Elite Dangerous

Elite Dangerous

If you are doing neutron highways
BRING AN AMFU
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Showing 1-15 of 32 comments
Hobo Misanthropus May 12, 2017 @ 2:48pm 
But then we won't get to hear about all the hilarious stories of people getting eaten by Neutron stars.

NEUTRONS FOR THE NEUTRON GOD
Maximus Autismus May 12, 2017 @ 2:51pm 
Originally posted by Hobo Misanthropus:
But then we won't get to hear about all the hilarious stories of people getting eaten by Neutron stars.

NEUTRONS FOR THE NEUTRON GOD

I was stupid enough to not bring one. Rip fsd. its at 15% now
Hobo Misanthropus May 12, 2017 @ 2:55pm 
Originally posted by Kappa:
Originally posted by Hobo Misanthropus:
But then we won't get to hear about all the hilarious stories of people getting eaten by Neutron stars.

NEUTRONS FOR THE NEUTRON GOD

I was stupid enough to not bring one. Rip fsd. its at 15% now

NEUTRINOS FOR THE NEUTRINO THRONE!

Seriously though, 15% Is still technically functional, it just might take you 30 attempts to charge the FSD lol. Maybe you can Millenium Faulcon(deLacy) your way to Lando System or something.
Last edited by Hobo Misanthropus; May 12, 2017 @ 2:56pm
Maximus Autismus May 12, 2017 @ 2:59pm 
quote system is stoopid


Im on my way to colonia. Im about 17k lyrs away. elp
Last edited by Maximus Autismus; May 12, 2017 @ 3:00pm
['w'] May 12, 2017 @ 3:00pm 
Originally posted by Kappa:
Originally posted by Hobo Misanthropus:
But then we won't get to hear about all the hilarious stories of people getting eaten by Neutron stars.

NEUTRONS FOR THE NEUTRON GOD

I was stupid enough to not bring one. Rip fsd. its at 15% now
are fuelrats also repairing ships`?
Last edited by ['w']; May 12, 2017 @ 3:02pm
Maximus Autismus May 12, 2017 @ 3:00pm 
Originally posted by IwilbI:
Originally posted by Kappa:

I was stupid enough to not bring one. Rip fsd. its at 15% now
are fuelrats also repairing ships`?


I don't know really.
['w'] May 12, 2017 @ 3:02pm 
Originally posted by Kappa:
Originally posted by IwilbI:
are fuelrats also repairing ships`?


I don't know really.
can't say if it's possible. anyway repair and reboot might help later on
Maximus Autismus May 12, 2017 @ 3:03pm 
Originally posted by IwilbI:
Originally posted by Kappa:


I don't know really.
can't say if it's possible. anyway repair and reboot might help later on

I can't read.
Does it hurt the hull?
I have a cabin passanger that needs to be transported to colonia(he does not like hull damage)
Last edited by Maximus Autismus; May 12, 2017 @ 3:04pm
['w'] May 12, 2017 @ 3:03pm 
Originally posted by Kappa:
Originally posted by IwilbI:
can't say if it's possible. anyway repair and reboot might help later on

Only works if the module is at 0% :(
sure, why I wrote later on :P if it should ever drop that far
Maximus Autismus May 12, 2017 @ 3:04pm 
hmm. ok
morph113 May 12, 2017 @ 3:08pm 
Originally posted by Kappa:
Originally posted by IwilbI:
can't say if it's possible. anyway repair and reboot might help later on

I can't read.
Does it hurt the hull?
I have a cabin passanger that needs to be transported to colonia(he does not like hull damage)

Other players can't repair ships of other players. Neutron star jumping only causes damage to the FSD and no hull damage so it's safe to use with passengers. But pay attention to not drop into the exclusion zone of neutron stars as this obviously causes hull damage. As long as you pay attention it's 100% safe from any hull damage.
Last edited by morph113; May 12, 2017 @ 3:08pm
Maximus Autismus May 12, 2017 @ 3:09pm 
Originally posted by morph113:
Originally posted by Kappa:

I can't read.
Does it hurt the hull?
I have a cabin passanger that needs to be transported to colonia(he does not like hull damage)

Other players can't repair ships of other players. Neutron star jumping only causes damage to the FSD and no hull damage so it's safe to use with passengers. But pay attention to not drop into the exclusion zone of neutron stars as this obviously causes hull damage. As long as you pay attention it's 100% safe from any hull damage.

Yeah i know that. Just wondering if the repair and reboot causes hull damage.
morph113 May 12, 2017 @ 3:11pm 
Originally posted by Kappa:
Originally posted by morph113:

Other players can't repair ships of other players. Neutron star jumping only causes damage to the FSD and no hull damage so it's safe to use with passengers. But pay attention to not drop into the exclusion zone of neutron stars as this obviously causes hull damage. As long as you pay attention it's 100% safe from any hull damage.

Yeah i know that. Just wondering if the repair and reboot causes hull damage.

Ah right, good question. I don't think so. I think it only canibalizes a tiny bit of health from other modules but doesn't change anything on your hull or canopy health.
Hobo Misanthropus May 12, 2017 @ 3:11pm 
Originally posted by Kappa:
Originally posted by morph113:

Other players can't repair ships of other players. Neutron star jumping only causes damage to the FSD and no hull damage so it's safe to use with passengers. But pay attention to not drop into the exclusion zone of neutron stars as this obviously causes hull damage. As long as you pay attention it's 100% safe from any hull damage.

Yeah i know that. Just wondering if the repair and reboot causes hull damage.

Naw, but as someone already said, it only works if a module is at 0%, and I think even then it only brings it to 1% so you're not really going to gain anything.
Maximus Autismus May 12, 2017 @ 3:14pm 
I have a feeling that if i use the neutron highway once more and the fsd fails inside the beam. ill be toast. Cancer toast.
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Date Posted: May 12, 2017 @ 2:44pm
Posts: 32