Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This^
In my experience, you're better off securing a victory through wandering with a team that can handle fights than having extra room to blow up a mountain you may never see.
The magnetic mountains are a challenge, but not an impossible one. I've beaten the 6th Expedition many times lately and the last two I didn't even look at the compass.
"Of course he got all three dice with Strong Claw attacks!"
"Of course I summon a Void with the first shrine I loot on the map!"
"Of course I have 4 treasure maps and no shovels!"