Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
No, not really. There's a truckload of pristine rings inside the bubble. The 0 pop thing is a way to find them, but you can use this[edtools.ddns.net] instead.
Thank you so much!
I'm only just learning some of the off-site tools to help me get around; this is a new one for me, I'll put it to good use immediately. :)
Cheers!
Ooo-yeah; this game is fun. (sigh.)
LOL
In the rings now and happily prospecting - just 20t of palladium and I've already surpassed my max profit to this point and I have 82 probes left...this is nice!
I do have another question: I have a rather frustrating problem with my collector limpets not performing up to spec.
I have 3A collector/prospector controllers and a 2A refinery with 104 cargo space in my Asp-Ex. I go out stuffed to the gills with limpets since I tend to shoot off 6 or so before I find a good asteroid.
I watch the refinery carefully; use the laser just enough to keep about 10 fragments floating at any one time. I discard any mineral in the refinery I'm not currently grabbing, keeping only the minerals the prospector tells me is in the rock. I insure there is cargo space as well.
In other words there is space in the hold, there is space in the refinery, the hatch is open and there are fresh limpets outside. For some reason, either one or both will frequently stop dead under my ship; refusing to unload or drop its fragment. I'll drain the refinery, no effect. I'll back off slightly, no effect. In short, nothing I do will make the limpets start moving again until the fragments they are holding evaporate.
Does anyone know the reason for this? Is it a bug or just a frustrating reality of dealing with these quirky little robots? I'd dearly love to find out an answer; I'm starting to throw (soft) things at my monitor. :)
Cheers!
Regarding refineries, a 4A has just enough that you won't have to worry about flushing hoppers in a given ring.
Thanks!