Elite Dangerous

Elite Dangerous

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no1453 Jan 26, 2017 @ 5:39pm
Way to Change Pitch/Yaw control sensitivity?
I've just started playing, and in the first combat tutorial, I can't maneuver fast enough to hit the target. My roll is nice and fast, but pitch, and especially yaw, seem to move very slowly. Using an Xbox One controller. Checked out the control settings, but can't find anything relating to sensitivity. ?O? Have I missed the obvious somewhere?
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no1453 Jan 26, 2017 @ 5:53pm 
Well, according to my Googling, this is a 'feature'. Um, spaceships don't fly in an atmosphere, they can yaw even at speed. Oh well.
Last edited by no1453; Jan 26, 2017 @ 5:54pm
Mournsorrow Jan 26, 2017 @ 5:57pm 
A few things and yes I think you did miss one piece of obvious information though this game is poor on teaching you flight control so you can blame it if you want.

Firstly yaw is slow by default no matter the sensitivity of the control.

Secondly on the pitching you need to keep your throttle in the "blue zone" aka the area of the throttle where the guage is blue colored which is essentially your fast manuver speed you will be able to pitch and generally manuver faster.

Lastly I would suggest having flight assist on/off mapped and practice turning it off and pitching a little til you have a visual on your target then turning it back on as well as rethrottling up afterward.

*Slight Rant incoming* Since for some reason despite the rest of the realism to the game's flight mechanics it seems to believe that pulling off a 180 would some how automatically put your thrusters in reverse, I could understand if it cut them for a move like that but just simply having your throttle reverse itself doesn't make sense as your rocket engines sure as ♥♥♥♥ don't move from the back of your ship to the front while doing that, now I suppose they could say your ship's computer automactically makes the adjustment to reverse thrust when you start a manuver than involves quikly flipping your ship from one direction from another but that just be a cop out in my opinion.
Last edited by Mournsorrow; Jan 26, 2017 @ 5:59pm
bbfloyd Jan 26, 2017 @ 9:25pm 
In case you didn't notice, when you are outfitting your ship, specifically thrusters, it shows the actual pitch/roll/yaw rates in the lower left screen and in the "More Info" comparison panels; you'll see how detuned yaw is.

Pitch ♥♥♥♥♥? I wish they used actual RCS thruster and mass/moments to do more realistic flight modeling, even if not completely "newtonian". The relationship between strafe (lateral) and rotation rates should make newtonian sense, and it does not.

Also, take the Vulture: the base "yaw" rate should be low for that axis compared to the others, but model shows a twin main engine tailpipe, so it would be cool to up the yaw rate using dual engine trust manipulation, like a twin engine flightsim. Perhaps a future Engineering mod?
Last edited by bbfloyd; Jan 26, 2017 @ 9:25pm
SirVive Dec 14, 2021 @ 5:33pm 
Originally posted by Mournsorrow:
A few things and yes I think you did miss one piece of obvious information though this game is poor on teaching you flight control so you can blame it if you want.

Firstly yaw is slow by default no matter the sensitivity of the control.

Secondly on the pitching you need to keep your throttle in the "blue zone" aka the area of the throttle where the guage is blue colored which is essentially your fast manuver speed you will be able to pitch and generally manuver faster.

Lastly I would suggest having flight assist on/off mapped and practice turning it off and pitching a little til you have a visual on your target then turning it back on as well as rethrottling up afterward.

*Slight Rant incoming* Since for some reason despite the rest of the realism to the game's flight mechanics it seems to believe that pulling off a 180 would some how automatically put your thrusters in reverse, I could understand if it cut them for a move like that but just simply having your throttle reverse itself doesn't make sense as your rocket engines sure as ♥♥♥♥ don't move from the back of your ship to the front while doing that, now I suppose they could say your ship's computer automactically makes the adjustment to reverse thrust when you start a manuver than involves quikly flipping your ship from one direction from another but that just be a cop out in my opinion.


Just so you know it doesn't "put your engines in reverse" it is just showing you your speed. In space there is no atmosphere, thus nothing to slow you down. While performing t his move if you keep your thrust forward you will eventually come to a stop then start moving in the direction you are pointing, however if you pull your throttle into reverse while doing this move you will increase speed while continuing to move backwards. This is called a "reverski" by most pilots and is a common space maneuver. If you go onto a planet with an atmosphere and try this you will see that it works much differently and that gravity has a huge impact on your vector (direction of motion).
Insane Dec 14, 2021 @ 6:06pm 
Yaw is limited in this game for gameplay reasons. It allows to them create more contrast between ships handling, and because of that most of ships are very unique in their handling behaviour, since they are able to have different stats even if it "not how it works in real world". Which is why combat in this game doesn't feels like some turret 360 tracking.
But if you really want to have good Yaw, you need ships of aliance (Chieftain, Challenger, Crusader) or ships from Core Dynamics the Dropship series (Dropship, Assault ship, Gunship).
You will notice that contrast very fast.

There is actually more to it, and it's not worth it to explain it here. But things will be different once you master FA OFF flight model. All things that bother you, won't be in FA OFF mode. But that's hard to learn and even harder to master.
Last edited by Insane; Dec 14, 2021 @ 6:09pm
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Date Posted: Jan 26, 2017 @ 5:39pm
Posts: 5