GUILTY GEAR XX ACCENT CORE PLUS R

GUILTY GEAR XX ACCENT CORE PLUS R

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NerdigerNerd Jun 26, 2022 @ 1:38am
The Story mode here is so much better
than in Xrd and Strive.
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Showing 1-15 of 20 comments
Fatih Jun 26, 2022 @ 1:22pm 
>than in xrd
nice bait
Sephilar Jul 10, 2022 @ 7:01am 
I don't think the story of AC is that great, but I do agree that the original story of The Midnight Carnival was better.
Leoscar Jul 10, 2022 @ 10:17am 
I don't think OP is refering to the content of the story, but more to its form since in +R the story is something you can actually play through and not just one giant cutscene.
NerdigerNerd Jul 10, 2022 @ 10:40am 
Aye absolutely. The storries of GG Xrd and Strive are great but they are completely not interactive and they miss the big focus on eahc individual character ..which was probably the best with its funny sub-stories/endings in the first two Blazblue games but also already in GGXX
D-Burgundy Aug 11, 2022 @ 5:28pm 
I agree. The lack of playable story, individual character focus + routes is one of the major things I hate in Xrd and Strive when it comes to overall content/presentation. If you want to just have a movie, use Crunchyroll or something Arc, not a video game.
petran79 Sep 3, 2022 @ 3:12pm 
at least they could have opted for the vn type story of blazblue where the outcome of the match could influence the path routes
Vassago Rain Sep 6, 2022 @ 4:34pm 
The 'story mode' in Xrd and Strive are very long animes. Xrd past vanilla got classic arcade modes for each character, but they tie into Xrd's story, so might be a letdown for some..
Meanwhile, Strive's arcade mode is the exact same branching path as the X2 series, with 3 or 4 'endings' per character, the best only possible if you can beat boss Nago/boss Ky without losing a single round to any opponent.

As for the VN aspect, Strive has a lot more VN than Xrd, and is at least on par with the X2 series. Being able to show that a character attacked with a sneaky attack come off better than when it's a bumble of words, and TOREAAAAAAAAJ!
The arcade story being entirely separate to Strive's story means they can do a lot more with it. Finish Happy Chaos' arcade and you might get a newfound love for Daisuke's storytelling.
Houseki Yarisuke Sep 17, 2022 @ 5:18pm 
Playable stories are always bad in fighting games. Ever fight is justified by some weak excuse to get two characters in a room and at each other's throats. People clash for stupid reasons in playable stories, and it all just seems shallow.

The only way to make a good fighting game story is to make it non-playable.
RokoSkyTiger Sep 17, 2022 @ 9:51pm 
Originally posted by Emerald Lance:
Playable stories are always bad in fighting games. Ever fight is justified by some weak excuse to get two characters in a room and at each other's throats. People clash for stupid reasons in playable stories, and it all just seems shallow.

The only way to make a good fighting game story is to make it non-playable.

Didn't games like MK get some credit for having a decent storymode?
NerdigerNerd Sep 17, 2022 @ 11:48pm 
Originally posted by Emerald Lance:

The only way to make a good fighting game story is to make it non-playable.

total bs
Houseki Yarisuke Sep 18, 2022 @ 4:01pm 
Originally posted by RokoSkyTiger:
Originally posted by Emerald Lance:
Playable stories are always bad in fighting games. Ever fight is justified by some weak excuse to get two characters in a room and at each other's throats. People clash for stupid reasons in playable stories, and it all just seems shallow.

The only way to make a good fighting game story is to make it non-playable.

Didn't games like MK get some credit for having a decent storymode?
Yeah, that's true. MK isn't generally on my radar, but I gotta give credit where it's due for its story mode. Even still though, I hold that MK is the ultra rare exception to the rule, and I think it only works because of how campy the MK story is anyway. Which isn't a knock against MK's story, I think it's great. But it is what it is: campy and self-referential.
Originally posted by Game-Art-HQ.com:
Originally posted by Emerald Lance:

The only way to make a good fighting game story is to make it non-playable.

total bs
Hey man, if you prefer to play through shallow choose-your-own-adventure trite where characters start fights with justifications like "you look suspicious let's fight" and "I need to test your strength let's fight" then be my guest. Personally I prefer a focused and directed series of events that actually resembles a story instead of just a sequence of fights, which is what arcade mode already offer (and in Xrd's and Strive's cases story dialogue as well).

AC's story is as wide as an ocean, but as shallow as a puddle. There's a lot going on, but it's all split up and meaningless; characters just meet up by sheer coincidence for the sake of what feels like a fight quota, and it just feels so artificial and surface layer. Especially since most of the AC stories are just I-No messing around with time, thus they just get written out of continuity anyway.
JC-Cat (VAL) Sep 20, 2022 @ 3:38pm 
Originally posted by RokoSkyTiger:
Originally posted by Emerald Lance:
Playable stories are always bad in fighting games. Ever fight is justified by some weak excuse to get two characters in a room and at each other's throats. People clash for stupid reasons in playable stories, and it all just seems shallow.

The only way to make a good fighting game story is to make it non-playable.

Didn't games like MK get some credit for having a decent storymode?
They >look< good and are good cinematics, but the stories themselves are pretty awful, huge plotholes and nonsensical power levels are all over MK
RokoSkyTiger Sep 21, 2022 @ 4:46am 
Originally posted by JC-Cat | Just Dancer ERA:
Originally posted by RokoSkyTiger:

Didn't games like MK get some credit for having a decent storymode?
They >look< good and are good cinematics, but the stories themselves are pretty awful, huge plotholes and nonsensical power levels are all over MK

What would you consider a better example then?
Goofy Oomfie Sep 21, 2022 @ 8:08am 
Strive story was a ton of fun. Honestly the best GG has pulled off IMO. The cinematic format also gets rid of the usual tomfoolery of having to make an excuse for any given character fighting others.



Originally posted by Emerald Lance:
The only way to make a good fighting game story is to make it non-playable.
That's not necessarily true. Tekken 7's format is decent. Instead of going for per-character story lines, it has a monolithic story mode and you simply have to play whoever is going to fight. The story is not great by any means but the format itself works.

Granted, VS CPU matches could be considered a bad experience in general either way.
NerdigerNerd Sep 21, 2022 @ 10:01am 
I like and prefer the vs cpu matches in story modes. Simply already because I usually start a fighting game with the story, and see it + get to know and learn the characters a bit already before doing training, matches against others. Thats why Guilty Gear X as well as MK do it well.
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