Elite Dangerous

Elite Dangerous

SyraW Jan 4, 2018 @ 9:15am
Newbie and neutrons..anyway to avoid?
I bought the game during the winter sale to play with my Rift in VR. Which btw is a great experience, it works quite well with the gtx 970 and never really drops below unplayable levels unless i up pixel density.

Anyway, being new and doing some simple boom data missions to learn how to fly and such I decided to pick up a mission to a space station about 10 light years away from Kini system.

I jumped there from a LT (number sequence) system and about 5 seconds of flying in got pulled out of hyper space with warning signals going off left and right about heat, emergency stop, hull damage etc etc. Completely bewildered on what was going on, i stopped my engines and noticed the screen was really darn bright. Blinding bright in fact.

Noticing the shape, i'm guessing this was a neutron star. What a scare that was and.. what a sight.

I must say it was quite an experience trying to escape from that area as charging up the FSD in the sidewinder caused my heat to shoot up crazy fast, while frantically searching for that escape vector..panic panic! but I managed..

Now, my question is if there is a way to see them on the galaxy map and a way to avoid jumping into their wakes?
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Showing 1-15 of 19 comments
<Caeris↝ Jan 4, 2018 @ 9:22am 
Neutron Stars & White Dwarf are for Jet-Cone Boost (raises your jumprange if you know how to do it)


Galaxy Map -> 4th Icon -> Map -> White Dwarf Stars & Non Sequence Stars

Galaxy Map -> 2nd Icon -> uncheck "Use Jet-Cone Boost"
Shifter Jan 4, 2018 @ 9:22am 
i wouldnt avoid jumping into systems that have them, they can be very useful as you can use them to boost your FSD range very far, making travelling longer distances much easier.

BUT when you jump into a system with them, if you have "orbital lines" turned on there should be an orange circle around them, dont fly into that circle and you wont cook to death
SyraW Jan 4, 2018 @ 9:30am 
alright thanks :) Was an interesting experience though . game keeps surprising me :)
White Prime Jan 4, 2018 @ 9:37am 
I also exited warp near my first neutron star the other night, and I loved it. I wasn't damaged by it.

They really did create it exactly as I have envisoned a real one would look like, with the intense cones of radiation emitting from it as it spins thousands of times a second etc.

In reality, though, you'd die almost immediately as it's savage magnetic energy rearanged your atoms.
Last edited by White Prime; Jan 4, 2018 @ 9:42am
Nut Jan 4, 2018 @ 10:34am 
I think what may have happened is you engaged full throttle before trying to turn away. Neutrons and dwarves look really tiny so you think they're far away, when really they have HUGE exclusion zones. If you drop into a white dwarf or neutron, turn 90 degrees away from it before you engage throttle and you'll be fine 100% of the time.
n. Jan 4, 2018 @ 10:43am 
As far as heat and exclusion zones, neutrons aren't too bad, the white dwarfs are the worst and they don't even give much of an fsd boost.

If you do any amount of exploring, it's going to be useful to get into the habit of throttling down to zero in the middle of a hyperspace jump. It'll allow you to take your time to choose a course of action when landing in the next system.
Tux Jan 4, 2018 @ 11:07am 
once you get used to flying you rarely ever get trapped (or least that is true for me flying a small ship. second I get into a system I pull up (or down depending) and life is good.

big stars, small stars neutrons all the same approach.
SyraW Jan 4, 2018 @ 11:17am 
Well I think what surprised me the most was the instant emergency exit, spinning and then the increased heat on the ship. It shot up to 150% or more in mere seconds, while jammering in my ear to line up with the escape vector. I'm not really any good at finding them quickly yet(i still struggle with space station entrances as well).

I get better everyday though haha :)
Tux Jan 4, 2018 @ 11:19am 
Originally posted by Syrellaris(Syra):
Well I think what surprised me the most was the instant emergency exit, spinning and then the increased heat on the ship. It shot up to 150% or more in mere seconds, while jammering in my ear to line up with the escape vector. I'm not really any good at finding them quickly yet(i still struggle with space station entrances as well).

I get better everyday though haha :)

ah well what I mean to say is once you get used to it you will rarely even get into the zone to even need to find the escape.

after having not played for a year I had the same problem, everytime I did a fuel scope bam I got into the 'whatever its called' zone. but now I never do, I just get used to the sweet spot.

but a random tip not related, if your cargo has anything you really dont need (mission or plan to sell) then try to keep that cargo hold empty. even having something like tea in it will attract NPCs to interdict you.
Last edited by Tux; Jan 4, 2018 @ 11:21am
<Caeris↝ Jan 4, 2018 @ 11:40am 
Originally posted by Syrellaris(Syra):
Well I think what surprised me the most was the instant emergency exit, spinning and then the increased heat on the ship. It shot up to 150% or more in mere seconds, while jammering in my ear to line up with the escape vector.

A good explorer is always with heat sinks equiped. :)
Tux Jan 4, 2018 @ 11:52am 
Originally posted by Caeris:
Originally posted by Syrellaris(Syra):
Well I think what surprised me the most was the instant emergency exit, spinning and then the increased heat on the ship. It shot up to 150% or more in mere seconds, while jammering in my ear to line up with the escape vector.

A good explorer is always with heat sinks equiped. :)

I have heard that and frankly I dont get it.
does the size of the ship matter? because i explore a lot and rarely ever have a problem with the suns and I dont have a heat sink
Last edited by Tux; Jan 4, 2018 @ 11:52am
<Caeris↝ Jan 4, 2018 @ 11:59am 
Heat raises if you come to close to the sun/white dwarf/neutron star/black hole, charge your fsd on a high g planet or if your pp is overcharged (increases standard heat from your ship).

Size of a ship doesn´t matter, pp is the most important thing how long you can stay near a sun.
Last edited by <Caeris↝; Jan 4, 2018 @ 11:59am
L37 Jan 4, 2018 @ 12:00pm 
It is actually surprising to see that someone who crashed into this thing for the first time also managed to escape. Good job :)
This things are deadly if mishandled, and its very lucky that you did it in sidewinder - big and heavy ships have much harder time trying to escape.
And while they are usefull for FSD boost... not really worth it in populated space IMO. Not with a chance of interdiction from random NPC...

Originally posted by Tux:
I have heard that and frankly I dont get it.
does the size of the ship matter? because i explore a lot and rarely ever have a problem with the suns and I dont have a heat sink
A matter of convinience and safety. Heatsink is usefull in so many different situations that there is no reason not to have one.
Last edited by L37; Jan 4, 2018 @ 12:03pm
Tux Jan 4, 2018 @ 12:17pm 
Originally posted by Caeris:
Heat raises if you come to close to the sun/white dwarf/neutron star/black hole, charge your fsd on a high g planet or if your pp is overcharged (increases standard heat from your ship).

Size of a ship doesn´t matter, pp is the most important thing how long you can stay near a sun.

I dont know what to say, I am at mid level explorer and mid level trader and I have almost never had that happen once.

I had problems fuel scooping when I hadnt played in a year but other than nope...
<Caeris↝ Jan 4, 2018 @ 12:19pm 
Check your pp, is it overcharged (engineers) and which grade is it.
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Date Posted: Jan 4, 2018 @ 9:15am
Posts: 19