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I'm not convinced Katie is actually dead though.
Thanks for making this experience. Really liked the music and the pixel art. Looking forward to any future content and balance fixes.
Well, if she was at a crazy party, she might have been dressed like that before she was killed...
This is the last time I will answer here, hopefully things should be clear for you now.
Ok im understand now, the man is ourself and control personalities his body by Darius and John West.
The default character is the speaking persona named "Darius." Darius is the personality of John's that "just wants to sleep." One of the first personas to unlock "must be fast or dead....you choose," and will die if he goes a couple minutes without killing. In one of the cutscenes right before the Halloween party, Darius simply breathes raggedly. I think of that as the vocal expression of the personality that needs to kill IMMEDIATELY.
Darius, the default, feels far more formidable than Katie, John or his berserker personality. He is patient and resourceful. If he needs to hide for ten minutes, run fast, set traps or use dirty tricks to kill somebody, that is what he will do. Afterwards he'll leave. Perhaps on a bus. Of the four to whom I have access, he's the easiest to play with. I'll be trying out some stages with the do-or-die persona. The bus level shouldn't require too much waiting at all.
John West is not nearly as good a killer when he wears his uniform and believes in morals. He won't use "traps," or environmental kills, so a LOT of opportunities are missed for combos and manufactured accidents. In the uniform of his day job, however, he can move like a wolf in sheep's clothing, carrying his last victim out for disposal right in front of his next victims. So while you can't ensure the police leave quickly by futzing with the gumball machine to take care of that security guard, you CAN stab your victims in the throat, and, if nobody saw you kill them, carry them out like you're the good guy. It's a 180 degree different approach to the job.
The standard character feels like the easiest, so far, to clear levels with, and is probably intended for that purpose. Accepting different handicaps and advantages throughout the varoius levels keeps the game fresh and challenging. Far as I can tell so far, though, they're all John/Darius except Katie.
Edit: Good lord, I tried out the berserker build. You want to sprint as much as you can, but the mechanic of sprinting is....reversed? And if you play right, you don't need to...worry about disposing of bodies. Also, John West can't dispose of them but he doesn't need to worry about it either if you play him right. It's practically a different game with just the three of them.
Second edit: OK, having unlocked all of the non-DLC characters, they are indeed all Darius embodying different killer stereotypes.
There's standard Darius, who is Always Calm and Prepared - slacks and a collared shirt, uses a simple serrated knife, moves fairly quickly and can exploit all sorts of situational opportunities. Darius is, very simply, the easiest character to use in most situations because he has the most options and is passably good at everything, with no aggravating shortcomings.
There's John West, free of his delusions but still accepting of Darius' choices. I can't put my finger on it, but he seems to move at Darius' speed but suck at running somehow, like his stamina runs out immediately. He can't use items, can't hide bodies and can't use traps, so he has to kill EVERYBODY one quick stab at a time. And since he sucks at running, it can be very difficult to stop somebody from running to the phone if they see something they shouldn't have.
There's the Ninja - I'm not sure if it's supposed to reference anything specifically, but the ninja gear reminds me of Shinobi, Ninja Gaiden and games like that. Maybe Hattori Hanzo in some of the old Samurai Showdown games? Still, the Ninja is also Darius/John West.
The Butcher is very clearly a take on Jason Voorheis from the "Halloween" series, and is a lumbering melee beast with overpowered melee attacks and crummy movement. The Butcher is just Darius' take on Jason, though.
Katie is the most normal extra character - her kills take 2 hits, not one, but she can one-hit people to stun them non-lethally without arousing suspicion. Kind of your standard TinyBuild brunette, reminds me of the girlfriend from "Punch Club."
I've heard no names for the last non-DLC character, who needs to be "fast or dead." I just call him the Berserker since he flourishes in carefully planned bursts of incredible offensive power. He has an energy pack on his back (reminds me of early iterations of Bane from Batman) and, it seems, a faulty heart which will fail if he can't continuously calm it by getting more melee kills. I find him the hardest to use, not because he isn't insanely powerful and effective but because once I have the first 20-30 easy kills out of the way, his depleting timer forces me to make worse decisions. If anybody can think of villains with faulty cardial health who relied on back-mounted energy cells for insane power, I'd love to know the homage here. The Berserker, however, is clearly also Darius jus rocking a different murderous gimmick.
In a way, the final level brings home the poetry of who and what the Party Hard Killer is. John West is shown to be a straight-laced, self-righteous police officer with a need to exact moral justice. He's kept up at night because the world, as he sees it, is "going to ♥♥♥♥."Given the variety of sex-and-alcohol-centered behaviors NPCs engage in constantly, he seems opposed to the libidinous tendencies of mandkind that are exemplified by parties. It's possible that, in his work as a policeman, he's scooped up so many bodies of people who died doing something stupid while drunk thathe no longer relates to mankind. He hears a rager going on one night, blames them for his lack of sleep and decides he'll correct one small part of the world he thinks is wrong.
It feels so good, though, that he can't stop. He htiches a ride after one spree, catches a bus after the next. He even takes time off work to "grieve for his daughter," who has in fact just faked her death and hit the road with him. His colleagues keep him informed about the investigation into himself, guaranteeing that he'll stay many steps ahead of the national manhunt.
That's not a man you expect to listen to the type of music in the soundtrack, a lot of which sounds like techno, europop, or other rave-like genres of etherial, repetitive, hard-driving dance music. Rather, the music feels more like the world he lives in - beautiful but shallow, catchy but violent. Sinister and unforgiving. John, inside that world, might be better simplified by the kind of music that tends to play during the cut scenss - quiet, bleak, intense, menacing. You don't get the sense he likes music.
Finally, there is little cross-over between Darius' description of the Party Harders' views ("that the Party Hard Killer is "improving" the world and "making it a utopia,") and Darius' own words (that the world has "gone to ♥♥♥♥," and "needs to be cleansed.") The Party Harders think they "get" Darius and that he's on their side. The capstone mission to the main story is about proving them wrong - that they're just a bunch of partiers, and that they splatter just like anybody else. If getting splattered and becoming another of Darius' works of art wasn't what they wanted, well, they must not have gotten him as well as they thought.