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Depends on what you want to be doing with it. All-around missions and combat? Viper. It can take quite a beating and is faster and more agile than Cobra.
Pure trading or mining? Cobra. Larger internals.
well ok they both suck
I am looking for a reliable and relatively cheap combat ship. But was keeping money to get the IV version thinking they were better.
Depsite having an Extra small hardpoint and some extra internal space, the Cobra IV does combat, just like the Asp Exploder...not.
The Viper IV gets 2X the base shields of a Cobra III, with a bi weave. and has more than 3X the armour with bulkheads and it's millitary module.
both vipers had a 10 tonne reduction to hull mass, from 2.2, so, the Viper IV, can pul the Same LY in certain circumstances to a Cobra III, and especially the IV.
What really makes the Viper IV pull ahead, is the hitbox it owns, in comparison to a Cobra III. and IV.
While the Cobra III has it's sub targets spread out, the huge dorito shape, means weapons with splash, like, frags, PAs, and Missiles, hurt a lot. And the lower toughness rating doesnt help to protect you from breaches anyways.
The cobra III does pull ahead on boost, but only slightly. A G5 DD Cobra, matched against a Viper IV, will prove to be just a tiny bit faster, due to the initial boost it gives, but the Viper IV can use that boost more, and take hits better.
Hardpoint placement on a Viper far outstrips the Cobra's. And leans you towards pointing your nose up a bit, and drilling into the enemy while protecting your canopy.
Cobra has a "Shoot ME HERE! NOW!" canopy.
And in multirole proficeincy, they perform in about the same respects, but the Viper IV, loses maybe a max of 4 tonnes under a full cargo Cobra fit, but, can do more, due to variance and size of it's many optional spaces.
The Viper IV, also by default runs just as cold as a Cobra III, but suppprts twin PA mounts and railguns better than a Cobra due to how it's optionals route your power around, to conserve.
She makes a better "shield" tanker, if you wanted to go that route, than a Cobra, since she handles weight like a champ.
Just like a Core Dynamic, the Viper, can take a huge gain in it's mass and be almost entirely unaffected, except for maybe 1 meter of lost speed.
Her laterals, yaw, and reverse are her greatest assets. she can out-yaw a cobra, and due to how she drifts at the end of turns, in a yaw and lateral turn fight, she will beat the cobra.
What the cobra pulls ahead in is raw speed, and awesome pitch rate when moving VERY slowly.
The Viper moves almost constantly near it's top boost speed, whereas in a Cobra, your standard cruise is about half your relative boost, meaning your not going to get to use that speed as much as you want, due to your distributor size.
Both ships proudly are thin from the front, and small, but if a Cobra is attacked from above, it will get burst down fast.
The Viper's roll allows it to roll, lateral down, and reverse to pitch counter, and reduce its hit envelope, in less time than a Cobra III or IV can.
Well, it does stand to reason, it is a Fighter..a Cobra is a glorified sidewinder with bigger guns
o7 and Good luck
Viper III is way better combat ship, especially in PVE.
Cobra MKIV is all around a piece of ♥♥♥♥. People are wise to keep confusing it with MK3 because MK 3 is just a better ship. Cobra III is a great "♥♥♥♥♥♥♥" Ship, in that you can fly it like a real ♥♥♥♥♥♥♥♥ and pull off some incredible wins. But she's got short legs in combat. The retarded hardpoint locations (Particularly the 2 small) Mean you really only have 2 Mediums to fall back on.
And yeah, that Canopy is a liability. But if you lose shields in a cobra, you aren't flying it right anyway.
I'd argue for PVE though, Keelback or Vulture is better than both. Vulture obviously, but Keelback gets the OP Short-range-fighter support. Keelback has the huge advantage of having what's effectively 2 class 3 Multicannons with unlimited ammo, in its ability to deploy a Multi-cannon Condor. (The AI Surprisingly tear ♥♥♥♥ up even with fixed guns)
I was actually shocked at just how good the Keelback was, I mean, the ship itself is trash, it has all the disadvantages of a python, without the great hardpoint setup or armor/shield capacity. But when I was leveling up my AI pilot in Hazrez, I noticed even at harmless she was tearing everything up in only a pass or two. What originally was supposed to just be killing stupid things like Eagles and Vipers was taking down Anacondas, FDLs and Pythons without even dropping shields, lol.
I then took it into a High Intensity CZ to press my luck, and I ended up killing like 72 enemy ships before they finally trashed my last SRF spawn, which was my own fault anyway because I chased a cutter down solo.
Diamondback Scout is also really good. I'm surprised nobody has mentioned it.
https://www.youtube.com/watch?v=r6o8xM9q3P4
Cobra MK III is far better than the Cobra MK IV.
Viper MK IV is far better than the Viper MK III.
Cobra-class vessels are multi-roles. Viper-class vessels are fighters, and the MK IV specifically of both is a tank, with less maneuverability than the MK III. However, the Cobra is good due to it's maneuverability while the Viper benefits from extra tankiness.