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Keep moving the slider across until you get it the way you want. If at worst, delete the axis binding to yaw, and just use the default keyboard inputs, thankfully yaw is one of those less used commands.
Hard to say, Elite is the only game i had the yaw issue with. It works perfectly with DCS modules etc.
There's a reason some people call them Dodgitech ;)
I'll have no more of that nonsense please and thankyou.. lol
Could be worse... Could be madcrapz or ♥♥♥♥♥♥. I'm sorry, I didn't realise that would get through the language filter lol xD
ED has deadzone settings for all axes in the options menu. Use this before you use Logitech deadzones. Logitech deadzones should be zero if the game has deadzones as well. This allows for max deflection at game deadzone of zero which is what you want. If you set Logitech deadzone but don't set game deadzone then the zero deadzone in the game will only allow as much deflection as the Logitech deadzone allows which is confusing.
http://www.saitek.com/manuals/x52_manual.pdf
Mine does the same thing in everspace. It's hard to tell in DCS and some of my other flight sims because I can set trims to make it fly straight and level.
Even on the device test page, the slider is centered and still, but in those 2 games I have a slight yaw variance. In Elite, it doesn't affect combat, just in supercruise. In the other, it's only while I'm sitting still.