dzy
Crimson Echo Sep 10, 2019 @ 6:49pm 
Thanks for all the information. Will have to try these build out.
Hobo Misanthropus Sep 11, 2019 @ 2:19am 
3 APAs Rapid Fire with Plasma slug. Krait is one of the few ships that can get away with it because it's got good thermal characteristics and a generous fuel tank. Still, don't cook yourself.

Packhounds on the other two medium hardpoints. Just because it's funny.
Last edited by Hobo Misanthropus; Sep 11, 2019 @ 2:21am
Cypher Sep 11, 2019 @ 3:29am 
4X 2 Gauss + 1Xremote flak. currently.

I do like 3x Multicannon 2X LR Beam though for PVE Raiding. For PVP I use a Krait Phantom with 2X LR Plasma acc and 2X LR Rail. (You can work out the rest of the engineering I am sure).
Mio Rin Sep 11, 2019 @ 7:21am 
3 large beam/pulse lasers
1 seismic charge launcher
1 abrasion blaster
:cozyteddymoo:
Cypher Sep 12, 2019 @ 3:32am 
@Miorin Armed Miner, I like it!
tomg2012 Sep 12, 2019 @ 8:22am 
Originally posted by Agony_Aunt:
3 large PAs
2 medium beam lasers

All efficient
PAs have dispersal field, dazzle shell, target lock breaker (not sure how useful these are vs NPCs)

Another option i like for this sort of setup is on the mediums a MC turret with corrosive and a pulse laser turret with scramble spectrum.

I just switched to the beams some time ago because the turrets were not working on my Krait for some reason.

This + ship launched fighter.
Blackout Sep 12, 2019 @ 10:17pm 
For rez npc killing, I used to use 3 fixed beam laser, 2 fixed class 2 multicannons. However, my aim sucks so I usually miss 30% of the time...
Hippy Punk Sep 13, 2019 @ 3:09am 
Tripple Multi-Cannons in a 2md, 1lg stagger, and 2lg beams lasers, all on gimbals because my aim can suck at times. As far as engineering goes the beams have G1 Efficient mods, the large multi-cannon is just G1 Overcharged but the twin medium multi-cannons are what have the work they are G3 Overcharged with Incendiary rounds. This is setup on a multi purpose ship used for PVE, great for rez and beacon hunting and dispatching most NPC pirates.
Cypher Sep 13, 2019 @ 3:47am 
My trip multicannons are always 2x overcharged/autoloader 1x high-cap corrosive.
yminale Sep 13, 2019 @ 8:49am 
3x Ax Multicannons!! This murders thargoid scouts. It made getting Elite too easy :)
Heisenburger (Banned) Sep 13, 2019 @ 9:56am 
3 large gimbal multi + 2 rail guns

pew pew snipe and go
An Actual Walrus Sep 13, 2019 @ 9:34pm 
3 Overcharged/Screening Shell Pacifiers on top, 2 overcharged/screening shell fixed frags underneath. Krait Mk Frag. Nothing jousts better.
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Date Posted: Sep 6, 2019 @ 1:15am
Posts: 17