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How do you get the game to stop registering a standard USB contoller twice? It thinks I have both an Xbox 360 controller and the standard gamepad plugged in at once. It wouldn't be such a problem if the ingame bindings would actually work.
That's all I did.
Do you know how to have the Xbox CE be the only one detected by ToZ and ignore the default USB Gamepad? I've been trying to use HookMask commands, but nothing seems to be working.
Actually, if you could somehow create a phantom controller (with an emulator or something) that's displayed in game but doesn't physically exist, you could then change the input for players 2 and 3 to that.
@Yuuki
Gonna try that now.
Did you want the Ini file copied and pasted here or what?
http://i1287.photobucket.com/albums/a631/RegoComics/ToZXboxCE_zpst0kfgzyp.png
Renaming might work too but I'm not sure.
Haven't found a way and that made my game unplayable as well (as in, every time I tried to transform the other controller would think I was pressing start and pause the game) But there is a way to glitch both P2 and P3 into Keyboard so they won't be messing with your controller input:
http://steamcommunity.com/sharedfiles/filedetails/?id=539508926
But today, something weird happen. The game started to recognizing my gamepad and x360ce emulator as 2 different gamepads which makes no sense. So now when I got controller settings, it says I have 3 controllers. My keyboard, the joystick and x360ce emulator.
any ideas what's happening?