Elite Dangerous

Elite Dangerous

Viper MK III is the best ship in the game.
My Viper has earned me 1.5 billion credits in less than ten weeks. My Conda is a milk cow and money pit, that looks good and acts like an expensive Girlfriend. I like to take her out but she costs me a fortune. My Viper loves me and earns money like a cheap hoe. If she crashes and burns it's not a problemo, a couple of grand and she's ready to go. Which makes me think the big ships maybe not the best ships. So what ship is your favorite ? And what do you like to fly?
< >
Visualizzazione di 31-45 commenti su 53
i sayeth ! da best sheep is the one you enjoy the most lads !
Messaggio originale di Kavea:
You're all wrong! They give you the best ship right out of the gate. The sidewinder may be small but it is a death machine, just think of how many deaths it has caused!
LMFAO- just paint a target on yourself- right?
I really like the Cobra Mk3
Messaggio originale di NiGHTS:
i sayeth ! da best sheep is the one you enjoy the most lads !
That is some deep wisdom my friend.
I love my Cutter, it prints me 100M an hour even post patch.
Messaggio originale di NiGHTS:
i sayeth ! da best sheep is the one you enjoy the most lads !
Sheep???
I'm not into that sort of thing.
Off topic too. ;)
I can't say which ship is the 'best' as I haven't gotten to use every single ship available in the game. I do like the Viper MkIII, and still have mine from when I began. It's indeed a fun ship to fly from time to time. However I enjoyed the Vulture when I upgraded to that, and enjoy my FAS even more so. I like having the ability to keep my speed maxed (boosted) nearly %100 of the time in the FAS, engines have a great recharge rate, and the 2 heavy/2 medium weapon slots are good fun
Ultima modifica da Mdgrim; 7 dic 2016, ore 18:22
Messaggio originale di -FuNkY-:
Obvious troll, or did you just typo the "3"?

Absoloutely not! I'm a big fan of the CM4.

Here is my baby. Unfortunately no coriolis link, been planning on using EDDI to generate one.

Configured for piracy. 3 small lasers and 2 canons with high yield shells. Engines are grade 5 dirty drives, she can boost at almost 400 m/s. She's a beauty.

http://inara.cz/cmdr-fleet-edit/1134/85252

Messaggio originale di Harichi:
I'd like to see your reasoning as that's usually regarded as one of the most useless ships in the game.

People have no idea what they are talking about.

A small ship with 8 internal slots? That's just awesomesauce. Yeah, its got its limitations, all ships have, but its a great little ship for piracy, mining, exploration, trading, or mission running. If it had 2 extra utility slots it would be almost perfect.
Messaggio originale di Fork_Q2:
Nothing gives you a greater sense of excitement and danger than piloting a T9. Make simple couriering missions actually dangerous because your ship is just as fast as a three legged astmatic cow.

Yeah!

T9!

It will blow you away no matter how skillfull you are! :D
Messaggio originale di Agony_Aunt:
Messaggio originale di -FuNkY-:
Obvious troll, or did you just typo the "3"?

Absoloutely not! I'm a big fan of the CM4.

Here is my baby. Unfortunately no coriolis link, been planning on using EDDI to generate one.

Configured for piracy. 3 small lasers and 2 canons with high yield shells. Engines are grade 5 dirty drives, she can boost at almost 400 m/s. She's a beauty.

http://inara.cz/cmdr-fleet-edit/1134/85252

Messaggio originale di Harichi:
I'd like to see your reasoning as that's usually regarded as one of the most useless ships in the game.

People have no idea what they are talking about.

A small ship with 8 internal slots? That's just awesomesauce. Yeah, its got its limitations, all ships have, but its a great little ship for piracy, mining, exploration, trading, or mission running. If it had 2 extra utility slots it would be almost perfect.
you are talking sense - my only gripes with the MkIV was the pathetic speed it has been crippled down to, and up until your comment I simply didn't realize it can be mended by the engineers. Seems there really is something in the Engineer guys and galls.
Messaggio originale di longstar:
Seems there really is something in the Engineer guys and galls.

Indeed. They can make any ship perform much better. For PvP its not much help, but for PvE it can make a real difference.

I do plan on getting more components for DD5 to try and get that speed even higher. Might take quite a few rolls though, it was a pretty decent roll i got, but if i can get a decent secondary mod it might get it over 400.
Messaggio originale di Agony_Aunt:
Messaggio originale di longstar:
Seems there really is something in the Engineer guys and galls.

Indeed. They can make any ship perform much better. For PvP its not much help, but for PvE it can make a real difference.

