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I prefer Vulture though due to the small insurance cost as I have yet to neckbeard this game.
It is more important first, to identify the ship manufacturers who made them.
So, a Vulture, is a Core Dynamic, meaning, it is a Federation Vessel. (if the Feds had another Rank, like the Empire to the IEagle, the vulture would be that rank ship.)
So, putting bulkheads, and stacking armour, and a shield that is built for sustainability, and recovery, with fast speed, and hard hitting weapons, is how it rolls. It's speed is comparible to how all Federation Vessels run, cruise and boost, relatively close together.
The difference is how the vulture works, in relatability to the Other Fed Craft.
Out of the 3 you asked, it is the LEAST flexible, and MOST forgiving.
There is not a lot you can do with the vulture, in terms of guns, and it's optionals, so, tried and true is where it kinda sits.
The FDL is a shock trooper-and it's sustain is more based around, taking advantage of weak ships, and running away, to wait 5 minutes or more for a shield recharge.
It's main inherent flaw, is, it is a Zorgon-meaning, without extensive cooling mods, it heats up just like ALL Zorgons do, and if you arent cold, your a flying toaster. and the distributor, much like the Vultures, is too small too hanled the guns and shields it has
You need to sacrifice power, to make it work, and it stuggles to keep itself sustained, due to lower HULL integrity, and module integrity. As well as a shield way too big for it's hull, resulting in a kind of unbalanced defense.
IF it is tied down, it dies, as it gets mass locked, by almost EVERY medium and up ship, and if it can not pick on weak ships, it gets quite vulnerable and is prone to over-extending.
Good to a point, but, for protacted combat-it will get, less and less effective, as time is not on the FDLs side in a fight.
The python is more flexible and balanced, but lacks in manuevring. it's decent on speed, and can turn better at the bottom and top end of it's turns, than an FDL can, but, what really hurts the python is cost, and what it affords you at the inherent cost.
The optionals it gives are GREAT and Varied, but limits it to how far it can flex out of a shield tanked build.
Due to it's lack of manuevring, as well as it's quite wide and easy to hit top side, it moves more like a small anaconda, than a medium attack craft.
It's greatest asset, is being shot at, from the front, due to how thin the python is, and how it rolls, facing a blast of PA shots, and spinning between the blobs, is almost too EASY to do in a python.
but, just like the FDL, it is limited to how long it can hold out in combat. due to it's slow turn radius, and easy to hit hull, time in Conflict, is limited to the number of SCBs you have. once they are gone, just like the FDL, it is time to run. Good thing about the python OVER the FDL, is it can ACTUALLY recover it's shields with SCB charges, unlike the FDL, and it can take a few hits to the armour, before instant nukage.
With it being as modular as it is, it makes a good stand-in, for just about anything.
But for the price, you could do the same thing, but better, or a tidbit worse, in some other ships.
The key to remember when flying a python is, it is a delacey, meaning, like all delacey, its a multiroll craft, that specializes in nothing, but everything, meaning it's half decent at everything it can do-but is more a slightly faster, anaconda, than a medium heavy hitter.
To sum, they are all good, in some respects.
Vulture is good, and is a good fall back point, as its a tried and true, ship for a lot of CMDRs, you can't really go wrong, flying one-but it requires a lot of work, and careful planning to work.
The FDL is...ok, mediocre at best, and is more for picking on weak ships in Res sites, with cops, and newbs in open play, than for sustained solo combat. as stated, its more of a shock trooper, and (in wings) an advanced heavy hitter scout craft.
The python, is a chug-a-chug medium battleship. It has decent armour, above average shields, but, without turrets, can not stay on target on smaller ships, as long as a lot of others, making it a very vulnerable ship, if faced against a more maneuvreable foe.
Good luck, and o7 CMDR.
I'll put my hull into modules instead then.
Mass lock is irrelevant cuz you always can high wake.
I would agree, but I've had my FAS canopy shattered more times than I can count - none while in the Vulture
With reactive, 1 thermal resist, and 1 heavy duty to balance resistances, it puts the Vulture in a modest spot for armor while taking only a few slots
The fact remains if you can survive the 10 seconds of FSD spool up time to high wake, you made it out
Lasting that long in an FDL largely depends on what's chasing you
Its litterally a canopy with guns.
Its because i'm epic at failing and the Insurance is cheaper .
o7
anyway as stated above .. FDL>python>vulture
specs talking tho but still a good and skilled commander in a vulture can wipe out a good python or average FDL
also as stated above it depend on who fly them
Low rebuy costs for combat ships are important, seeing that combat is the most dangerous task.
The python is probably my favourite ship of the lot, because it's great at pretty much anything. But when it comes to combat alone, going to give that to the Vulture.
PVE - all 3
Vulture is a flying coffin in PVP.