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No interdictions fron powerplay-related npcs, but playsrs often camp in powerplay HQs. NPC ships only hunt you if you leave a faction (for a limited time)
You can get any rank from anyone. Nobody becomes outright hostile.
If you're talking about Powers, those are quite different. Those are part of Power Play, you collect merits and attain a Rating in a Power. Each Power has a specific module you can get for pledging a certain number of weeks and attaining a specific Rating. Many folks go module shopping, serially pledging different Powers in ordrr to gain access to their modules. Power Play is a money pit and a time sink, designed for those who want to show loyalty to a political entity, not a great way to make money. But it's a great way to meet other Commanders and play with a large team. The Powers organize and issue orders through Reddits, and many have very active Discord servers.
Whether or not it'd be worth supporting a faction or pledging to a Power is a personal decision based on your preferances and play style. I'm a 124 week pledge of the Hudson Power and a member of the Omega Corps, a very active player faction. I love the comradiere both offer, but especially like working for my player faction, there's always some operation we're engaged in. That is a far better way to play Elite than solo grinding, in my opinion.
For the Federation! For the faction! For Freedom!
Keep your canopy intact!
o7
CMDR Frank K, Federal Navy Admiral, Omega Corps Recruiting & Training Wing
Sure could be nice to be parts of something bigger than just lonely in the space but there are some points thatb are more important to me who shouldnt be affected when i join a powerplay political group:
1. Can I rank up the federation and buy the biggest ships when I have the federation level EVEN when im in another Powerplay group than the federation?
2. Am I often interdicted by npc when i joined a powerplay group? this actually happens very rare to me and thats good so!
To clarify, there's three different things here:
Minor factions- those are the blokes in the stations that give you missions.
Major factions- Those are the PowerPlay guys you see on GalNet.
Superpowers- that's empire and federation. Those are the guys you get naval ranks with. Yes, yes, "technically" alliance is a superpower, too ;)
so:
1- you don't need to join powerplay to increase your naval rank wirth a superpower. all you need to do is fulfill missions with minor factions (the station blokes) that are allied with that particular superpower. you'll know they're allied with a superpower because A) it'll say so in their allegiances and B) the logo of that superpower will be mext to their name.
and yes, you can do that with both supoerpowers at the same time. (yes, i said both, not the three of them)
2- yes, you'll be interdicted more often. You'll have a "hostile" status in any system dominated by a different powerplay faction. And while that doesn't apply in Solo, human players would interdict you more often, too.
Fed rank is independant of anything else. If you have the rank you can buy the ship. That's why you see much Imperial scum flying Federal Corvettes.
The Hostile tag you'll carry in the territory of other non-aligned powers may mean you get scanned more often, or get interdicted more, but I'm not sure. I don't notice any differance whether I'm in Fed territory or someplace else and Hostile.
You can only be attack by Hostile Power Play NPCs if you are carry some PP commodities, or uncashed merit vouchers.
I did, several times by local security forces. And i've been attacked by them upon scan in nav beacons, too. However i agree that's generally unusual, but it does happen more often in systems that are being disputed.