Elite Dangerous

Elite Dangerous

Pepseroof Jan 3, 2017 @ 2:22pm
viper mk4 help
im trying to do some bountyhunting to get some cash and im using an viper mk4 and i dont know what im doing wrong "except of being verry bad on maneuvering my ship that im working on".
When i fight other npc they bring my shield down so ♥♥♥♥♥♥♥ quick and destroy my ship in like 45 seconds while im not even scratching their paint and they are driving arround in low teir ships like sindwinders.

any tips on how to do some damage? am i using a ♥♥♥♥ ship?
i usally do trading but unforeseen consequences forced me to make some money in another way until i can trade again.
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Showing 1-15 of 28 comments
Ofan Jan 3, 2017 @ 2:25pm 
CaN you do us screenshots of your loadout at all?
Pepseroof Jan 3, 2017 @ 2:38pm 
Originally posted by Ofan:
CaN you do us screenshots of your loadout at all?
yeah sure here it is.
http://i.imgur.com/mlKYrm2.jpg
http://i.imgur.com/7vBGpTU.jpg
CatmeetsEvil Jan 3, 2017 @ 2:43pm 
i have a cobra mk3 i get ships very easy down with those 2E Pulse lasers and secondary a whats it called its like flares so u dont get locked on after i got the shield down mostly after 8 shots i change to the 2. loadout 2 seeking rocket launcher pods they destroy the hull with 4-6 rockets and the target is mostly dead by then + the scanner for bounty is in the second loadout my secondary i just think ur missing some explosive dmg n stuff
Mr RocknRoll Jan 3, 2017 @ 2:45pm 
Lasers are good for taking down shields. Make sure you grab gimballed lasers as they will auto target for you. Multi Cannons are great for hull damage and make sure they are gimballed as well. Just makes things easier. You could always upgrade your shields to 3A. Do you know how to micromanage your Weapons, Shields, and System?
Pepseroof Jan 3, 2017 @ 2:46pm 
Originally posted by Sebbester:
i have a cobra mk3 i get ships very easy down with those 2E Pulse lasers and secondary a whats it called its like flares so u dont get locked on after i got the shield down mostly after 8 shots i change to the 2. loadout 2 seeking rocket launcher pods they destroy the hull with 4-6 rockets and the target is mostly dead by then + the scanner for bounty is in the second loadout my secondary i just think ur missing some explosive dmg n stuff
ooh okay, i can try going for more explosives, but does the kill warrent scanner give you more bounty money if you scan youre target first? a bit confused over the KW scanner.
becuase when i use it the target wont show how much bounty money the target have, only if its wnated or not, and i can usally get that infor by just target him normally
Pepseroof Jan 3, 2017 @ 2:48pm 
Originally posted by Mr x RocknRoll:
Lasers are good for taking down shields. Make sure you grab gimballed lasers as they will auto target for you. Multi Cannons are great for hull damage and make sure they are gimballed as well. Just makes things easier. You could always upgrade your shields to 3A. Do you know how to micromanage your Weapons, Shields, and System?
ah okay, do you mean when redirecting power to weapons, engine or systems?
CatmeetsEvil Jan 3, 2017 @ 2:49pm 
The kill warrant scanner shows if that person is wanted in other systems too that means u get way more money otherwise u get only the bounty for the system hes in right now where u are ^^
Pepseroof Jan 3, 2017 @ 2:50pm 
Originally posted by Sebbester:
The kill warrant scanner shows if that person is wanted in other systems too that means u get way more money otherwise u get only the bounty for the system hes in right now where u are ^^
oooh nice :o
Ofan Jan 3, 2017 @ 2:56pm 
Originally posted by OniPure:
Originally posted by Ofan:
CaN you do us screenshots of your loadout at all?
yeah sure here it is.
http://i.imgur.com/mlKYrm2.jpg
http://i.imgur.com/7vBGpTU.jpg

If you are struggling with maneuverability upgrading your thrusters will help quite a bit. They look like 4e? The higher to A you can get the better you will be able to fly and use directional thrusters, also if you are not doing so already try getting used to turning flight assist off as you turn.... You can practice this by seeing how fast you cN whip your ship into spinning end over end using flight assist off (timed well) and a little bit of momentum from a turn, this is as fast as boost turning whilst giving you a much much smaller turning circle.

Alrik Jan 3, 2017 @ 3:01pm 
The hull of the Viper MK IV ist to big for a Size 3 Shield.
Switch it to Size 4, even a 4D is better in strengh than a 3B Shield.
Add Shieldbosters or Chaff Launcher.
4D thrusters makes you more nimble, a 3A Powerplant gives you the same poweroutput as a 4D with less weight.
https://coriolis.io/outfit/viper_mk_iv/0peteFel9desef41a1a2424--0248-00-2h.Iw1-kA==.Aw1-kA==


If you are able to hit something with the fixed class 2 Pulse Lasers keep them or switch to gimballed class 2 Pulse Lasers. The class 2 Hardpoints are on your ships belly, so hitting an enemy above you while moving your ships nose up doesn't work well. So keep a little distance to use them and avoid close range combat.

Use class 1 gimballed Multicannons on the class 1 hardpoints in front of your cockpit, and fire them if the enemys shields are down.
Cannons and Multicannons do more damage against hulls than Lasers, but the relative slow speed of the projectils needs you to lead your aim or use gimballed mountings.
Mounting such weapons on the upper side of your make hitting targets above you while moving your ships nose up also easier.

