King of Dragon Pass
Windowed Mode?
How? I actually don't need to be running this game full screen at 1920x1080.
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Показані коментарі 115 із 18
I also do not need to be running this game at 3440x1440, window mode would be great!
I was just about to ask about this. One of the big reasons I was hyped for this was that I was expecting there'd be some option to run in windowed mode. I bought it and...fullscreen only. :(

Is there any way to set this game to run in windowed mode? If not, is there any hope of windowed mode support being added in the near future?
Yes please. This game screams window mode. full screen seems to large to me, plus this is a perfect game to just kind of play while doing other things.
I'd also like to know the answer to this -- I'd be fine with full screen, actually, it's just that it thinks my screen is larger than it actually is, so the borders are cut off. Words I can figure out from context, but I have no idea how many kid we have each year.
Seconding or thirding this. When I play the original version of KODP, i actually run it on a virtual machine, so that I can reduce it to a window.
We understand the necessity of windowed mode for the game. The thing is that this windowed mode would raise a number of other problems and bugs (for example, with Steam overlay), so we are trying to fix this and at once fix all the issues that may occur with it. Thus, this will have to take some time.
Sorry for the inconvenience, guys.
Its been almost 4 months since this post - what is the status on windowed mode?
I have no idea about windowed mode, but suddenly (mysteriously) my KoDP no longer cuts off--the whole game displays on-monitor, properly.

Not that that answers your question; sorry.
Цитата допису HeroCraft_QA:
We understand the necessity of windowed mode for the game. The thing is that this windowed mode would raise a number of other problems and bugs (for example, with Steam overlay), so we are trying to fix this and at once fix all the issues that may occur with it. Thus, this will have to take some time.
Sorry for the inconvenience, guys.

So how is it going, guys? Was two and half years enough?

Overall game feels like a port of a mobile game to PC, interface is obviously touch-oriented.
And I feel cheated.
sadface
cant play fullscreen
Автор останньої редакції: Toegewyde; 15 квіт. 2018 о 21:44
Try adding these lines to your app.icf under the WinPos lines.

WinFullScreen=0
WinWidth=1280
WinHeight=720

You can also try enabling window resizing in the app.icf, but that didn't work for me. (the buttons move, but the place you have to click to activate them stays in the same spot)

If that doesn't work, try using DXWnd. It'll force the game into a window size of your choosing, but it's a little hacky. I haven't found a way to fix it causing the text on the Info, Manual, and Myth screens to bug out, but everything else works fine with some of fiddling.

You have to turn off Remap Client Rect in Libs, and then from there it's just messing with the window style/size/position and the screen Initial resolution until you get it right. Lock win style is important if you want it to be draggable, otherwise you end up with a borderless mode. You'll want to change the WinWidth and WinHeight settings in the app.icf to match your Initial Resolution in the Video tab of DXWnd. (or a bit bigger to compensate for the window borders)

I'm also using the GOG version, so I'm not sure how well all of this will apply. I ended up giving up and switching to the old version of the game, which I'm not sure is an option for Steam.

Apparently you can also resize your screen to the game resolution you want before starting the game, and then change it back once it's launched... But I haven't done that out of not wanting to reorganize my desktop.
Автор останньої редакції: CrazyMLC; 27 квіт. 2018 о 8:58
Seconding this.

I was hyped for the game but it's not the kind of game I want to play in fullscreen.
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Показані коментарі 115 із 18
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Опубліковано: 29 лип. 2015 о 17:40
Дописів: 18