AdVenture Capitalist

AdVenture Capitalist

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Gappar Apr 17, 2015 @ 1:17pm
Scientific notation?
I can't manage to understand this "octoquadgendezillion" thing. English uses a really weird way of naming big numbers.
Is there any way to change it so that I can have the numbers in scientific notation, where a billion is 10^9, a quadrillion is 10^15, and so on...? Could the developers put this into the game?
Thanks.
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Showing 1-15 of 32 comments
MegaGame Apr 17, 2015 @ 1:32pm 
dont think does are actual names for it.

Edit: ok it seem alot of them are real names.
http://www.calculatorsoup.com/calculators/conversions/numberstowords.php
Last edited by MegaGame; Apr 17, 2015 @ 1:35pm
cinedine Apr 17, 2015 @ 1:53pm 
It's pretty much just Latin numbers + illion.

There is a nice guide to help you with them:
http://steamcommunity.com/app/346900/guides/#scrollTop=125
Trihne Apr 17, 2015 @ 2:25pm 
Originally posted by cinedine:
It's pretty much just Latin numbers + illion.

Which is why there should be a long scale naming system for the game, so there would be some latin numbers + illiard to break the monotony
mille - million - milliard - billion - billiard - trillion - trilliard - quadrillion - quadrillard ...etc
skhar Apr 17, 2015 @ 2:36pm 
I hate the -iard ending. It's common use in Germany. It makes counting so much harder and unlogical. Bi, Tri, Quad, Quint, Sext, Sept, Oct, Nov, Dec, ... it's easy like counting one two three and always adding three more zeros, but with the -iards you throw it all over ...1 million = 1 million, 1 billion = 1 milliard, 1 trillion = 1 billion, 1 quadrillion = 1 billiard and so on ...
cinedine Apr 17, 2015 @ 2:59pm 
Originally posted by 333:
Originally posted by cinedine:
It's pretty much just Latin numbers + illion.

Which is why there should be a long scale naming system for the game, so there would be some latin numbers + illiard to break the monotony
mille - million - milliard - billion - billiard - trillion - trilliard - quadrillion - quadrillard ...etc

Well, that's not how the US does it :P Even some British already get confused with billion/millard. Though, yeah pretty much ever language uses long scale.
Gappar Apr 17, 2015 @ 5:09pm 
Y'all look like you're pretty lost at this counting zeroes thing. I'll leave this video here. https://www.youtube.com/watch?v=C-52AI_ojyQ
RatQueen Apr 17, 2015 @ 6:08pm 
I don't think there is a way to change it yet, but maybe that could be an update idea!
Jerry Apr 18, 2015 @ 10:17pm 
I'd like to see such a change option as an update. Being used to long scale counting, I'm always a little confused about how much I actually own. So, if it's not too much work, maybe bringing in a button to switch to milliards and co would be very nice.
♕ Xunie ♡ May 25, 2015 @ 8:57am 
Gonna bump this.

Having scientific notation available as an option would be a really helpful addition.
It should not be forced on users, though. As most people don't understand how big 1.523*10^9 is...
Fork0 Jun 24, 2015 @ 6:39am 
Hopefully this happens! I'm already getting confused, yet i'm still at duodecillion. It's obvious that it should be a toggle like in Clicker Heroes, Swarm Simulator and more.
teh_drewski Jun 24, 2015 @ 7:29am 
What the numbers are called don't actually matter, to be honest. You have X arbitrary name dollars, you need X more to buy whatever it is you want.
Kinne Jun 24, 2015 @ 10:49am 
It's pretty easy. Let's take Fork0's duodecillion
Duo=2
Dec=10
illion=,000
2+10=12 places of ,000, with another ,000 at the end
One duodecillion=1(one) ,000,000(duo) ,000,000,000,000,000,000,000,000,000,000(dec) ,000(illion)
Or 12 places after million

(You might think that's wrong, but (one) million would be (1),000 and ,000)

Personally, I think it would make the most sense without thousands. So it just counts the commas. Like million is one comma (1,000), billion is two commas (1,000,000), duodecillion is 12 commas, trequagintillion is 53 commas, etc. But nobody is going to want to learn a new number system that moves everything over one comma just to make numbers most people don't care about slightly easier to think about.

As it is, just take the latin (duodec=12), add 1 more, and that's how many commas it has. So 5 duodecillion is 5 and 13 commas. But even this way is WAY better than that illiard crap.

Right now, I have 280 novemquadragintillion. 280 and 9+40+1 commas. Or 280,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000

Want scientific notation? Duodecillion=13 commas. Each comma has 3 0s. So commas*3=exponent. 642 duodecillion is 642*10^39 (Or more correctly, 6.42*10^41)

Alternative form: 642e39 can be changed to 6.42e41 (or 64.2e40)
Last edited by Kinne; Jun 24, 2015 @ 11:07am
The_Driver Jun 24, 2015 @ 10:59am 
Originally posted by Fork0:
Hopefully this happens! I'm already getting confused, yet i'm still at duodecillion. It's obvious that it should be a toggle like in Clicker Heroes, Swarm Simulator and more.

+1 for the scientific version, I mean, yes, I could interpret the name and the septs and octos and co aren't that complex to translate, but the interpretation takes quite a bit vs just having 1.5e33...

And while we're at it, we could also use the game using the windows provided choices for decimal point and thousands seperator characters.
Kinne Jun 24, 2015 @ 11:04am 
Originally posted by The_Driver:
the interpretation takes quite a bit vs just having 1.5e33...
I edited my post with that info right after you replied. But here's how to do scientific notation in your head.

Take the latin and add 1. That's the number of commas in the number. Multiply that by 3 for the 0s in each comma. That's the exponent. If you have X0 Latinillion, you can add 1 to the exponent to make it more correct. If it's X00 Latinillion, add 2 to the exponent. 50*10^5=5*10^6. And 456*10^15=45.6*10^16=4.56*10^17

50e5=5e6
456e15=45.6e16=4.56e17
Last edited by Kinne; Jun 24, 2015 @ 11:09am
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