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If aim is not so great then focused or long range as the faster the projectiles go the easier it seems to hit and hit at longer ranges.
Can't remember what effects I took, although I recently rolled about a dozen of all shapes and sizes, I think on the larger ones I didn't bother with any in particular but on the smaller ones went after the effects that break target locks, on the assumption I'd be harassing big ships in smaller ships and them not being able to target me in a fast mover can only be a good, disorienting thing.
Edit: I also did a couple with phasing just for giggles haven't tested them yet though.
Hopefully I'll have time this weekend to go test it.
you can actualy get a bit of a DPS increase. On a good roll I got 14% damage increase.
yeah. i got one of each. I'll see what works better for me hopefully this weekend.
I tried plasma slug for CZ reasons and its good that I don't have to worry about missing my target but I feel that the damage reduction is not worth it .(go to the station and rearm takes "5" minute anyway ) I think the mods like ovecharge , rapid fire , short range blaster, are only good for PVP single target fight .
If you wanna do mostly PVE than I sugges you to use efficent with Phasing Sequence experimental. I found it the best. The huge Plasma on my cutter can do around 2-4% dmg on NPC vettes,anacondas through shield I haven't tested with smaller plasmas but I guess its 1-2% or somethintg like that and its a usefull thing when the NPC shield goes back just before you kill it with 1% hull. :D
PS. Phasing Sequence has damage reduction also but its similar to the buff of efficent so it breaks even and you don't loose dmg.
Also you don't need plasma slug if you get the "PP rank 3" advanced plasma it has 300 ammo. (I know it tooks 4 week to join that faction if you havent already)
Ammo is the least problem I'm having with PAs. The only thing I'd really want to improve is my damage per hit, so I'll probably take the practical option and go with Efficient.
I have a good eye for Fixed weapons, backed up by a very precise joystick and closely mounted guns. So hitting targets isn't a problem. Federal Gunships run quite cold, cool well and have a great base distributor, which I've modded to G5 Charge Enhanced. I'm hoping that with Efficient I'll see a decent damage increase, if not the increased ROF and ability to blast away with very little impact on my capacitor would be worth it anyway.
I take efficient on pretty much all of mine. And I use PAs on all my ships except a single alternate Imperial Eagle loadout that has rails, which is also happens the only build of mine to have something that isn't beams or plasma xD
As for the desirable special effect, that's a tougher question. Assuming you're using two medium PAs, and to account for potential PvP, I think lock breaker and dispersal field are a good combo.
Phasing is nice, but I only use that on my FDLs huge PA, that coupled with dispersal and lock breaker along with 2 dazzle shells ruins days very quickly.