Elite Dangerous

Elite Dangerous

Linkan Nov 2, 2017 @ 9:16am
Multi cannons vs cannons
I can't decide between the two, is there any significant benefit over the other. Pros and cons?

o7

EDIT: Thanks for the feedback CMDRs, i've decided on multi cannons.
Last edited by Linkan; Nov 2, 2017 @ 11:25am
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Showing 1-8 of 8 comments
Phoenix Nov 2, 2017 @ 9:20am 
High Alpha? Go with cannons. Sustained DPS? Go with multicannons.
Last edited by Phoenix; Nov 2, 2017 @ 9:20am
Multicannons' shot speed is faster, and they can be engineered for better shields damage (superheating ammo).

Cannons cause a better hull piercing damage, and can be modded for high yield (internal modules damage).

If you can place shots with a good precision, then cannons will give you better module destruction.

Multicannons you can use as a distributor-friendly all-round weapon.
Judgement Nut Nov 2, 2017 @ 9:25am 
I recommend multi-cannons. I've never much liked the cannons. Unless you're fighting a large vessel, and by large I mean Anaconda-sized, you'll mostly miss at range with gimballed weapons. However if you're the type to fly an agile fighter like a Vulture and get in close with no misses then it could work, but I've never tested that.

There are plenty of wanted ships out there you can test your weaponry on, and you'll get bounty credits for it as well. Don't be afraid to explore different ways of playing Cmdr o7.
TiberiuS Nov 2, 2017 @ 10:06am 
Cannons are ok actually , also with sustained damage. They have more or less the same DPS than comparable multicannons, just hold the trigger down as you do with the MCs.

Where they really excell is sniping modules though, since their pierce values are much higher and their breach chance, too. They also do more damage to harder hulls because of the pierce.

The high yield special effect on cannons is devastating. I wield 2 fixed huge cannons and 1 large cannon on my corvette and you really don't want to get hit by those. All modules pop like popcorn if I hit.

MCs are fun, too. There's a lot of fun in an all MC federal gunship.
Panther Nov 2, 2017 @ 11:19am 
Below class 3 multis seem to be noticeably weaker than cannons of the same class.

I usually use cannons up to class 3 then multis, that said depends what you want to do. If you like flying close to your target dancing around and taking out modules then cannon, if you like chasing your target and straight damaging the hull then multis.
Nut Nov 2, 2017 @ 11:38am 
I've used both cannons and multicannons, class 4, modded and unmodded with G5 long range with high yield and G5 overcharged with corrosive shell, respectively. I find even with almost twice the shot speed with long range cannons that they just do not hit as often as I would like, and damage didn't really blow me away either. The high yield encourages targeting modules, and when they do hit it is devastating, no doubt about it, but as I said, that is IF they hit.

I find multicannons a much better choice, the damage is great, and with corrosive shell you get a flat 25% damage increase to hull, that isn't including the damage boost from overcharged, and they seem to hit more consistently than cannons (I know they have a faster fire rate, I'm talking about tapping once just to get the corrosive effect, works best on smaller ships)

Hope this helps.
Last edited by Nut; Nov 2, 2017 @ 11:38am
Agony_Aunt Nov 2, 2017 @ 11:40pm 
Hull damage - MCs
Module sniping - cannons.
Judgement Nut Nov 3, 2017 @ 3:31am 
Originally posted by TiberiuS:
Cannons are ok actually , also with sustained damage. They have more or less the same DPS than comparable multicannons, just hold the trigger down as you do with the MCs.

Where they really excell is sniping modules though, since their pierce values are much higher and their breach chance, too. They also do more damage to harder hulls because of the pierce.

The high yield special effect on cannons is devastating. I wield 2 fixed huge cannons and 1 large cannon on my corvette and you really don't want to get hit by those. All modules pop like popcorn if I hit.

MCs are fun, too. There's a lot of fun in an all MC federal gunship.

Sorry for the late reply, was really busy shortly after I posted. I agree they'd be pretty good with module sniping. I've never tried it myself, I prefer to go in with brute force as I'm not a ninja pilot :P

Think if I fit a huge cannon and large cannons on my Anaconda it will take out enemy powerplants quicker than their hull?
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Date Posted: Nov 2, 2017 @ 9:16am
Posts: 8