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becuase when i use it the target wont show how much bounty money the target have, only if its wnated or not, and i can usally get that infor by just target him normally
If you are struggling with maneuverability upgrading your thrusters will help quite a bit. They look like 4e? The higher to A you can get the better you will be able to fly and use directional thrusters, also if you are not doing so already try getting used to turning flight assist off as you turn.... You can practice this by seeing how fast you cN whip your ship into spinning end over end using flight assist off (timed well) and a little bit of momentum from a turn, this is as fast as boost turning whilst giving you a much much smaller turning circle.
Switch it to Size 4, even a 4D is better in strengh than a 3B Shield.
Add Shieldbosters or Chaff Launcher.
4D thrusters makes you more nimble, a 3A Powerplant gives you the same poweroutput as a 4D with less weight.
https://coriolis.io/outfit/viper_mk_iv/0peteFel9desef41a1a2424--0248-00-2h.Iw1-kA==.Aw1-kA==
If you are able to hit something with the fixed class 2 Pulse Lasers keep them or switch to gimballed class 2 Pulse Lasers. The class 2 Hardpoints are on your ships belly, so hitting an enemy above you while moving your ships nose up doesn't work well. So keep a little distance to use them and avoid close range combat.
Use class 1 gimballed Multicannons on the class 1 hardpoints in front of your cockpit, and fire them if the enemys shields are down.
Cannons and Multicannons do more damage against hulls than Lasers, but the relative slow speed of the projectils needs you to lead your aim or use gimballed mountings.
Mounting such weapons on the upper side of your make hitting targets above you while moving your ships nose up also easier.
If you go bounty hunting stay near Ships that are cleary bounty hunters or police. Try to support them, but only attack ships after scanning them (and they have a "wanted" status)
Also check you Power Prios:
Thruster and Frame Shift should be as rule of thumb always 1, weapons and sensors 2, shields and life support 3 and frameshift interdictors + cargo scoop + fuel scoop 4 or 5.
You can flee it without shield and life support, without thrusters and frame shift your ship is toast.
to pitch put the throttle into the blue zone and 4 pips into engines...
pip management is very important! put it on side mouse buttons or clever onto a cooli ehat stick on a hotas or something easy to press while being able to fly/steer the ship at the same time!
Here is a coriolis build link to get u started using the Viper mkIV-if u wanted to use missiles-i recommed a small seeker, first off no negative damage modifyers for seekers (although they do jack against shields-so dont fire one, till u have dropped ur enemies shield.) id run for u, some burst and a pulse mix for distributor saving, and decent dps to target. 1 medium multi with that 3 laser set up is pretty decent against hull-ull fire lasers at ur enemies sheilds, then when they are down fire lasers and the mutli at their hull. (focus on modules for extra oomph.)
Viper Mk Iv has way more shields than a cobra and is more combat viable, so id recommed the viper over the cobra every single day-plus thats what i flew at that age in the game, a mk iii and mk iv viper for different puposes.
When u get into engineering, a G1 overcharge powerplant from farseer will do u nicely-as well as dirty drive tuning (one of the only ships i actally recommed dirty over clean drives) the heat sinks will be nice for if u are dangerously hot, and the KW will increase wanted target payout, after you have scanned them, based on ur combat rank-their ship class, and their combat rank-a wanted ship will just become more wanted
Here is the coriolis link (ignore the restricted module slots as the viper is getting those in the next patch late january of this year)
http://beta.coriolis.edcd.io/outfit/viper_mk_iv?code=A2pataFal8dasdf41b2712120m0245582t-010125.Iw1%2FADGQ.CwBhEYGYCZpXbGFUYRA%3D.&bn=viper%20starter
Fly Safe Commander,
Fair Winds