Elite Dangerous

Elite Dangerous

no one Sep 3, 2017 @ 8:59pm
Shield Booster Upgrades: Resistance Augmented or Heavy Duty?
I have heard people say you should get heavy duty shields and resistance-augmented shield boosters - but what about heavy duty shield boosters?
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Showing 1-15 of 24 comments
I don't do much combat but on my FDL, all my shield boosters are resistance augmented.
dragonmalice Sep 3, 2017 @ 9:44pm 
You run into diminishing returns with everything, so if you have enough resistance boosters, there may come a point where you gain more from a heavy duty than another resistance augment. I tend to like biweave shields, so I do prefer higher resistances to get the most out of every point I recharge.

I tend to go thermal resist on the shields, looking to balance out the kinetic and thermal.
Originally posted by dragonmalice:
You run into diminishing returns with everything, so if you have enough resistance boosters, there may come a point where you gain more from a heavy duty than another resistance augment. I tend to like biweave shields, so I do prefer higher resistances to get the most out of every point I recharge.

I tend to go thermal resist on the shields, looking to balance out the kinetic and thermal.
Thanks for the tip
Ildryn Sep 3, 2017 @ 11:33pm 
2-3 resistance augmented and a thermal resist shield should have you pretty close to 50% resists across the board.

The rest can be heavy duty.

Personally on my 2 main PVE ships i use a Bi-weave with Thermal resist and a 15% bonus to regeneration rate. 8 shield boosters with 1 x kinetic 3 x resist augmented and 4x heavy duty.

Yes it gives you a significant shield hp boost and yes it slows the broken regen time....so don't lose your shields and that problem is nothing.

If you don't lose your shields the bi weaves will continue to regen in between fights. and with over 50% resists you can fight all day.
When you get your total resistance increased by over 50% from the default, the resistance effect begins to diminish, and is hard-locked at +75%. That includes the main shield generator extra resistance (if you do some), too.

Just see how much you have got on your boosters, and put as many as you need to get to somewhere around +50..60% of total resistance. With good rolls you can push boosters to around +17%. The rest are Heavy Duty.
Last edited by Dolphin Bottlenose; Sep 4, 2017 @ 12:35am
raymazoida Sep 4, 2017 @ 1:18am 
I'm with naked Picard.....

a couple of Resist ones first, get your resists up to 50+, thermal resist on your main shields too, then if you are on a bigger ship with more slots you may consider getting some heavy duty if you wish. Personally my current setup is 3 resist 1 heavy duty as I have point defence, heat sinks and a KWS, though given how little I use the latter these days I'm considering swapping it out for another heavy duty, though given PvE I can't remember the last time I lost shields I always end up not bothering...
Aris Sep 4, 2017 @ 1:41am 
hd boosters work best after you have a balanced resistance in your shield other than that sometimes you choose to have raw mj than a few % of resistance against plasma.

use http://www.edshipyard.com to compare various loadouts
no one Sep 4, 2017 @ 5:41am 
I just bought an Anaconda (YAY!) and am looking to gradually soup it up for RES pve while using it for trading until I get enough credits to buy everything I want.

Originally posted by mrraybaker:
I'm with naked Picard.....

a couple of Resist ones first, get your resists up to 50+, thermal resist on your main shields too, then if you are on a bigger ship with more slots you may consider getting some heavy duty if you wish.

Originally posted by Aris:
hd boosters work best after you have a balanced resistance in your shield other than that sometimes you choose to have raw mj than a few % of resistance against plasma.

use http://www.edshipyard.com to compare various loadouts

Been using EDshipyard for a long time now, and now it makes sense to me why you guys recommend thermal resistant shields along with all the resistance boosters. With those I get an effective 1889 / 2000.9 / 2768.5 shield power against kinetic / thermal / explosive damage.

So let me ask another question - I notice you guys haven't mentioned chaff or PD, are those things just straight-up obsolete for a ship as big as a Conda (and because of the shield power you can put on it?)
no one Sep 4, 2017 @ 5:43am 
Also: obligatory screenshot of my new baby: http://steamcommunity.com/sharedfiles/filedetails/?id=1127507017
WRONGTURN Sep 4, 2017 @ 6:27am 
Originally posted by Eugen Bold:
Also: obligatory screenshot of my new baby: http://steamcommunity.com/sharedfiles/filedetails/?id=1127507017
To me chaff is pointless against npc's as thry all seem to use fixed weapons now. But on my "big 3" I DO use a minimum od 2 point defences . Even with my explosive resistance at 68 % without a point defence a missile with the righ special effect can ruin your day.. I don't use heat sinks on my combat ships because I haven't had the need for them , as all my shield cell banks are modified for less heat but with the 7 c bi weave on the vette and a 65.7 % thermal resistance, I really have to be in DEEP CHIT to have to use a shield cell bank. My shield strength is around 11 or 12 hundred as I carry a kill warrent scanner. But I do not recomend useing bi weaves for any pvp situation tho.
no one Sep 4, 2017 @ 6:34am 
Originally posted by weaminerman:
Originally posted by Eugen Bold:
Also: obligatory screenshot of my new baby: http://steamcommunity.com/sharedfiles/filedetails/?id=1127507017
To me chaff is pointless against npc's as thry all seem to use fixed weapons now. But on my "big 3" I DO use a minimum od 2 point defences . Even with my explosive resistance at 68 % without a point defence a missile with the righ special effect can ruin your day.. I don't use heat sinks on my combat ships because I haven't had the need for them , as all my shield cell banks are modified for less heat but with the 7 c bi weave on the vette and a 65.7 % thermal resistance, I really have to be in DEEP CHIT to have to use a shield cell bank. My shield strength is around 11 or 12 hundred as I carry a kill warrent scanner. But I do not recomend useing bi weaves for any pvp situation tho.

