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maneuverability / acceleration ?
@ OP:
Depends on the ship what extra jump range you get I'd say.
If you have military composites and use a lightweight mod you can possibly get a jump range similar to reinforced composites by still getting a better armor rating. So that would be a plus.
You can play a bit with stats here.
I nearly saw no difference between a 30T or 60T military hull, so I was wondering if someone cared to mod it
Explosive Resistance
+4 to +10
Hull Boost
-5% to -4%
Kinetic Resistance
+4 to +10
Mass
-20% to -55%
Thermal Resistance
+4 to +10
well perhaps it's not that bad, after all some resistance
You trade bulkhead mass for slightly reduced Hull points but more resistances
It can be seen as a tradeoff, but if you're going to stack heavy duty HRPS, end result would likely be negligible especially on large ships
You can mod your lightweight alloys with the heavy duty armor mod
Just remember 30% more of 0 mass is = 0 :)
I boost my shields resists v thermal as that is what tends to do the most damage to shields.