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Thanks & for maintained effectiveness, I use two huge overchraged multicannons with incendiary thermal rounds (incendiary converts kinetic to thermal for shields). The rest of my multicannons (G3, two G2s, and two G1s) all are overcharge with no experimental effect that way they can keep kinetic and max damage when I get to hull. (except for a G1 with corrosive). Corrosive on all multicannons applies the same damage bonus. Best to apply that on your weakest mutlicannon so the others can dish out the max damage possible.
Two PAs isn't efficient. It's just great to lob them around and see foes drop quickly. I'd say they're most efficient fighting large ships. It can be tough to hit little fellers zipping around. But if the little ones get hit they go bye bye instantly
Most npcs lose at least all shields if you hit with both at the same time....
Need a mix of special effects to spice up plasma although ;)
I didn't put in all the details. Even if you go for powerplant/distributor upgrades not using efficient, you're going to have high level power draw/high level heat.
I tested 5 PAs yesterday all with efficient. I can hold down the fire button (mind I have slightly faster recharge on distributors) and my thermal load doesn't budge. The thermal load went from 29 about on the huge to around 3-6 which is incredible.
You said Phasing sequence is useless but you have to realize c4 plasmas on corvette are not the only plasmas. Someone might actually use c2 on small ship and thats where the value of bleed-through lies.
Other ships can be built heat-efficiently and voila, thermal load of PA is not a problem.
Have you tried focused? We'll see, but now it's not good either. Sure maybe for long range but you're more likely to miss by the time it reaches that far. Plus thermal load actually gets worse and by default it's high. G2 PAs do 50+ damage a piece. You could do bleed through but I don't recommend it. Heat efficiency barely helps on PAs. The default thermal load is insanely high. The efficient is just phenominal. I'm running better heat efficiency and faster weapon recharge and 2 huge were still bringing up about 20-30 every shot. I could cool down back to default before firing again. But when I combined them with other hardpoints that's where issues arose. I went efficient and now I can use an entire loadout at the same time and my heat doesn't budge. I even tried 5 PAs, it's really nice to fire with ease
EDIT: It flies much faster - PA (1658 m/s) vs. Cannon (1051 m/s)
Sure, you get double the flight speed and range. I do like the armor pierce upgrade. What's the thermal load increase? Stays the same? And the range on PAs is 3.5. so 2x is 7 which sounds amazing but it'll still be difficult to hit smaller ships zipping around ya while maintaining damage & yes with right ENG mods but I'm running overcharged multis, heavy shield boosters, aug resis, dirty tuning, heat eff + cap, shield cells, faster pp recharge. It gets power hungry and going efficient leaves me firing cool. I can use my other weapons in combination without increase thermal load or sucking the power draw too much.
I think the focused PAs would be very good on faster ships. I'd actually like to try that one day. On imperial ships sounds like a great route to go. You can out run and fire at long distances with that increased flight speed. Very interesting.
Fyi focused is not getting a rework. Its been dropped.
So much for "I know what I'm talking about" eh?
Try and keep up before being mouthy next time?