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Host: Ubuntu 16.04, steam client beta 4/12/2019
Client: Nvidia Shield K1 (second edition), Android 7.0, steam link beta 3/14/2019
Games affected: Seems like everything, tried:
* Torment: Tides of Numenara
* Pillars of Eternity II
* Dishonored: Death of the Outsider (via steamplay)
I guess I'll also be throwing in my requests for more mouse control options.
The point-and-click adventure games I've been testing so far use relative mouse movement to move the mouse cursor. So far, it appears that touching the screen will immediately start and hold down a left-click for the mouse, and upon lifting the finger, the left-click is released. This is producing unwanted mouse actions in games where there are many clickable objects in a scene when the user simply wants to move the cursor, and the games can react differently depending on if the clickable object respond to on-press behavior, on-release behavior, or both (short clips of these issues are linked below for three games). Basically, the current method for relative mouse movement appears to be the same as Steam Input's Mouse being applied to the entire screen with a Touch Binding of mouse left click and Trackball set to off (and I'm guessing absolute mouse movement uses Mouse Region with mouse left click as Touch Binding? Haven't tested that yet). My preferred behavior is for it to separate mouse movement and mouse clicking so that it behaves more like a laptop's trackpad, but I'm not sure if Mouse can be made to do that. I've thought up of a couple of potential ways to solve this.
One method is to add to the Steam Link app an option to disable clicking by touch and make available a left click and right click button (similar to how a keyboard toggle button has been made available in the recent Steam Link Android update). The person can then place the mouse buttons anywhere on the screen. The behavior will be like using a laptop's trackpad for movement and the trackpad's buttons for clicking. This should also help out with absolute mouse movement, because touching the screen in this movement style also appears to hold down left click until lifting the finger. The downside is introducing extra buttons onto a potentially crowded screen.
The other is to introduce a new Steam Input style called Trackpad (or add more options to Mouse) that behaves like a laptop's trackpad. The behavior will be like using the trackpad for movement and clicking.
Also, it would be great if there is an option to adjust mouse sensitivity, because in some games the cursor moves slowly.
Tested with Steam Link Android App Build 1.1.31
Game: The Blackwell Legacy [80330]
Steam Link Input Mode: Mouse
Game's mouse behavior: Relative mouse movement
Issues:
- The mouse sensitivity is very low (maybe related to the low resolution of the game), requiring many swipes of the finger to move the cursor across the screen.
- The game reacts to on-press behavior for a mouse click. Since this is a point-and-click adventure game, touching the screen will usually trigger an in-game action. https://streamable.com/z5yzw
Reproduction: Launch the game (skip cutscenes by pressing ESC key on keyboard, along with some loading screens).Mouse sensitivity is very low
- Once the game is launched, move the cursor and it will feel very slow.
Applies and holds down the mouse left click.On the main menu (reacts to on-release click):
- Using the phone, when over a menu option, touch the screen without lifting finger and nothing will happen.
- Using the computer, when over a menu option, hold down the left click on mouse and nothing will happen.
- For both, while still on the same menu option and touching the screen/holding left click, lift finger/release left click on mouse and the button will be triggered.
Start a new game and skip cutscenes with ESC key (in-game reacts to on-press click):Game: Broken Sword: Director's Cut [57640]
Steam Link Input Mode: Mouse
Game's mouse behavior: Relative mouse movement
Issues:
- The game reacts to on-release behavior for a mouse click. Since this is a point-and-click adventure game, pretty much touching the screen each time will trigger an in-game action, and this creates two problems.
- Upon lifting finger from the screen over a clickable object, releasing of the left click triggers an action. https://streamable.com/fdugg
- Moving a character in the game with the left-click depends on how much time has elapsed between on-press and on-release click. If it's short, the character will move. Quick swipes across the screen to move the cursor around the screen will inevitably lead to a short duration between on-press and on-release click, so the character will move when the user doesn't desire it. https://streamable.com/gb8qf
Reproduction: Start a new game (skip cutscenes by pressing ESC key on keyboard)Applies and holds down the mouse left click
- Using the phone, touch the screen, move cursor over a clickable object, and lift finger. This will trigger an action.