If you go bounty hunting stay near Ships that are cleary bounty hunters or police. Try to support them, but only attack ships after scanning them (and they have a "wanted" status)

Also check you Power Prios:
Thruster and Frame Shift should be as rule of thumb always 1, weapons and sensors 2, shields and life support 3 and frameshift interdictors + cargo scoop + fuel scoop 4 or 5.
You can flee it without shield and life support, without thrusters and frame shift your ship is toast.
Pepseroof Jan 3, 2017 @ 3:06pm 
Originally posted by Ofan:
Originally posted by OniPure:
yeah sure here it is.
http://i.imgur.com/mlKYrm2.jpg
http://i.imgur.com/7vBGpTU.jpg

If you are struggling with maneuverability upgrading your thrusters will help quite a bit. They look like 4e? The higher to A you can get the better you will be able to fly and use directional thrusters, also if you are not doing so already try getting used to turning flight assist off as you turn.... You can practice this by seeing how fast you cN whip your ship into spinning end over end using flight assist off (timed well) and a little bit of momentum from a turn, this is as fast as boost turning whilst giving you a much much smaller turning circle.
ah nice, gonna try that, thanks for the help :D
Pepseroof Jan 3, 2017 @ 3:07pm 
Originally posted by Alrik:
The hull of the Viper MK IV ist to big for a Size 3 Shield.
Switch it to Size 4, even a 4D is better in strengh than a 3B Shield.
Add Shieldbosters or Chaff Launcher.
4D thrusters makes you more nimble, a 3A Powerplant gives you the same poweroutput as a 4D with less weight.
https://coriolis.io/outfit/viper_mk_iv/0peteFel9desef41a1a2424--0248-00-2h.Iw1-kA==.Aw1-kA==


If you are able to hit something with the fixed class 2 Pulse Lasers keep them or switch to gimballed class 2 Pulse Lasers. The class 2 Hardpoints are on your ships belly, so hitting an enemy above you while moving your ships nose up doesn't work well. So keep a little distance to use them and avoid close range combat.

Use class 1 gimballed Multicannons on the class 1 hardpoints in front of your cockpit, and fire them if the enemys shields are down.
Cannons and Multicannons do more damage against hulls than Lasers, but the relative slow speed of the projectils needs you to lead your aim or use gimballed mountings.
Mounting such weapons on the upper side of your make hitting targets above you while moving your ships nose up also easier.

If you go bounty hunting stay near Ships that are cleary bounty hunters or police. Try to support them, but only attack ships after scanning them (and they have a "wanted" status)

Also check you Power Prios:
Thruster and Frame Shift should be as rule of thumb always 1, weapons and sensors 2, shields and life support 3 and frameshift interdictors + cargo scoop + fuel scoop 4 or 5.
You can flee it without shield and life support, without thrusters and frame shift your ship is toast.
nice, really good info, thanks :D
Aros Jan 3, 2017 @ 3:15pm 
My inner douchebag wants to say "gitgud" but I'm just a solo player so I say: Use burst lasers, they do lovely dps. Try to switch into Cobra, it just seems better in combat (my opinion) And stick with police forces. And stay out of Haz-res. I'd go for turret pulses on slot 1's and Gimbal bursts on 2's If your aim is good then switch to Fixed burst. turreted weapons give constant dps on enemy while your manouvering your crosshair on them.
Dread Lord Jan 3, 2017 @ 3:29pm 
when under fire put 4 pips into systems that will give your shields 250% the shield strength!!!!!
to pitch put the throttle into the blue zone and 4 pips into engines...
pip management is very important! put it on side mouse buttons or clever onto a cooli ehat stick on a hotas or something easy to press while being able to fly/steer the ship at the same time!
FalterXV TTV (Banned) Jan 3, 2017 @ 5:58pm 
You make viper pilots cry everywhere-jk
Here is a coriolis build link to get u started using the Viper mkIV-if u wanted to use missiles-i recommed a small seeker, first off no negative damage modifyers for seekers (although they do jack against shields-so dont fire one, till u have dropped ur enemies shield.) id run for u, some burst and a pulse mix for distributor saving, and decent dps to target. 1 medium multi with that 3 laser set up is pretty decent against hull-ull fire lasers at ur enemies sheilds, then when they are down fire lasers and the mutli at their hull. (focus on modules for extra oomph.)
Viper Mk Iv has way more shields than a cobra and is more combat viable, so id recommed the viper over the cobra every single day-plus thats what i flew at that age in the game, a mk iii and mk iv viper for different puposes.
When u get into engineering, a G1 overcharge powerplant from farseer will do u nicely-as well as dirty drive tuning (one of the only ships i actally recommed dirty over clean drives) the heat sinks will be nice for if u are dangerously hot, and the KW will increase wanted target payout, after you have scanned them, based on ur combat rank-their ship class, and their combat rank-a wanted ship will just become more wanted

Here is the coriolis link (ignore the restricted module slots as the viper is getting those in the next patch late january of this year)
http://beta.coriolis.edcd.io/outfit/viper_mk_iv?code=A2pataFal8dasdf41b2712120m0245582t-010125.Iw1%2FADGQ.CwBhEYGYCZpXbGFUYRA%3D.&bn=viper%20starter
Fly Safe Commander,
Fair Winds
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Date Posted: Jan 3, 2017 @ 2:22pm
Posts: 28