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It does require learning quite a lot though about system states and their effects on markets and how the different economy types affect prices. For example, moving food from an agricultural system in outbreak to a high tech in famine and then medicines from the high tech back to the agricultural system can result in trade runs of over 5000cr/t (on the loop).
Its hard finding such paired systems close together though, so sometimes you have to engineer the right system states by working the BGS to trigger them. Naturally you either want to be doing this far from the central systems and away from player factions, or have a group of you working together.
More likely to find is two complimentary systems both in boom, as it makes profits better across the board, although not quite as good as having states like in the first example.
PS: When i say systems, its really more about the factions controlling the stations. As its the faction state that affects prices.
Do not trade Diagnostic Medical Equipment. That information is incorrect.
The highest profit route on EDDB a day ago was 5005 cr per unit. But the downside was one or more of the stations only had Medium landing pads so that takes quite a few good trade ships out of the mix. It also hurts profits.
That wasnt really what I meant, people can do whatever they want with their own game :) my point was really that old fashion trading even with its charm of its own it far from efficient profit wise, anyway I wont be a killjoy happy trading! :)
Some people enjoy the creation or discovery of trade routes.
yeah me too, just sometimes, it gets tedious after awhile though, then I just do something crazy for awhile :)
If making money fast is the priority, i suggest dropping commodity trading altogether, converting your cargo ship into an economy class passenger ship, and head to Upsilon Aquari for long supercruise bulk passenger missions to Smeaton orbital in LTT 9360. Payout is about 100-180 Mil-hour depending on number of seats, trading rank and minor faction rank. But be advised: it's boring as hell.
Now if 30-45 min of board flipping and 35 min of flight time sounds boring (because quite frankly it is), you can use EDDB to find stations a bit less far from the main star. Personally, i use Namorodo (sevastyanov station is 500kls away from main star, takes 10 minutes): i take passengers from Ltt 2684 that go to sevastyanov station in Namorodo and sabine installation in the Arun sysytem (100 Kls), so i can fill up fairly quickly, then go to sabine installation, leave passengers there an pick up more passenger to Namorodo, along with as many data deliveries i can, then finally get to Namorodo itself. On the way back, i pick up a few passengers to LTT 2684 and Arun, head to LTT 2684, and start the loop again.
Takes a lot less mission flipping, so you spend more time flying rahter than refreshing menus, and the interdictions make for more eventful (and shorter) supercruise flights, but overall the payout is a bit lower (50-60 Mil in 45-60 minutes)
(payouts estimated for a 184 seat anaconda and elite trading rank, YMMV)
Point is, for fast payout, trading isn't really the way to go unfortunately. Bulk passenger missions just pay much better.
But bulk passengers to a station just 100Kls away, like Arun, (which takes less than 5 minutes of flight time) pay around 100 k cr per seat. 500Kls, like namorodo, 10 minutes flight time,...that's 300 Kcr per seat. 1.8 Mls, like in Smeaton...that pays i Million per seat. I think you get the picture.
Check the age of the info before setting off. EDDB is good as a general resource, but some info can often be out of date.