I do plan on getting more components for DD5 to try and get that speed even higher. Might take quite a few rolls though, it was a pretty decent roll i got, but if i can get a decent secondary mod it might get it over 400.
This might actually get me back into the game. I was planning on starting to mod the FSD of my Clipper for a nice leisurely exploratory walk a few k around Sol in style, when I got fed up with all thats going on right now and rage quit.

Modding the Cobra MkIV sounds like an itch. My Clipper is actually halfway to Maya in order to buy some meta alloys. Say, how many hours did you spend modding the MkIV, AA? Dozens, hundreds?
Ultima modifica da fivemilesmile; 8 dic 2016, ore 3:21
Messaggio originale di longstar:
Modding the Cobra MkIV sounds like an itch. My Clipper is actually halfway to Maya in order to buy some meta alloys. Say, how many hours did you spend modding the MkIV, AA? Dozens, hundreds?

LOL, not hundreds.

And i didn't just mod the CM4. I've got quite a stable of modded ships now.

There are like 3 stages you go through:

1) Unlocking the engineers you want (and some require you to raise your rep with others before you can access them)

2) Raising your rep with the engineers to access the top mods

3) Actually getting the materials you need and making the upgrades.

Fair warning, it can be highly frustrating at times, especially if you have to do things you do not generally do or like doing in the game. On the up side, it does get you doing lots of different activities.

I still haven't unlocked all Engineers or all ranks, but i've done enough to get most of my ships to where i want them. All have max FSD ranges and all have either DD or CD 5 tuning. Most have multiple other modifications as well, to powerplant, shields, shield boosters, distributors, etc. And of course combat ships have got modified weapons, mainly rank 1 stuff though.

How long?

Well, i play on average an hour or two a day. I already qualified for meeting many of them (exploration, mining, black market trade etc requirements). Took me about 1 month to get the engineers unlocked and most ships decently upgraded. Then on and off, while doing other things, i've continued to tweak the ships, sold a couple, bought a couple more.

Basically, once you have everything unlocked and have learnt how to find the various components, you can fairly quickly upgrade most of what you want.

Another fair warning, unlocking Palin for the drive enhancements can be a real pain as you have to unlock and raise ranks with others first.

If that puts you off, instead just work on raising rank with Felicty Farseer and put grade 3 dirty/clean drives on your ship and see how you like it first.
Messaggio originale di Agony_Aunt:
Messaggio originale di longstar:
Modding the Cobra MkIV sounds like an itch. My Clipper is actually halfway to Maya in order to buy some meta alloys. Say, how many hours did you spend modding the MkIV, AA? Dozens, hundreds?

LOL, not hundreds.

And i didn't just mod the CM4. I've got quite a stable of modded ships now.

There are like 3 stages you go through:

1) Unlocking the engineers you want (and some require you to raise your rep with others before you can access them)

2) Raising your rep with the engineers to access the top mods

3) Actually getting the materials you need and making the upgrades.

Fair warning, it can be highly frustrating at times, especially if you have to do things you do not generally do or like doing in the game. On the up side, it does get you doing lots of different activities.

I still haven't unlocked all Engineers or all ranks, but i've done enough to get most of my ships to where i want them. All have max FSD ranges and all have either DD or CD 5 tuning. Most have multiple other modifications as well, to powerplant, shields, shield boosters, distributors, etc. And of course combat ships have got modified weapons, mainly rank 1 stuff though.

How long?

Well, i play on average an hour or two a day. I already qualified for meeting many of them (exploration, mining, black market trade etc requirements). Took me about 1 month to get the engineers unlocked and most ships decently upgraded. Then on and off, while doing other things, i've continued to tweak the ships, sold a couple, bought a couple more.

Basically, once you have everything unlocked and have learnt how to find the various components, you can fairly quickly upgrade most of what you want.

Another fair warning, unlocking Palin for the drive enhancements can be a real pain as you have to unlock and raise ranks with others first.

If that puts you off, instead just work on raising rank with Felicty Farseer and put grade 3 dirty/clean drives on your ship and see how you like it first.
A very well made post, thanks, you got me back into the game :) I see I have ignored this side of the game long enough. Time investment is a down side, as I will have like 2-3 hours to play weekly at most, but I'm not in a hurry, and the way things look, the game won't get back into track for months if not years..

Have anyone tried to mod a Type-6 yet? After the Cobra MkIII that is the second ship I have spent most time in, and loving that girl. Of course I won't be using her for long range smuggling ever again, but maybe shes got other uses as well.
Ultima modifica da fivemilesmile; 8 dic 2016, ore 3:47
Well, counting on sheer kill count.. Id still have to vote Sidewinder, if you count suicides and station accidents.
Nothing beats a C rated Sidewinder, get over it!
< >
Visualizzazione di 31-45 commenti su 53
Per pagina: 1530 50

Data di pubblicazione: 7 dic 2016, ore 10:22
Messaggi: 53