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The "small" versions can be good I guess so you can get more advantage of their power with heavy duty Shield Boosters with smaller ships and limited utility slots but I think on big ships its totally pointless since you can have 2000+ MJ even with bi-weave whats more than enough while you will use SCBs anyways so prismatic just means you will start the combat on higher MJ level and you will regenerate the "MJ difference" with bi-weave in a few minute.
If you do the math with a Cutter with fully engineered SBs 8A Prismatic vs 8C Bi-weave than it will look something like this.
With prismatic you will have about 4500MJ shield strength while with Bi-weave you will hava about 3000MJ so thats 1500 difference if you check the regeneration difference thats 1.4/s vs 5.8/s so its the biweave regenerate 4.4MJ more in a sec so lets see how much time it needs to get back this 1500 with bi-weave 1500/4.4=341second thats about "6 min" while the 1500MJ is about a full 6A SCB(all charges used).
So using 8A prismatic is basically like if you would have a free 6A SCB compared to Bi-weave and it has only advantage in the first 6 minute after its damaged. After about 6 minute the Bi-weave already have regenerated the MJ difference and from that point using the bi-weave have the advantage.
TL;DR Personally I think (after doing the math) that prismatic on big ships is pointless for prolonged fights because the MJ difference "would be lost/wasted" by its lower regen rate.
Bi-Weave is the way to go for combat for traders Prismatic might be better so they won't need SCBs. :D (at least for PVE)
Biweave and regeneration is well and good, but considering that shield does not regenerate when under fire (and for short time after) it is only usefull to recharge shields between fights - and there is alternative - simply reboot when shield is low and it will be restored to 50%. Another consideration is - biweave drains sys capacitor fast - you need pips there to keep it recharging => less firepower and maneuverability.
As a result for single hard fights max capacity approach is plain better. For RES grinding - both work with biweave being more convinient.
I do not have issues in a RES and never have a real issues with PvE and only once when I got pulled out of Hyper by 4 Annacondas that I lost shields and a good piece of hull but, was able to kill one and almost a 2nd before running away.
I like the additional power for an intenense 1-1 confrontation and worry, as the engineering mods become more wide spread will need the extra to survive a 1-1 PvP fight if required.
I agree with the point on the sys capacitor drain with bi-weaves and the requirement for pips to keep the recharge going impacting weapons and maneuver ability that is why I went back to fully upgraded A shields. Am not using SCB though maybe I should but mostly use shield boosters.
But these will explain better than I can. :)
https://forums.frontier.co.uk/showthread.php/153464-Merits-What-do-you-need-to-do-for-each-of-the-Leaders
And this
https://forums.frontier.co.uk/showthread.php?t=175324&highlight=lazy+commander+powerplay
Good luck Cmdr. o7