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I would prefer to wait for a better generation of hardware and lower cost.
There's no real way to compare VR to a single monitor though. In the later you're just viewing a small, flat 2D representation of the game. In VR you are inside the game.
"Screen door" is still an issue and the cheapest route which is the OSVR has lower resolution and a diffusive film to reduce screen door effect that only ends up making the image blurry. A good a sized and quality monitor is still the best route.
Dont make the plunge until you find a way to try it so you can see how susceptible you are to sim sickness aka motion sickness.
it is, however, a different experience. its not about counting pixels and video performance. its a totally different type of experience.
I think the money is better spend on other hardware :) then wait for VR to come down in price.
I *only* play ED in VR, I couldnt go back to flat cockpits with no depth.
Indeed, I rarely play any flat PC games now.
*If* you can aford a beefy rig and a VR headset, IMHO it *is* worth it.
YMMV
Rgds
LoK
I bought both so not an issue :)
like I said....if you can afford it....
VR right niw isnt about image quality...but I'd gladly give up the image quality for the VR experience. being able to look around like you would in a real dogfight and see your opponent is worth all the 4K monitors in the world.
its like seeing an awful movie with really great CGI vs a good movie with 20-year-old special effects.
There is one VR system that is still in development that has the ability to read where the eyes are pointing and adapt focus for a more realistic experience but I would suspect it would be down to the developers of games to adopt that and change focus for where the eyes are looking.
If you can focus to infinity then that's better for your eyes no?
We really need to focus to infinity otherwise your eyes will strain from prolonged and accumulative use.
I am prepared to wait until they ship hardware that won't ruin my eyes (myopia).
They can fix this with lens focusing, as for multi-depth focusing, that's already solved with sandwiched layers of screens.
Lensing is the key, they probably will have liquid lenses (cheaper and less bulky) in future models to allow different focusing depths.
You will need beefier hardware to simulate different focus / out of focus areas of the screen to be in sync with the lensing.
They COULD also look at multi-depth imaging such as for used for Light Field Photography techniguqes and then just pick the appropriate depth of field..
There is a lot of misinformation about VR and 3D (like 3DS or 3DTV). There is no medical evidence so far to say it's bad for you other than the 2 issues of nausia and eye strain which go away with time and use.