Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See #4, there is a permit locked region you need to work around that sits between it and Sol. Either do the above or plot to half way, then go sideways a bit, then plot half way etc until you get there just working round the region
Speculation it is Goid central. It used to actually be open (I've been through it many times) and there are lots of other permit locked regions too. The prevailing thought is the devs were going to have the aliens further away. But realised the amount of salt there woud be with people moaning about how long it took to get to whichever region they origonally planned so created a new one closer to home.
Of course We'll still likely see plenty of moaning about the time to get there in peoples warships when it opens anyway lol