Huh, this is good to know. My shield design is currently sitting at ~952 raw MJ. I'll look into those engineer mods you mentioned for SCBs and look at replacing chaff with SBs (in EDshipyard, anyway).

Thanks!
raymazoida Sep 4, 2017 @ 6:42am 
Originally posted by Eugen Bold:
So let me ask another question - I notice you guys haven't mentioned chaff or PD, are those things just straight-up obsolete for a ship as big as a Conda (and because of the shield power you can put on it?)

I use PD on mine, a lot out of habbit from when 2.1 came out and missiles were more powerful and a lot of people were dying to them (also they were flying unshielded with no PD) I've considered getting rid of it, but in all honest the NPCs don't trouble me enough on an average day to make me want to beef my shields more if that makes sense?

I don't use chaff, I've actually rarely used it on any ships, a bit in CQC a year + back but mostly I found it very ineffective against NPCs as...well...they tend to cheat a bit ;) Or have in the past. It doesn't help against fixed weapons anyway and a lot of the problems you are likely to get aren't going to be from some NPC with a couple of gimballed pulse lasers if you get my drift.

For me heat sinks are a must, though post some recent re-engineering becomming less so, though as I play in open I like to have them incase I bump into some thermal overload boat, I run dual beams on my conda's belly and they can get hot sometimes, and of course SCBs generate a boatload of heat. Though it's possible to engineer your ship to be low heat and then you don't need them, or you can suck up the damage....or fly constantly with 4 pips to shields (I don't) to keep them up longer.
no one Sep 4, 2017 @ 6:46am 
Originally posted by mrraybaker:
Originally posted by Eugen Bold:
So let me ask another question - I notice you guys haven't mentioned chaff or PD, are those things just straight-up obsolete for a ship as big as a Conda (and because of the shield power you can put on it?)

I use PD on mine, a lot out of habbit from when 2.1 came out and missiles were more powerful and a lot of people were dying to them (also they were flying unshielded with no PD) I've considered getting rid of it, but in all honest the NPCs don't trouble me enough on an average day to make me want to beef my shields more if that makes sense?

Yeah, I get that.


Originally posted by mrraybaker:
I don't use chaff, I've actually rarely used it on any ships, a bit in CQC a year + back but mostly I found it very ineffective against NPCs as...well...they tend to cheat a bit ;) Or have in the past. It doesn't help against fixed weapons anyway and a lot of the problems you are likely to get aren't going to be from some NPC with a couple of gimballed pulse lasers if you get my drift.

So it's not just me that's noticed it doesn't feel as useful as it once did. Nice. And yeah, I think I get what you mean :p


Originally posted by mrraybaker:
For me heat sinks are a must, though post some recent re-engineering becomming less so, though as I play in open I like to have them incase I bump into some thermal overload boat, I run dual beams on my conda's belly and they can get hot sometimes, and of course SCBs generate a boatload of heat. Though it's possible to engineer your ship to be low heat and then you don't need them, or you can suck up the damage....or fly constantly with 4 pips to shields (I don't) to keep them up longer.

Cool, I'll keep heat sinks in mind as I build my ship up. Thanks!
Aris Sep 4, 2017 @ 11:21am 
Originally posted by Eugen Bold:
.....

So let me ask another question - I notice you guys haven't mentioned chaff or PD, are those things just straight-up obsolete for a ship as big as a Conda (and because of the shield power you can put on it?)


chaff as the size increases need to have distance to be effective if you don't have dd5 and fly full faoff the big 3 are slow so chaff becomes ineffective

pd are good if you plan to stay after shields come down or against mines both not recommended and you need 2 min for big 3
no one Sep 4, 2017 @ 11:22am 
Originally posted by Aris:
chaff as the size increases need to have distance to be effective if you don't have dd5 and fly full faoff the big 3 are slow so chaff becomes ineffective

pd are good if you plan to stay after shields come down or against mines both not recommended and you need 2 min for big 3

Good to know, thanks.
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Date Posted: Sep 3, 2017 @ 8:59pm
Posts: 24