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This worked. even though the LY ended up being right in line where i was trying to jump? lol thanks gents
Learning that this automatic router is wrong, and you CAN find ways if you screw around with it enough, is kinda... irritating. Why even make an auto-router if it sucks?
The plotter won't try to plot a route backwards, every jump has to be closer to the destination which in some cases will lead to what described above.
And then there's the insane jumps using neutron highways that it just won't be on par with https://www.spansh.co.uk/plotter, infact it won't let you do a 2 jump trip to Maia from Shinrarta via Jackson with a jump-a-conda eventhough you could manually do the trip.
But otherwise it works just fine like in 99 times out of 100, it's those edge cases where it will break <10 Ly and >300Ly jump range is better left to manual input or 3rd party+manual input.
And then there's ofc the user errors; like buying a new ship with less jump range capability than the distance to the next star, leaving the plotter on economy mode, loading up on cargo leaving you unable to leave the system etc etc etc.
So if your plotter stops working, check your cargo, your ship stats, your plotter settings THEN accuse the plotter and do a manual search "backwards" to get out of the dead-end.
agreed. seems time wasteful at first but makes for a smooth trip
The reason for this is likely performance. It is possible to have thousands of permutations of routes from A to B and it may take an a massive amount of time to search those to find one that works. So it goes by brute force and tries the most direct one and if it fails, it quits. Be thankful for this. It is probably using Knuth's algorithm involving costs between points, etc. Obviously it has more to it than that, but it is probably some variant of it.