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And there is no "you should make make ..... credits within a year". I am not really far on credits myself. I only have 350 million in assets in nearly 900 hours and since release on Steam. Mainly because I simply don't care about money and do mostly exploration. I prefer to do what I enjoy instead of grinding money with something I don't enjoy. I know some people are using exploits since well over a year to stack missions and make billions of credits within a week or a few weeks. But I'm not really interested in that type of play.
How many money you should make is completely up to you. Or did you mean how many money could you have made? Well you could have made billions and billions of credits.
Have A rated : ASPX, Phyton, Viper MK IV
Assets in bank :1,072,721,458 Cr
Total Game play 360+h
you can still make 4-5 mill per hour easily bounty hunting in a vulture :)
Be for that, been doing Bounty hunting and bit smuggling.
But there is nothing that compare to skimmer missions, time+profit.
Doing the missions I did earn over 600M Cr, in really short time .
I play the game slowly now, knowing that I have good place where can get good money in shot time.
Want to rise all my ranks, and that require to do all things in the game,
trading ,combat and exploring.
I have encountered ppl like this in other MMOs.
A good game is designed to provide players with the illusion of meaningful progress. Too fast or too slow would break that illusion and either cheapens the experience or frustrates the players. Problem is all players are different and some players might want the game to be faster so that they can get to the end quickly. Other players want the game to be slower so that they can prolong the enjoyment. In EVE, it is said that you would need to play for 20+ years to achieve everything in the game. How long does it take to achieve everything in ED? I suspect it takes a lot less time.
What's the point in having billions if there's nothing to spend it on? You buy your pimped out ship, then what?
To me, this is a bit of a boon because it shifts gameplay towards playing for enjoyment; rather than a needless grind. However, you must be able to generate your own fun; rather than playing a results-driven type of gameplay - which I think most players have been trained to play for. These people will have a hard time with the game, because you can run out of money-goals very quickly.
For example, I'm not a combat hound - so I jumped into an AspX for exploration within a few hours of mining, and now don't really have the want or need to earn cash. I'll eventually want to transition into a cutter, but that will take a lot of rep grinding - which I plan to earn doing passenger missions and hopefully turning in exploration data. (Which pays much, much less than I can make while mining.)
For me wealth is important. I do a lot of combat so having a pile of cash on-hand allows me to fly expensive ships without worrying. I also really enjoy tinkering with radical builds, again that costs a lot of money.