- Using the computer, hold down left-click, move cursor over a clickable object, release. This will trigger an action.
Character movement is dependent on short duration between on-press and on-release click.Game: Defender's Quest: Valley of the Forgotten (DX edition) [218410]
Steam Link Input Mode: Mouse
Game's mouse behavior: Relative mouse movement and absolute mouse movement
Issues:
- The game can swap between relative mouse movement and absolute mouse movement by going into Options -> Video -> Mouse Cursor -> and choose Default (absolute mouse movement) or Fancy (relative mouse movement). https://streamable.com/bt31i
- Even when using Default cursor, absolute mouse movement will be temporarily swapped to relative mouse movement when using a spell in battle, which unfortunately leads to behavior that doesn't allow the user to use spells. https://streamable.com/800qr
- In the game, there is a world map where you move the map around by holding left-click and dragging the mouse. If using the Fancy cursor (relative mouse movement), a user will keep dragging the world map around when navigating that scene.
Reproduction: Launch the game and skip cutscenes. Choose Cancel for first battle.Applies and holds down the mouse left click
On the world map:
- Using the phone, try to move the cursor around and the world map will keep being dragged around.
- Using the computer, hold the left-click down and drag the mouse around.
Can't use spells for both absolute mouse movement and relative mouse movement:Finish the first battle (use 16x and keep boosting SLAKS). Go to Options -> Video -> Mouse Cursor -> Choose Default (absolute mouse movement). Begin the next battle to gain a spell. After following the beginning instructions:
Here, I guess I'll be adding some more features requests for the Steam Link's Touch Controller.
This leaves the Shift key and R key unbound. I can create a button to choose between three action sets that changes one Mouse input between right mouse button, Shift key, and R key, but considering the frenetic pace of the game, swapping like that seems less than ideal.
The idea that I've been tossing about would be allowing any button in Steam Link to have Mouse input. Then it can work as follows:
Then I can use all of those to control the camera and fire weapons at the same time.
If I can set it so that Mouse mode doesn't automatically left click (my previous wish in post #63). Then it can work as follows:
Demonstration of this in Risk of Rain 2 https://streamable.com/o4het
My second request is to change a part of how the right-click drag gesture works. Currently, when the two fingers are placed on the screen, the order in which the fingers touch the screen determines which finger will perform the right-click drag. For example, in Slime Rancher [433340], it's an FPS-style game where I can shoot out objects with mouse left-click and vacuum in objects with mouse right-click. If I want to vacuum and control my aim with my right thumb, I would touch the screen with both thumbs, making sure that my right thumb contacts first, and then lift my left thumb. I find having to make sure my right thumb touches first a bit not intuitive, and originally I thought the gesture was bugged because I didn't realize the importance of finger contact order (lifting the first finger that touched the screen while holding down with the second finger would only trigger holding right-click without the ability to move the cursor). It's also difficult to tell which finger touches first when I think I press the screen simultaneously with two fingers. How I expected the gesture to work was that it was the finger that remains, after the other has been lifted, that is important. So in my case, when I two finger touch the screen and I lift one finger up, the remaining finger can right-click drag. So my request is to change the gesture so that it's the finger that remains that matters instead of contact order.
As a last note, a bug I spotted is that the touch controller input can interrupt the click-drag gestures for some games. For example, in Slime Rancher, after performing a right-click drag gesture in order to vacuum, if I press up on the directional pad for the touch controller, the gesture is interrupted and the vacuum stops. The same applies to Amnesia: The Dark Descent [57300] for holding up objects with left-click and then moving and Human: Fall Flat [477160] for grabbing objects by holding left/right-click and then moving.
https://steamcommunity.com/sharedfiles/filedetails/?id=1888830141
Is this a bug with the steam link android app, or is there something I am missing? Would it also be possible to have several devices/controllers, like 2 phones/tablets playing, while another person would play locally with a controller? There are issues with just one phone steam playing. I haven't attempted it with a second android device.
The virtual right stick is too sensitive to control a mouse cursor.
So it's good that I can adjust mouse sensitivity on the right stick.
Please consider this issue, thanks.